Tools for manipulating Apple II dos33 filesystems
Go to file
Vince Weaver ae3d819970 pt3: init zeroed vars with loop
switching songs, sometimes they'd start wrong due to vars not
being initialized.  Easier to just zero everything than try to
figure out which field we weren't getting.  Also makes code smaller.
2019-06-08 01:39:50 -04:00
asm_routines
asoft_basic-utils
asoft_presenter
asoft_sound
bmp2dhr
chiptune_debug
chiptune_player
combo_disk
deceptive_list
dlowres_mode7
dos33fs-linux2.4
dos33fs-utils
dya
electric_duet
ethernet
fancy_lores fancy_lores: use the shared vapor lock code 2019-06-06 13:31:50 -04:00
fire ootw: actually draw sprite 2019-01-13 23:37:49 -05:00
fireworks
glados3.3
gr-sim pt3: some work on visualization 2019-05-16 11:38:57 -04:00
gr-utils ootw: intro: drastic times call for drastic measures 2019-03-02 10:02:46 -05:00
hgr-utils
interlace_demo interlace: not quite working, not sure if it's winapple 2019-06-06 23:56:30 -04:00
kfest2018
ksp
linker_scripts ootw: intro: success! 2019-03-02 13:37:17 -05:00
megademo
megamusic
mockingboard
mode7
mode7_demo
ootw ootw: some more moving files around 2019-03-30 22:26:15 -04:00
pt3_lib pt3: also fix pt3_lib 2019-06-08 00:51:51 -04:00
pt3_player pt3: init zeroed vars with loop 2019-06-08 01:39:50 -04:00
racebeam racebeam: add initial code 2019-03-06 12:44:31 -05:00
space_bars
split_screen
still_alive
tfv
two-liners
waterfall
xmas_2018 fire: maybe make a smaller, firmware version? 2019-01-02 16:41:48 -05:00
CHANGES
INSTALL.tfv
Makefile
Makefile.inc
README
TODO

%%%%%%%%%%%%
dos33fsprogs
%%%%%%%%%%%%

    http://www.deater.net/weave/vmwprod/apple/dos33fs.html

    by Vince Weaver <vince _at_ deater.net>
    

These are some tools for manipulating Apple II disk files that
I've written over the years while doing Apple 2 hacking.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


make_b : take a machine language blob and give it the size/offset
         header needed to BLOAD it from DOS3.3


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
	 

asoft_detoken: takes an applesoft file obtained with dos33
               and converts it to an ASCII text file


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

	       
tokenize_asoft: takes an ASCII text file and converts it
                into a tokenized applesoft file


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


dos33:		a tool for manipulating dos33 .dsk images


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


dos33_text2ascii: convert a dos33 text file to ASCII


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


integer_detoken: detokenize an Apple Integer BASIC program


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


pcx2hgr:	converts a 140x160 (or 140x192) PCX image file
                into an Apple II HGR graphics file that can 
		be loaded with "BLOAD IMAGE,A$2000"

		To get it to work, create an image with the GIMP.
		Scale to 140x160.  Save as indexed with the 
		included "hgr.pal" palette.

                It also works with 280x160 but in that case it ignores
		colors and only generates black and white output.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%


mkdos33fs:	create an Apple ][ DOS 3.3 filesystems


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

asoft_presenter:

    creates a slide presentation disk image for use on apple II

    see README.presenter for more documentation

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

shape_table:  create an Apple shape table for use with
              DRAW and XDRAW commands
	      
	      can generate BASIC code to load it (via DATA) or
	      else a binary version that can be BLOADed
	      
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

asoft_compact: tries to compress your Applesoft basic program
               to make it as small as possible

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%