dos33fsprogs/games/lemm/graphics/Makefile
2022-03-12 18:03:53 -05:00

108 lines
3.8 KiB
Makefile

PNG2RLE = ../../../utils/gr-utils/png2rle
PNG2GR = ../../../utils/gr-utils/png2gr
PNG2HGR = ../../../utils/hgr-utils/png2hgr
LZSA = ~/research/lzsa/lzsa/lzsa
B2D = ../../../utils/bmp2dhr/b2d
HGR_SPRITE = ../../../utils/hgr-utils/hgr_make_sprite
all: graphics_test.inc graphics_level1.inc sprites.inc
###
graphics_test.inc: \
level1.lzsa \
level2.lzsa \
level2_actual.lzsa
echo "level1_lzsa: .incbin \"level1.lzsa\"" > graphics_test.inc
echo "level2_lzsa: .incbin \"level2.lzsa\"" >> graphics_test.inc
echo "level2_actual_lzsa: .incbin \"level2_actual.lzsa\"" >> graphics_test.inc
graphics_level1.inc: \
level1.lzsa \
level1_preview.lzsa
echo "level1_lzsa: .incbin \"level1.lzsa\"" > graphics_level1.inc
echo "level1_preview_lzsa: .incbin \"level1_preview.lzsa\"" >> graphics_level1.inc
###
sprites.inc: sprites.png
$(HGR_SPRITE) -s -l big0_sprite sprites.png 14 1 20 16 > sprites.inc
$(HGR_SPRITE) -s -l big1_sprite sprites.png 28 1 34 16 >> sprites.inc
$(HGR_SPRITE) -s -l big2_sprite sprites.png 42 1 48 16 >> sprites.inc
$(HGR_SPRITE) -s -l big3_sprite sprites.png 56 1 62 16 >> sprites.inc
$(HGR_SPRITE) -s -l big4_sprite sprites.png 70 1 76 16 >> sprites.inc
$(HGR_SPRITE) -s -l big5_sprite sprites.png 84 1 90 16 >> sprites.inc
$(HGR_SPRITE) -s -l big6_sprite sprites.png 98 1 104 16 >> sprites.inc
$(HGR_SPRITE) -s -l big7_sprite sprites.png 112 1 118 16 >> sprites.inc
$(HGR_SPRITE) -s -l big8_sprite sprites.png 126 1 132 16 >> sprites.inc
$(HGR_SPRITE) -s -l big9_sprite sprites.png 140 1 146 16 >> sprites.inc
$(HGR_SPRITE) -s -l lflame1_sprite sprites.png 7 29 13 35 >> sprites.inc
$(HGR_SPRITE) -s -l lflame2_sprite sprites.png 7 36 13 41 >> sprites.inc
$(HGR_SPRITE) -s -l lflame3_sprite sprites.png 7 43 13 48 >> sprites.inc
$(HGR_SPRITE) -s -l lflame4_sprite sprites.png 7 50 13 55 >> sprites.inc
$(HGR_SPRITE) -s -l rflame1_sprite sprites.png 21 29 27 35 >> sprites.inc
$(HGR_SPRITE) -s -l rflame2_sprite sprites.png 21 36 27 41 >> sprites.inc
$(HGR_SPRITE) -s -l rflame3_sprite sprites.png 21 43 27 48 >> sprites.inc
$(HGR_SPRITE) -s -l rflame4_sprite sprites.png 21 50 27 55 >> sprites.inc
$(HGR_SPRITE) -s -l door1_sprite sprites.png 7 57 55 69 >> sprites.inc
$(HGR_SPRITE) -s -l door2_sprite sprites.png 7 76 55 91 >> sprites.inc
$(HGR_SPRITE) -s -l door3_sprite sprites.png 7 98 55 114 >> sprites.inc
$(HGR_SPRITE) -s -l door4_sprite sprites.png 7 118 55 137 >> sprites.inc
$(HGR_SPRITE) -s -l lemming_rfall1_sprite sprites.png 14 161 20 170 >> sprites.inc
$(HGR_SPRITE) -s -l lemming_rfall2_sprite sprites.png 28 161 34 170 >> sprites.inc
$(HGR_SPRITE) -s -l lemming_rfall3_sprite sprites.png 42 161 48 170 >> sprites.inc
$(HGR_SPRITE) -s -l lemming_rfall4_sprite sprites.png 56 161 62 170 >> sprites.inc
$(HGR_SPRITE) -s -l lemming_lfall1_sprite sprites.png 70 161 76 170 >> sprites.inc
$(HGR_SPRITE) -s -l lemming_lfall2_sprite sprites.png 84 161 90 170 >> sprites.inc
$(HGR_SPRITE) -s -l lemming_lfall3_sprite sprites.png 98 161 104 170 >> sprites.inc
$(HGR_SPRITE) -s -l lemming_lfall4_sprite sprites.png 112 161 118 170 >> sprites.inc
###
level1.lzsa: level1.hgr
$(LZSA) -r -f2 level1.hgr level1.lzsa
level1.hgr: level1.png
$(PNG2HGR) level1.png > level1.hgr
###
level1_preview.lzsa: level1_preview.hgr
$(LZSA) -r -f2 level1_preview.hgr level1_preview.lzsa
level1_preview.hgr: level1_preview.png
$(PNG2HGR) level1_preview.png > level1_preview.hgr
###
level2.lzsa: level2.hgr
$(LZSA) -r -f2 level2.hgr level2.lzsa
level2.hgr: level2.png
$(PNG2HGR) level2.png > level2.hgr
###
level2_actual.lzsa: level2_actual.hgr
$(LZSA) -r -f2 level2_actual.hgr level2_actual.lzsa
level2_actual.hgr: level2_actual.png
$(PNG2HGR) level2_actual.png > level2_actual.hgr
####
clean:
rm -f *~ graphics_test.inc sprites.inc \
*.lzsa *.gr *.hgr