mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-23 22:29:38 +00:00
282 lines
4.8 KiB
C
282 lines
4.8 KiB
C
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <unistd.h>
|
|
|
|
#include "gr-sim.h"
|
|
|
|
#define NUMSTARS 16
|
|
|
|
struct fixed_type {
|
|
char i;
|
|
unsigned char f;
|
|
};
|
|
|
|
|
|
struct star_type {
|
|
struct fixed_type x;
|
|
struct fixed_type y;
|
|
int z;
|
|
};
|
|
|
|
static void double_to_fixed(double d, struct fixed_type *f) {
|
|
|
|
int temp;
|
|
|
|
temp=d*256;
|
|
|
|
f->i=(temp>>8)&0xff;
|
|
|
|
f->f=temp&0xff;
|
|
|
|
|
|
}
|
|
|
|
#if 0
|
|
static void print_fixed(struct fixed_type *f) {
|
|
|
|
printf("%02X.%02X",f->i,f->f);
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
static void fixed_add(struct fixed_type *x, struct fixed_type *y, struct fixed_type *z) {
|
|
int carry;
|
|
short sum;
|
|
|
|
sum=(short)(x->f)+(short)(y->f);
|
|
|
|
if (sum>=256) carry=1;
|
|
else carry=0;
|
|
|
|
z->f=sum&0xff;
|
|
|
|
z->i=x->i+y->i+carry;
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
static double fixed_to_double(struct fixed_type *f) {
|
|
|
|
double d;
|
|
|
|
d=f->i;
|
|
d+=((double)(f->f))/256.0;
|
|
|
|
// printf("(%02x.%02x)=%lf\n",f->i,f->f,*d);
|
|
|
|
return d;
|
|
}
|
|
#endif
|
|
|
|
static struct star_type stars[NUMSTARS];
|
|
|
|
static int random_table[256];
|
|
static int random_pointer=0;
|
|
|
|
static int z_table[64];
|
|
|
|
static void random_star(int i) {
|
|
|
|
/* -128 to 128 */
|
|
|
|
/* Should we xor? */
|
|
stars[i].x.i=random_table[random_pointer++];
|
|
if (random_pointer>255) random_pointer=0;
|
|
stars[i].x.f=0;
|
|
|
|
// stars[i].x.f=random_table[random_pointer++];
|
|
// if (random_pointer>255) random_pointer=0;
|
|
|
|
stars[i].y.i=random_table[random_pointer++];
|
|
if (random_pointer>255) random_pointer=0;
|
|
// stars[i].y.f=random_table[random_pointer++];
|
|
// if (random_pointer>255) random_pointer=0;
|
|
stars[i].y.f=0;
|
|
|
|
// double_to_fixed( (drand48()-0.5)*spreadx,&stars[i].x);
|
|
// double_to_fixed( (drand48()-0.5)*spready,&stars[i].y);
|
|
|
|
/* 0 to 63 corresponding to */
|
|
stars[i].z=random_table[random_pointer++]&0x3f;
|
|
if (random_pointer>255) random_pointer=0;
|
|
// if (stars[i].z>58) stars[i].z=0;
|
|
|
|
// double_to_fixed( ((drand48())*spreadz)+0.1,&stars[i].z);
|
|
// print_fixed(&stars[i].x);
|
|
// printf(",");
|
|
// print_fixed(&stars[i].y);
|
|
// printf(",");
|
|
// print_fixed(&stars[i].z);
|
|
// printf("\n");
|
|
|
|
|
|
// double_to_fixed((drand48()-0.5)*spreadx,&stars[i].x);
|
|
// double_to_fixed((drand48()-0.5)*spready,&stars[i].y);
|
|
// stars[i].z.i=spreadz;
|
|
|
|
}
|
|
|
|
static void fixed_mul(struct fixed_type *x, struct fixed_type *y, struct fixed_type *z) {
|
|
|
|
int a,b,c;
|
|
|
|
a=((x->i)<<8)+(x->f);
|
|
b=((y->i)<<8)+(y->f);
|
|
|
|
c=a*b;
|
|
// printf("%x %x %x\n",a,b,c);
|
|
|
|
c>>=8;
|
|
|
|
z->i=(c>>8);
|
|
z->f=(c&0xff);
|
|
}
|
|
|
|
|
|
int main(int argc, char **argv) {
|
|
|
|
int ch,i;
|
|
|
|
// int spreadx=256;
|
|
// int spready=256;
|
|
// int spreadz=16;
|
|
// struct fixed_type speedz;
|
|
|
|
for(i=0;i<256;i++) {
|
|
random_table[i]=rand()%256;
|
|
printf("%d,",random_table[i]);
|
|
}
|
|
printf("\n");
|
|
|
|
double g;
|
|
struct fixed_type gf;
|
|
int color;
|
|
i=0;
|
|
|
|
for(g=16.0;g>0;g-=0.25) {
|
|
double_to_fixed(1.0/g,&gf);
|
|
printf("%d %.2f: %.2f %2X %2X\n",i,g,1.0/g,
|
|
gf.i,gf.f);
|
|
z_table[i]=gf.f;
|
|
i++;
|
|
}
|
|
printf("\n");
|
|
|
|
|
|
// double_to_fixed(-0.25,&speedz);
|
|
|
|
grsim_init();
|
|
|
|
/* Should NUMSTARS be prime to help with randomness */
|
|
|
|
for(i=NUMSTARS-1;i>=0;i--) {
|
|
random_star(i);
|
|
}
|
|
home();
|
|
gr();
|
|
|
|
while(1) {
|
|
gr();
|
|
|
|
/* draw stars */
|
|
for(i=NUMSTARS-1;i>=0;i--) {
|
|
|
|
struct fixed_type dx,dy,temp;
|
|
|
|
temp.i=0;//z_table[stars[i].z];
|
|
if ((stars[i].z==60) || (stars[i].z==61)) {
|
|
temp.i=1;
|
|
}
|
|
if (stars[i].z==62) {
|
|
temp.i=2;
|
|
}
|
|
if (stars[i].z==63) {
|
|
temp.i=4;
|
|
}
|
|
|
|
temp.f=z_table[stars[i].z];
|
|
|
|
fixed_mul(&stars[i].x,&temp,&dx);
|
|
|
|
// dx=fixed_to_double(&stars[i].x)/
|
|
// fixed_to_double(&stars[i].z);
|
|
|
|
// tempx=dx+20;
|
|
|
|
dx.i+=20;
|
|
|
|
fixed_mul(&stars[i].y,&temp,&dy);
|
|
|
|
// dy=fixed_to_double(&stars[i].y)/
|
|
// fixed_to_double(&stars[i].z);
|
|
|
|
// tempy=dy+20;
|
|
|
|
dy.i+=20;
|
|
|
|
|
|
if (stars[i].z<16) color=5;
|
|
else if (stars[i].z<32) color=13;
|
|
else color=15;
|
|
|
|
if ((dx.i<0) || (dy.i<0) || (dx.i>=40) ||
|
|
(dy.i>=40)) {
|
|
|
|
// printf("%i: out of range %d,%d\n",
|
|
// i,dx.i,dy.i);
|
|
random_star(i);
|
|
}
|
|
else {
|
|
// if (stars[i].z>58) {
|
|
// printf("EEK! %2X.%2X\n",
|
|
// stars[i].z,stars[i].z);
|
|
// }
|
|
color_equals(color);
|
|
|
|
// printf("plot %i: (%d,%d,%d) %d,%d = %d\n",
|
|
// i,
|
|
// stars[i].x.i,stars[i].y.i,
|
|
// stars[i].z,
|
|
// dx.i,dy.i,color);
|
|
|
|
basic_plot(dx.i,dy.i);
|
|
}
|
|
|
|
}
|
|
|
|
/* Move stars */
|
|
for(i=0;i<NUMSTARS;i++) {
|
|
// fixed_add(&stars[i].z,&speedz,&stars[i].z);
|
|
stars[i].z++;
|
|
if (stars[i].z>=64) random_star(i);
|
|
}
|
|
|
|
grsim_update();
|
|
ch=grsim_input();
|
|
if (ch=='q') exit(0);
|
|
usleep(10000);
|
|
|
|
while(1) {
|
|
ch=grsim_input();
|
|
if (ch!=0) break;
|
|
usleep(10000);
|
|
}
|
|
|
|
if (ch=='q') exit(0);
|
|
// repeat_until_keypressed();
|
|
|
|
// sleep(25);
|
|
// exit(1);
|
|
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* TODO
|
|
press button to bring in ship sprite
|
|
another button make lines to origin, plus noise for few frames
|
|
then crosshair and flash
|
|
*/
|
|
|