mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-01-06 06:30:36 +00:00
597 lines
9.5 KiB
ArmAsm
597 lines
9.5 KiB
ArmAsm
; Double Hi-res / Double lo-res mode switch fun
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; by Vince `deater` Weaver
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.include "zp.inc"
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.include "hardware.inc"
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double:
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;================================
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; detect model
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;================================
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jsr detect_appleii_model
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;======================
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; machine workarounds
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;======================
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; mostly IIgs
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;===================
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; thanks to 4am who provided this code from Total Replay
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lda ROM_MACHINEID
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cmp #$06
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bne not_a_iigs
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sec
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jsr $FE1F ; check for IIgs
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bcs not_a_iigs
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; gr/text page2 handling broken on early IIgs models
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; this enables the workaround
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jsr ROM_TEXT2COPY ; set alternate display mode on IIgs
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cli ; enable VBL interrupts
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; also set background color to black instead of blue
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lda NEWVIDEO
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and #%00011111 ; bit 7 = 0 -> IIgs Apple II-compat video modes
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; bit 6 = 0 -> IIgs 128K memory map same as IIe
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; bit 5 = 0 -> IIgs DHGR is color, not mono
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; bits 0-4 unchanged
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sta NEWVIDEO
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lda #$F0
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sta TBCOLOR ; white text on black background
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lda #$00
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sta CLOCKCTL ; black border
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sta CLOCKCTL ; set twice for VidHD
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not_a_iigs:
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;================================
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; setup vblank routine
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;================================
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lda APPLEII_MODEL
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cmp #'G'
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beq setup_vblank_iigs
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cmp #'C'
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beq setup_vblank_iic
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setup_vblank_iie:
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lda #<wait_vblank_iie
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sta vblank_smc+1
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lda #>wait_vblank_iie
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sta vblank_smc+2
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jmp done_setup_vblank
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setup_vblank_iigs:
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lda #<wait_vblank_iigs
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sta vblank_smc+1
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lda #>wait_vblank_iigs
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sta vblank_smc+2
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jmp done_setup_vblank
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setup_vblank_iic:
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lda #<wait_vblank_iic
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sta vblank_smc+1
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lda #>wait_vblank_iic
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sta vblank_smc+2
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jmp done_setup_vblank
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done_setup_vblank:
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;====================
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; show title message
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;====================
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lda #0
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sta DRAW_PAGE
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jsr show_title
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;===================
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; print config
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;===================
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lda #<config_string
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sta OUTL
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lda #>config_string
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sta OUTH
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jsr move_and_print
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; print detected model
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lda APPLEII_MODEL
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ora #$80
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sta $7d0+8 ; 23,8
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; if GS print the extra S
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cmp #'G'|$80
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bne not_gs
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lda #'S'|$80
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sta $7d0+9
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not_gs:
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lda #0
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sta SOUND_STATUS ; clear out, sound enabled
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;===========================================
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; skip checks if open-apple being held down
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lda $C061
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and #$80 ; only bit 7 is affected
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bne skip_all_checks ; rest is floating bus
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;===================================
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; Detect Mockingboard
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;===================================
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PT3_ENABLE_APPLE_IIC = 1
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; detect mockingboard
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jsr mockingboard_detect
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bcc mockingboard_notfound
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mockingboard_found:
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; print detected location
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lda #'S'+$80 ; change NO to slot
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sta $7d0+30
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lda MB_ADDR_H ; $C4 = 4, want $B4 1100 -> 1011
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and #$87
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ora #$30
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sta $7d0+31 ; 23,31
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; NOTE: in this game we need both language card && mockingboard
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; to enable mockingboard music
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lda SOUND_STATUS
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and #SOUND_IN_LC
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beq dont_enable_mc
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lda SOUND_STATUS
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ora #SOUND_MOCKINGBOARD
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sta SOUND_STATUS
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dont_enable_mc:
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mockingboard_notfound:
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skip_all_checks:
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;==================================
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; load music into the language card
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; into $D000 set 2
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;==================================
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; switch in language card
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; read/write RAM, $d000 bank 2
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; lda $C08b
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; lda $C08b
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jsr mockingboard_patch ; patch to work in slots other than 4?
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;=======================
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; Set up 50Hz interrupt
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;========================
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jsr mockingboard_init
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; jsr mockingboard_setup_interrupt
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;============================
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; Init the Mockingboard
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;============================
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jsr reset_ay_both
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jsr clear_ay_both
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;=======================
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; wait for keypress
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;=======================
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; jsr wait_until_keypress
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lda #25
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jsr wait_a_bit
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; jsr wait_until_keypress
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;================================
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; Clear screen and setup graphics
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;================================
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jsr SETGR ; set lo-res 40x40 mode
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bit LORES
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;====================================================
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; setup text page2 screen of "Apple II Forever" text
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;====================================================
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; there are much better ways to accomplish this
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sta SETMOUSETEXT
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ldy #0
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ldx #0
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sty XX
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a24e_newy:
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lda gr_offsets_l,Y
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sta stringing_smc+1
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lda gr_offsets_h,Y
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clc
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adc #4
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sta stringing_smc+2
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a24e_loop:
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lda a2_string,X
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bne keep_stringing
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ldx #0
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lda a2_string,X
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keep_stringing:
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inx
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eor #$80
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stringing_smc:
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sta $d000
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inc stringing_smc+1
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inc XX
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lda XX
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cmp #40
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bne a24e_loop
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lda #0
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sta XX
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iny
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cpy #24
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bne a24e_newy
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stringing_done:
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; set 80-store mode
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sta EIGHTYSTOREON ; PAGE2 selects AUX memory
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;=========================================================
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; load double lo-res image to $C00 and copy to MAIN:PAGE1
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;=========================================================
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bit PAGE1
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lda #<image_dgr_main
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sta ZX0_src
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lda #>image_dgr_main
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sta ZX0_src+1
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lda #$0c
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jsr full_decomp
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jsr copy_to_400
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;=========================================================
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; load double lo-res image to $C00 and copy to AUX:PAGE1
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;=========================================================
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bit PAGE2 ; map in AUX (80store)
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lda #<image_dgr_aux
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sta ZX0_src
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lda #>image_dgr_aux
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sta ZX0_src+1
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lda #$0c
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jsr full_decomp
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jsr copy_to_400
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;=======================================
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; load double hi-res image to MAIN:PAGE1
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;=======================================
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bit HIRES ; need to do this for 80store to work
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bit PAGE1
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lda #<image_dhgr_bin
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sta ZX0_src
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lda #>image_dhgr_bin
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sta ZX0_src+1
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lda #$20
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jsr full_decomp
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;=======================================
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; load double hi-res image to AUX:PAGE1
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;=======================================
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bit PAGE2 ; map in AUX (80store)
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lda #<image_dhgr_aux
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sta ZX0_src
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lda #>image_dhgr_aux
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sta ZX0_src+1
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lda #$20
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jsr full_decomp
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;=================================
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; load hi-res image to MAIN:PAGE2
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;=================================
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; turn off eightystore
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sta EIGHTYSTOREOFF
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lda #<image_hgr
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sta ZX0_src
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lda #>image_hgr
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sta ZX0_src+1
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lda #$40
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jsr full_decomp
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sta FULLGR
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;==============
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; set up music
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;==============
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lda #<fighting_zx02
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sta ZX0_src
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lda #>fighting_zx02
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sta ZX0_src+1
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lda #$b0 ; decompress at $b000
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jsr full_decomp
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PT3_LOC = $b000
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;==================
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; init song
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;==================
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jsr pt3_init_song
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lda #0
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sta DONE_PLAYING
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lda #1
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sta LOOP
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;=================================
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; main static loop
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;=================================
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; each line 65 cycles (25 hblank+40 bytes)
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double_loop:
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jsr fake_interrupt
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; note, coming out of vblank routines might be
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; 8-12 cycles in already
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vblank_smc:
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jsr $ffff
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; 3 LINES 80-COL TEXT AN3=0 PAGE=2
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bit PAGE2
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; nop
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; nop
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; sta SET80COL ; 4
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bit SET_TEXT ; 4
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; wait 6*4=24 lines
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; (24*65)-8 = 1560-8 = 1552
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jsr delay_1552
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; 3 LINES 40-COL TEXT AN3=0 PAGE=2
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nop
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nop
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nop
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nop
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sta CLR80COL ; 4
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bit SET_TEXT ; 4
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jsr delay_1552
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; 3 LINES 40-col LORES AN3=0 PAGE=1
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nop
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nop
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nop
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nop
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bit PAGE1 ; 4
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bit SET_GR ; 4
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jsr delay_1552
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; 3 LINES 80-col DLORES AN3=0 PAGE=1
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nop
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nop
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sta LORES
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sta SET80COL ; 4
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sta CLRAN3 ; 4
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jsr delay_1552
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; 3 LINES 80-col DLORES AN3=0 PAGE=1
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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jsr delay_1552
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; 3 lines HIRES 40-COL AN3=1 PAGE=2
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sta CLR80COL
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sta HIRES ; 4
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sta PAGE2 ; 4
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sta SETAN3
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jsr delay_1552
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; 3 lines Double-hires AN3=0 PAGE=1
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sta PAGE1
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bit HIRES
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sta SET80COL ; 4 ; set 80 column mode
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sta CLRAN3 ; 4 ; doublehireson
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jsr delay_1552
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; 3 line Double-HIRES
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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nop
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jsr delay_1552
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jmp double_loop ; 3
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;=======================================================
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; need to align because if we straddle a page boundary
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; the time counts end up off
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.align $100
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.include "vblank.s"
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; actually want 1552-12 (6 each for jsr/rts)
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; 1540
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; Try X=15 Y=19 cycles=1540
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; 1532
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; Try X=1 Y=139 cycles=1530
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delay_1552:
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nop
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ldy #139 ; 2
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loop5: ldx #1 ; 2
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loop6: dex ; 2
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bne loop6 ; 2nt/3
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dey ; 2
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bne loop5 ; 2nt/3
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rts
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wait_until_keypress:
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lda KEYBOARD
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bpl wait_until_keypress
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bit KEYRESET
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rts
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.include "pt3_lib_detect_model.s"
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.include "pt3_lib_core.s"
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.include "pt3_lib_init.s"
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.include "pt3_lib_mockingboard_setup.s"
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.include "interrupt_handler.s"
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.include "pt3_lib_mockingboard_detect.s"
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.include "pt3_lib_mockingboard_patch.s"
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.include "zx02_optim.s"
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.include "copy_400.s"
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image_hgr:
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.incbin "graphics/sworg_hgr.hgr.zx02"
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image_dhgr_aux:
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.incbin "graphics/sworg_dhgr.aux.zx02"
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image_dhgr_bin:
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.incbin "graphics/sworg_dhgr.bin.zx02"
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image_dgr_aux:
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.incbin "graphics/sworg_dgr.aux.zx02"
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image_dgr_main:
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.incbin "graphics/sworg_dgr.main.zx02"
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a2_string:
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; 012345678901234567 8 9
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.byte "Apple II Forever!! ",'@'+$80," "
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.byte "Apple II Forever! ",'@'+$80," ",0
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top_string:
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.byte "DOUBLE DOUBLE by DEATER / DsR ",0
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.byte " Graphics based on art by @YYYYYYYYY Music: N. OOOOOOO",0
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config_string:
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; 0123456789012345678901234567890123456789
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.byte 0,23,"APPLE II?, 48K, MOCKINGBOARD: NO, SSI: N",0
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.include "gr_offsets.s"
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.include "text_print.s"
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.include "title.s"
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.include "gr_fast_clear.s"
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.include "wait_a_bit.s"
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.include "wait.s"
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;.include "load_music.s"
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fighting_zx02:
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.incbin "music/fighting.zx02"
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