dos33fsprogs/mist/channel_switches.s
Vince Weaver 2db93b5ca4 mist: consolidate sounds
have in one central location, so we can toggle more easily
2020-07-17 09:39:27 -04:00

422 lines
7.8 KiB
ArmAsm

;===========================
;===========================
; pick up myst linking book
;===========================
;===========================
book_room_grab_book:
lda #CHANNEL_BOOK_CLOSED
sta LOCATION
jmp change_location
rts
;=============================
;=============================
; book elevator handle pulled
;=============================
;=============================
; FIXME: check for water power
; FIXME: animate
book_elevator_handle:
; click speaker
bit SPEAKER
; check for water power
; toggle floor
lda CHANNEL_SWITCHES
eor #CHANNEL_BOOK_ELEVATOR_UP
sta CHANNEL_SWITCHES
and #CHANNEL_BOOK_ELEVATOR_UP
bne book_elevator_floor2
book_elevator_floor1:
; change to ground floor
ldy #LOCATION_SOUTH_BG
lda #<book_elevator_inside_gnd_closed_lzsa
sta location31,Y ; CHANNEL_BOOK_E_IN_CLOSED
lda #>book_elevator_inside_gnd_closed_lzsa
sta location31+1,Y ; CHANNEL_BOOK_E_IN_CLOSED
; change exit
ldy #LOCATION_SOUTH_EXIT
lda #CHANNEL_BOOK_E_INSIDE_GND
sta location31,Y ; CHANNEL_BOOK_E_IN_CLOSED
jmp book_elevator_handle_done
book_elevator_floor2:
; change to 2nd floor
ldy #LOCATION_SOUTH_BG
lda #<book_elevator_inside_top_closed_lzsa
sta location31,Y ; CHANNEL_BOOK_E_IN_CLOSED
lda #>book_elevator_inside_top_closed_lzsa
sta location31+1,Y ; CHANNEL_BOOK_E_IN_CLOSED
; change exit
ldy #LOCATION_SOUTH_EXIT
lda #CHANNEL_BOOK_E_INSIDE_TOP
sta location31,Y ; CHANNEL_BOOK_E_IN_CLOSED
book_elevator_handle_done:
jsr change_location
rts
;=============================
;=============================
;=============================
; elevator1 handle pulled
;=============================
;=============================
; FIXME: check for water power
; FIXME: animate
elev1_handle:
; click speaker
bit SPEAKER
; check for water power
; go to next floor, which involves moving to ARBOR level
lda #ARBOR_INSIDE_ELEV1
sta LOCATION
lda #DIRECTION_W
sta DIRECTION
lda #LOAD_ARBOR
sta WHICH_LOAD
lda CHANNEL_SWITCHES ; make elevator up
ora #CHANNEL_ELEVATOR1_UP
sta CHANNEL_SWITCHES
lda #$ff
sta LEVEL_OVER
rts
;=============================
;=============================
;=============================
; climb steps
;=============================
;=============================
climb_steps:
; enter steps, which is in ARBOR level
lda #ARBOR_STEPS_BOTTOM
sta LOCATION
lda #DIRECTION_E
sta DIRECTION
lda #LOAD_ARBOR
sta WHICH_LOAD
lda #$ff
sta LEVEL_OVER
rts
;=========================
;=========================
; close book elevator door
;=========================
;=========================
book_elevator_close_door:
lda #CHANNEL_BOOK_E_IN_CLOSED
sta LOCATION
jmp change_location
;=========================
; close elevator1 door
elev1_close_door:
lda #CHANNEL_IN_ELEV1_CLOSED
sta LOCATION
jmp change_location
;=======================
;=======================
; raise bridge
;=======================
;=======================
; if CHANNEL_SWITCHES CHANNEL_SW_WINDMILL and CHANNEL_SW_FAUCET
; TODO: also if various valves in correct pattern
; verified: can raise and lower bridge if powered with water
raise_bridge:
jsr click_speaker ; click speaker
; only raise/lower if water is flowing
lda CHANNEL_SWITCHES
and #CHANNEL_SW_WINDMILL|CHANNEL_SW_FAUCET
cmp #CHANNEL_SW_WINDMILL|CHANNEL_SW_FAUCET
; bne no_raise_bridge
; toggle bridge state
lda CHANNEL_SWITCHES
eor #CHANNEL_BRIDGE_UP
sta CHANNEL_SWITCHES
jsr adjust_after_changes
jsr change_location
no_raise_bridge:
rts
;=======================
;=======================
; extend_pipe
;=======================
;=======================
; verified: can open/shut even if water is flowing
extend_pipe:
jsr click_speaker ; click speaker
; toggle state
lda CHANNEL_SWITCHES
eor #CHANNEL_PIPE_EXTENDED
sta CHANNEL_SWITCHES
jsr adjust_after_changes
jsr change_location
no_extend_pipe:
rts
;======================================
;======================================
; adjust after changes
;======================================
;======================================
; should call this when entering level
adjust_after_changes:
adjust_bridge:
;=======================
; put bridge up or down
lda CHANNEL_SWITCHES
and #CHANNEL_BRIDGE_UP
beq bridge_is_down
bridge_is_up:
; change to bridge up bg
ldy #LOCATION_EAST_BG
lda #<bridge_up_e_lzsa
sta location3,Y ; CHANNEL_BRIDGE
lda #>bridge_up_e_lzsa
sta location3+1,Y ; CHANNEL_BRIDGE
; change to allow crossing bridge
ldy #LOCATION_EAST_EXIT
lda #CHANNEL_AFTER_BRIDGE1
sta location3,Y ; CHANNEL_BRIDGE
jmp adjust_pipe
bridge_is_down:
; change to bridge down bg
ldy #LOCATION_EAST_BG
lda #<bridge_down_e_lzsa
sta location3,Y ; CHANNEL_BRIDGE
lda #>bridge_down_e_lzsa
sta location3+1,Y ; CHANNEL_BRIDGE
; change to allow crossing bridge
ldy #LOCATION_EAST_EXIT
lda #$ff
sta location3,Y ; CHANNEL_BRIDGE
adjust_pipe:
;=======================
; extend pipe or not
lda CHANNEL_SWITCHES
and #CHANNEL_PIPE_EXTENDED
beq pipe_stowed
pipe_extended:
; change to pipe_extend bg
ldy #LOCATION_SOUTH_BG
lda #<pipe_extend_up_s_lzsa
sta location27,Y ; CHANNEL_PIPE_EXTEND
lda #>pipe_extend_up_s_lzsa
sta location27+1,Y ; CHANNEL_PIPE_EXTEND
; also change for other side of bridge
ldy #LOCATION_WEST_BG
lda #<pipe_bridge2_up_w_lzsa
sta location10,Y ; CHANNEL_PIPE_BRIDGE2
lda #>pipe_bridge2_up_w_lzsa
sta location10+1,Y ; CHANNEL_PIPE_BRIDGE2
jmp hide_elevator1
pipe_stowed:
; change to pipe_extend bg
ldy #LOCATION_SOUTH_BG
lda #<pipe_extend_down_s_lzsa
sta location27,Y ; CHANNEL_PIPE_EXTEND
lda #>pipe_extend_down_s_lzsa
sta location27+1,Y ; CHANNEL_PIPE_EXTEND
; also change for other side of bridge
ldy #LOCATION_WEST_BG
lda #<pipe_bridge2_w_lzsa
sta location10,Y ; CHANNEL_PIPE_BRIDGE2
lda #>pipe_bridge2_w_lzsa
sta location10+1,Y ; CHANNEL_PIPE_BRIDGE2
hide_elevator1:
lda CHANNEL_SWITCHES
and #CHANNEL_ELEVATOR1_UP
beq elevator1_down
elevator1_up:
; change bgs so elevator up, can't board
ldy #LOCATION_WEST_BG
lda #<before_elev1_gone_w_lzsa
sta location8,Y ; CHANNEL_BEFORE_ELEV1
lda #>before_elev1_gone_w_lzsa
sta location8+1,Y ; CHANNEL_BEFORE_ELEV1
lda #<fork_gone_w_lzsa
sta location7,Y ; CHANNEL_FORK
lda #>fork_gone_w_lzsa
sta location7+1,Y ; CHANNEL_FORK
; make so can't board
ldy #LOCATION_WEST_EXIT
lda #$ff
sta location8,Y ; CHANNEL_BEFORE_ELEV1
jmp open_gate
elevator1_down:
; change bgs so elevator down
ldy #LOCATION_WEST_BG
lda #<before_elev1_w_lzsa
sta location8,Y ; CHANNEL_BEFORE_ELEV1
lda #>before_elev1_w_lzsa
sta location8+1,Y ; CHANNEL_BEFORE_ELEV1
lda #<fork_w_lzsa
sta location7,Y ; CHANNEL_FORK
lda #>fork_w_lzsa
sta location7+1,Y ; CHANNEL_FORK
; make so can board
ldy #LOCATION_WEST_EXIT
lda #CHANNEL_ELEV1_OPEN
sta location8,Y ; CHANNEL_BEFORE_ELEV1
open_gate:
lda CHANNEL_SWITCHES
and #CHANNEL_SW_GATE_BOTTOM
beq gate_closed
gate_open:
; change bgs so gate open
ldy #LOCATION_WEST_BG
lda #<steps_path_open_w_lzsa
sta location12,Y ; CHANNEL_STEPS_PATH
lda #>steps_path_open_w_lzsa
sta location12+1,Y ; CHANNEL_STEPS_PATH
lda #<steps_door_open_w_lzsa
sta location13,Y ; CHANNEL_STEPS_DOOR
lda #>steps_door_open_w_lzsa
sta location13+1,Y ; CHANNEL_STEPS_DOOR
; make so can climb steps
ldy #LOCATION_SPECIAL_EXIT
lda #DIRECTION_W
sta location13,Y ; CHANNEL_STEPS_DOOR
jmp done_adjust_changes
gate_closed:
; change bgs so gate closed
ldy #LOCATION_WEST_BG
lda #<steps_path_w_lzsa
sta location12,Y ; CHANNEL_STEPS_PATH
lda #>steps_path_w_lzsa
sta location12+1,Y ; CHANNEL_STEPS_PATH
lda #<steps_door_w_lzsa
sta location13,Y ; CHANNEL_STEPS_DOOR
lda #>steps_door_w_lzsa
sta location13+1,Y ; CHANNEL_STEPS_DOOR
; make so can't climb steps
ldy #LOCATION_SPECIAL_EXIT
lda #$ff
sta location13,Y ; CHANNEL_STEPS_DOOR
done_adjust_changes:
rts