dos33fsprogs/games/sb/graphics/Makefile

132 lines
5.7 KiB
Makefile

include ../../../Makefile.inc
ZX02 = ~/research/6502_compression/zx02.git/build/zx02 -f
PNG_TO_HGR = ../../../utils/hgr-utils/png2hgr
LINKER_SCRIPTS = ../../../linker_scripts
DOS33 = ../../../utils/dos33fs-utils/dos33
EMPTY_DISK = ../../../empty_disk/empty.dsk
TOKENIZE = ../../../utils/asoft_basic-utils/tokenize_asoft
PNG2GR = ../../../utils/gr-utils/png2gr
PNG2SPRITES = ../../../utils/gr-utils/png2sprites
all: strongbad_sample.hgr.zx02 \
a2_duckpond_title.gr.zx02 \
a2_duckpond.gr.zx02 \
a2_duckpond_twilight.gr.zx02 \
a2_duckpond_night.gr.zx02 \
num_sprites.inc \
duck_sprites.inc
####
num_sprites.inc: lores_font.png
$(PNG2SPRITES) lores_font.png zero_sprite 0 0 3 6 > num_sprites.inc
$(PNG2SPRITES) lores_font.png one_sprite 4 0 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png two_sprite 8 0 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png three_sprite 12 0 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png four_sprite 16 0 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png five_sprite 20 0 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png six_sprite 24 0 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png seven_sprite 28 0 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png eight_sprite 0 6 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png nine_sprite 4 6 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png colon_sprite 8 6 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png d_sprite 12 6 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png space_sprite 16 6 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png zero_mask 0 14 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png one_mask 4 14 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png two_mask 8 14 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png three_mask 12 14 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png four_mask 16 14 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png five_mask 20 14 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png six_mask 24 14 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png seven_mask 28 14 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png eight_mask 0 20 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png nine_mask 4 20 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png colon_mask 8 20 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png d_mask 12 20 3 6 >> num_sprites.inc
$(PNG2SPRITES) lores_font.png space_mask 16 20 3 6 >> num_sprites.inc
####
duck_sprites.inc: duck1_sprites_left.png duck1_sprites_right.png \
duck2_sprites_left.png duck2_sprites_right.png
$(PNG2SPRITES) duck1_sprites_left.png d1_left1_sprite 1 2 11 12 > duck_sprites.inc
$(PNG2SPRITES) duck1_sprites_left.png d1_left2_sprite 1 16 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck1_sprites_left.png d1_left3_sprite 1 30 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck1_sprites_left.png d1_left1_mask 13 2 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck1_sprites_left.png d1_left2_mask 13 16 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck1_sprites_left.png d1_left3_mask 13 30 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck1_sprites_right.png d1_right1_sprite 1 2 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck1_sprites_right.png d1_right2_sprite 1 16 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck1_sprites_right.png d1_right3_sprite 1 30 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck1_sprites_right.png d1_right1_mask 13 2 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck1_sprites_right.png d1_right2_mask 13 16 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck1_sprites_right.png d1_right3_mask 13 30 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck2_sprites_left.png d2_left1_sprite 1 2 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck2_sprites_left.png d2_left2_sprite 1 16 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck2_sprites_left.png d2_left3_sprite 1 30 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck2_sprites_left.png d2_left1_mask 13 2 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck2_sprites_left.png d2_left2_mask 13 16 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck2_sprites_left.png d2_left3_mask 13 30 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck2_sprites_right.png d2_right1_sprite 1 2 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck2_sprites_right.png d2_right2_sprite 1 16 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck2_sprites_right.png d2_right3_sprite 1 30 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck2_sprites_right.png d2_right1_mask 13 2 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck2_sprites_right.png d2_right2_mask 13 16 11 12 >> duck_sprites.inc
$(PNG2SPRITES) duck2_sprites_right.png d2_right3_mask 13 30 11 12 >> duck_sprites.inc
####
strongbad_sample.hgr.zx02: strongbad_sample.hgr
$(ZX02) strongbad_sample.hgr strongbad_sample.hgr.zx02
strongbad_sample.hgr: strongbad_sample.png
$(PNG_TO_HGR) strongbad_sample.png > strongbad_sample.hgr
####
a2_duckpond_title.gr.zx02: a2_duckpond_title.gr
$(ZX02) a2_duckpond_title.gr a2_duckpond_title.gr.zx02
a2_duckpond_title.gr: a2_duckpond_title.png
$(PNG2GR) a2_duckpond_title.png a2_duckpond_title.gr
####
a2_duckpond.gr.zx02: a2_duckpond.gr
$(ZX02) a2_duckpond.gr a2_duckpond.gr.zx02
a2_duckpond.gr: a2_duckpond.png
$(PNG2GR) a2_duckpond.png a2_duckpond.gr
####
a2_duckpond_twilight.gr.zx02: a2_duckpond_twilight.gr
$(ZX02) a2_duckpond_twilight.gr a2_duckpond_twilight.gr.zx02
a2_duckpond_twilight.gr: a2_duckpond_twilight.png
$(PNG2GR) a2_duckpond_twilight.png a2_duckpond_twilight.gr
####
a2_duckpond_night.gr.zx02: a2_duckpond_night.gr
$(ZX02) a2_duckpond_night.gr a2_duckpond_night.gr.zx02
a2_duckpond_night.gr: a2_duckpond_night.png
$(PNG2GR) a2_duckpond_night.png a2_duckpond_night.gr
####
clean:
rm -f *~ *.o *.lst