mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-09-07 20:54:27 +00:00
588 lines
12 KiB
PHP
588 lines
12 KiB
PHP
; note, for some reason these are all facing left
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; also note: too lazy to make separate sprites for running w/ gun
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; don't think it would work well at this resolution anyway
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; also technically should have separate sprites for facing left/right
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; rather than cheating and just mirror-flipping it
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; TODO:
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; crouch-kick
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; crouch-shoot
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; zapped by laser
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;=====================
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;=====================
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; STANDING
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;=====================
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;=====================
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;====================
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; Going Left
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phys_stand:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$fa,$f4,$aa,$aa
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;=====================
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;=====================
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; WALKING
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;=====================
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;=====================
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phys_walk_progression:
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.word phys_walk_left1
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.word phys_walk_left2
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.word phys_walk_left3
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.word phys_walk_left4
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.word phys_walk_left5
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.word phys_walk_left6
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.word phys_walk_left7
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.word phys_walk_left8
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.word phys_walk_left9
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.word phys_walk_left10
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phys_walk_left1:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ab,$bb,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$44,$a4,$cc,$aa
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.byte $af,$af,$7a,$7c,$aa
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phys_walk_left2:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ba,$bb,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$44,$a4,$cc,$aa
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.byte $af,$f4,$7a,$7c,$aa
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phys_walk_left3:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ba,$0b,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$44,$a4,$cc,$aa
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.byte $fa,$f4,$7a,$7c,$aa
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phys_walk_left4:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ba,$0b,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$44,$a4,$ca,$aa
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.byte $fa,$f4,$aa,$7c,$a7
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phys_walk_left5:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$bb,$00,$aa,$aa
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.byte $7a,$aa,$44,$aa,$aa
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.byte $aa,$cc,$44,$aa,$aa
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.byte $aa,$f7,$f4,$aa,$aa
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phys_walk_left6:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ba,$0b,$aa,$aa
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.byte $aa,$ca,$44,$aa,$aa
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.byte $7a,$cc,$a4,$4a,$aa
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.byte $aa,$a7,$fa,$f4,$aa
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phys_walk_left7:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$ca,$44,$aa,$aa
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.byte $aa,$cc,$a4,$4a,$aa
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.byte $a7,$7c,$fa,$f4,$aa
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phys_walk_left8:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ba,$0b,$aa,$aa
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.byte $aa,$ca,$44,$aa,$aa
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.byte $aa,$cc,$a4,$44,$aa
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.byte $7a,$7c,$aa,$fa,$af
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phys_walk_left9:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$aa,$c4,$a4,$fa
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.byte $aa,$7a,$7c,$af,$aa
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phys_walk_left10:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ba,$bb,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$fa,$7f,$7c,$aa
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;=====================
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;=====================
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; RUNNING
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;=====================
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;=====================
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phys_run_progression:
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.word phys_run_left1
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.word phys_run_left2
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.word phys_run_left3
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.word phys_run_left4
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.word phys_run_left5
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.word phys_run_left6
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.word phys_run_left7
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.word phys_run_left8
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.word phys_run_left9
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.word phys_run_left9
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phys_run_left1:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ba,$0b,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$aa,$44,$ac,$77
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.byte $aa,$fa,$f4,$aa,$aa
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phys_run_left2:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $ba,$ab,$00,$aa,$aa
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.byte $aa,$ca,$44,$aa,$aa
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.byte $aa,$ac,$44,$4a,$aa
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.byte $aa,$aa,$fa,$f4,$aa
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phys_run_left3:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $ab,$ab,$00,$aa,$aa
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.byte $aa,$ca,$44,$aa,$aa
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.byte $aa,$cc,$a4,$4a,$aa
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.byte $a7,$a7,$fa,$af,$aa
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phys_run_left4:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $ba,$ba,$0b,$aa,$aa
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.byte $aa,$ab,$00,$aa,$aa
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.byte $aa,$ca,$44,$aa,$aa
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.byte $aa,$cc,$aa,$44,$aa
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.byte $7a,$a7,$aa,$fa,$af
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phys_run_left5:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ab,$0b,$aa,$aa
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.byte $aa,$aa,$44,$4a,$fa
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.byte $aa,$cc,$aa,$aa,$af
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.byte $7a,$7c,$aa,$aa,$aa
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phys_run_left6:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ab,$00,$aa,$aa
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.byte $aa,$aa,$44,$4a,$fa
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.byte $aa,$aa,$cc,$aa,$af
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.byte $aa,$7a,$7c,$aa,$aa
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phys_run_left7:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ab,$0b,$aa,$aa
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.byte $aa,$4a,$44,$aa,$aa
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.byte $aa,$a4,$c4,$ff,$aa
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.byte $aa,$7a,$7c,$aa,$aa
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phys_run_left8:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$ba,$bb,$aa,$aa
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.byte $aa,$aa,$0b,$ba,$aa
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.byte $aa,$4a,$44,$aa,$aa
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.byte $aa,$44,$ac,$ca,$aa
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.byte $af,$af,$7a,$7c,$aa
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phys_run_left9:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$ba,$0b,$bb,$aa
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.byte $aa,$aa,$00,$bb,$aa
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.byte $aa,$aa,$44,$ca,$aa
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.byte $aa,$44,$aa,$cc,$aa
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.byte $fa,$f4,$aa,$7a,$7c
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;=====================
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;=====================
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; JUMPING
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;=====================
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;=====================
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;=====================
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;=====================
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; KICKING
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;=====================
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;=====================
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; note: he needs to be facing left by default
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kick1:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$ba,$0b,$aa,$aa
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.byte $bb,$ab,$00,$ba,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$44,$a4,$ca,$aa
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.byte $af,$f4,$5a,$5c,$aa
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;=====================
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;=====================
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; SHOOTING
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;=====================
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;=====================
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shooting1:
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.byte 5,8
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.byte $AA,$AA,$9A,$9A,$AA
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.byte $AA,$AA,$bb,$99,$AA
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.byte $0A,$0A,$AA,$0B,$AA
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.byte $AA,$A0,$AB,$B0,$AA
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.byte $AA,$AA,$AA,$00,$AA
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.byte $AA,$AA,$AA,$44,$AA
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.byte $AA,$AA,$44,$c4,$AA
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.byte $AA,$fA,$f4,$7A,$7C
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;=====================
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;=====================
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; FALLING
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;=====================
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;=====================
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; note: he falls into a crouch
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phys_falling:
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.byte 5,8
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.byte $aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$9a,$9a,$aa
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.byte $aa,$aa,$bb,$99,$aa
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.byte $ab,$ba,$ba,$b0,$0b
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.byte $aa,$aa,$aa,$00,$00
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.byte $aa,$aa,$aa,$44,$44
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.byte $ca,$4c,$44,$a4,$aa
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.byte $f5,$f4,$aa,$aa,$aa
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;=====================
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;=====================
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; CROUCHING
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;=====================
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;=====================
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crouch_progression:
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.word crouch1
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.word crouch2
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crouch1:
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.byte 3,8
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.byte $aa,$aa,$aa
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.byte $9a,$9a,$aa
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.byte $bb,$99,$aa
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.byte $aa,$0b,$aa
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.byte $aa,$bb,$aa
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.byte $aa,$bb,$aa
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.byte $44,$44,$aa
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.byte $5a,$fc,$f4
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crouch2:
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.byte 3,8
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.byte $aa,$aa,$aa
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.byte $aa,$aa,$aa
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.byte $9a,$9a,$aa
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.byte $bb,$99,$aa
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.byte $aa,$0b,$0a
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.byte $aa,$bb,$00
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.byte $ba,$4b,$aa
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.byte $54,$f4,$f4
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;=====================
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;=====================
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; SWIMMING
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;=====================
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;=====================
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;=====================
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;=====================
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; COLLAPSING
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;=====================
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;=====================
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;=======================
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; I've got a match
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; your embrace, and my collapse
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collapse_progression:
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.word collapse1 ; 00
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.word collapse2 ; 02
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.word collapse3 ; 04
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.word collapse4 ; 06
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.word collapse5 ; 08
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.word collapse5 ; 10
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.word collapse5 ; 12
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.word collapse5 ; 14
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.word collapse5 ; 16
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collapse1:
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.byte 4,8
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.byte $9a,$9a,$aa,$aa
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.byte $ab,$99,$aa,$aa
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.byte $aa,$0b,$aa,$aa
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.byte $aa,$bb,$aa,$aa
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.byte $aa,$bb,$aa,$aa
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.byte $aa,$44,$aa,$aa
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.byte $aa,$a4,$4a,$aa
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.byte $aa,$fa,$f4,$aa
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collapse2:
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.byte 5,8
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.byte $aa,$aa,$aa,$aa,$aa
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.byte $b9,$99,$aa,$aa,$aa
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.byte $ab,$b9,$aa,$aa,$aa
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.byte $aa,$b0,$aa,$aa,$aa
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.byte $aa,$bb,$00,$aa,$aa
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.byte $aa,$bb,$44,$4a,$aa
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.byte $aa,$ab,$aa,$a4,$4a
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.byte $aa,$aa,$aa,$fa,$f4
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collapse3:
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.byte 6,8
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.byte $aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa
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.byte $9a,$9a,$aa,$aa,$aa,$aa
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.byte $bb,$99,$aa,$aa,$aa,$aa
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.byte $aa,$0b,$0a,$aa,$aa,$aa
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.byte $aa,$bb,$00,$4a,$aa,$aa
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.byte $aa,$bb,$a0,$44,$44,$fa
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.byte $aa,$ab,$aa,$aa,$a4,$ff
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collapse4:
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.byte 7,8
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $9a,$9a,$aa,$aa,$aa,$aa,$aa
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.byte $99,$bb,$00,$0a,$aa,$aa,$aa
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.byte $aa,$aa,$bb,$00,$44,$4a,$fa
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.byte $aa,$aa,$aa,$bb,$aa,$a4,$ff
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collapse5:
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.byte 8,8
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $aa,$aa,$aa,$aa,$aa,$aa,$aa,$aa
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.byte $99,$b9,$00,$b0,$00,$bb,$4a,$aa
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.byte $a9,$ab,$aa,$aa,$bb,$b4,$44,$ff
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;=====================
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;=====================
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; JUMPING
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;=====================
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;=====================
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phys_jump_progression:
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.word jump1
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.word jump2
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.word jump3
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.word jump4
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.word jump5
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.word jump6
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.word jump7
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.word jump8
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jump1:
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.byte 5,8
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.byte $aa,$9a,$9a,$aa,$aa
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.byte $aa,$bb,$99,$aa,$aa
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.byte $aa,$aa,$0b,$aa,$aa
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.byte $aa,$aa,$bb,$aa,$aa
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.byte $aa,$ba,$0b,$aa,$aa
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.byte $aa,$aa,$44,$aa,$aa
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.byte $aa,$44,$cc,$aa,$aa
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.byte $fa,$f4,$5c,$aa,$aa
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jump2:
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.byte 5,8
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.byte $9a,$9a,$aa,$aa,$aa
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.byte $bb,$99,$aa,$aa,$aa
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.byte $aa,$0b,$00,$aa,$aa
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.byte $aa,$00,$bb,$aa,$aa
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.byte $aa,$a0,$bb,$aa,$aa
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.byte $aa,$44,$cb,$aa,$aa
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.byte $aa,$44,$cc,$aa,$aa
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.byte $fa,$f4,$5c,$aa,$aa
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jump3:
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.byte 5,8
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|
.byte $9a,$9a,$aa,$aa,$aa
|
|
.byte $bb,$99,$aa,$aa,$aa
|
|
.byte $aa,$0b,$00,$aa,$aa
|
|
.byte $aa,$00,$bb,$aa,$aa
|
|
.byte $aa,$a0,$bb,$aa,$aa
|
|
.byte $44,$c4,$cb,$aa,$aa
|
|
.byte $a4,$4c,$cc,$cc,$aa
|
|
.byte $fa,$f4,$5a,$a5,$aa
|
|
|
|
jump4:
|
|
.byte 5,8
|
|
.byte $9a,$9a,$aa,$aa,$aa
|
|
.byte $bb,$99,$aa,$aa,$aa
|
|
.byte $aa,$0b,$00,$aa,$aa
|
|
.byte $aa,$00,$bb,$aa,$aa
|
|
.byte $aa,$a0,$bb,$aa,$aa
|
|
.byte $aa,$4b,$c4,$ca,$5a
|
|
.byte $aa,$44,$4c,$ac,$55
|
|
.byte $aa,$aa,$f4,$f4,$aa
|
|
|
|
jump5:
|
|
.byte 5,8
|
|
.byte $b9,$99,$aa,$aa,$aa
|
|
.byte $ab,$b9,$aa,$aa,$aa
|
|
.byte $ba,$b0,$0b,$aa,$aa
|
|
.byte $aa,$aa,$00,$aa,$aa
|
|
.byte $aa,$aa,$00,$aa,$aa
|
|
.byte $aa,$cc,$44,$4a,$aa
|
|
.byte $5a,$5c,$a4,$44,$fa
|
|
.byte $aa,$aa,$aa,$aa,$af
|
|
|
|
jump6:
|
|
.byte 5,8
|
|
.byte $aa,$b9,$99,$aa,$aa
|
|
.byte $aa,$ab,$b9,$aa,$aa
|
|
.byte $ab,$ba,$b0,$aa,$aa
|
|
.byte $aa,$aa,$00,$aa,$aa
|
|
.byte $aa,$aa,$40,$aa,$aa
|
|
.byte $aa,$cc,$44,$4a,$fa
|
|
.byte $aa,$cc,$a4,$a4,$ff
|
|
.byte $a5,$a5,$aa,$aa,$aa
|
|
|
|
jump7:
|
|
.byte 5,8
|
|
.byte $aa,$b9,$99,$aa,$aa
|
|
.byte $aa,$ab,$b9,$aa,$aa
|
|
.byte $aa,$aa,$b0,$aa,$aa
|
|
.byte $ab,$ab,$00,$aa,$aa
|
|
.byte $aa,$aa,$40,$aa,$aa
|
|
.byte $aa,$cc,$44,$4a,$fa
|
|
.byte $aa,$cc,$a4,$a4,$ff
|
|
.byte $a5,$a5,$aa,$aa,$aa
|
|
|
|
jump8:
|
|
.byte 5,8
|
|
.byte $aa,$9a,$9a,$aa,$aa
|
|
.byte $aa,$bb,$99,$aa,$aa
|
|
.byte $aa,$aa,$0b,$aa,$aa
|
|
.byte $aa,$b0,$bb,$aa,$aa
|
|
.byte $aa,$aa,$40,$aa,$aa
|
|
.byte $aa,$4a,$44,$aa,$aa
|
|
.byte $aa,$44,$c4,$ca,$aa
|
|
.byte $fa,$f4,$5a,$5c,$aa
|
|
|
|
|
|
;====================
|
|
;====================
|
|
; On Spike
|
|
;====================
|
|
;====================
|
|
|
|
; 9x40
|
|
physicist_spike_sprite:
|
|
.byte 3,4
|
|
.byte $AA,$11,$AA
|
|
.byte $0A,$90,$0A
|
|
.byte $BB,$A9,$BB
|
|
.byte $BB,$AA,$BB
|
|
|