dos33fsprogs/games/peasant
2021-10-21 11:43:20 -04:00
..
graphics_cliff peasant: add cliff heights 2021-10-05 23:25:48 -04:00
graphics_copy
graphics_end
graphics_over peasant: forgot to update file 2021-10-13 19:26:46 -04:00
graphics_peasantry peasant: some graphics weren't committed 2021-10-20 22:03:13 -04:00
graphics_title
graphics_trogdor
graphics_vid peasant: add make distclean target 2021-10-12 16:48:27 -04:00
music
sprites peasant: auto-generate peasant sprite file 2021-10-13 15:10:39 -04:00
talk peasant: more hooking up of mountain pass 2021-10-19 16:59:46 -04:00
text peasant: hook up inn responses 2021-10-21 11:43:20 -04:00
unused peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
clear_bottom.s
cliff.s peasant: load parse_input high 2021-10-20 23:54:09 -04:00
copy_check.s peasant: load parse_input high 2021-10-20 23:54:09 -04:00
decompress_fast_v2.s
decompress_overlay.s
dialog_cliff.s peasant: missing files 2021-10-18 21:07:01 -04:00
dialog_inside.s peasant: missing files 2021-10-18 21:07:01 -04:00
dialog_peasant1.s peasant: missing files 2021-10-18 21:07:01 -04:00
dialog_peasant2.s peasant: missing files 2021-10-18 21:07:01 -04:00
dialog_peasant3.s peasant: missing files 2021-10-18 21:07:01 -04:00
dialog_peasant4.s peasant: missing files 2021-10-18 21:07:01 -04:00
dialog_test.s peasant: more dialog 2021-10-14 21:07:08 -04:00
directions.s
draw_box.s
draw_peasant.s peasant: auto-generate peasant sprite file 2021-10-13 15:10:39 -04:00
duet.s peasant: add electric duet music if no mockingboard 2021-10-01 01:26:09 -04:00
ending.s peasant: move loadsave to qload 2021-10-20 23:21:00 -04:00
font_test.s
game_over.s peasant: move loadsave to qload 2021-10-20 23:21:00 -04:00
generate_all_symbols.c peasant: hook up more pass dialog 2021-10-19 15:55:24 -04:00
generate_common.c peasant: save almost works 2021-09-29 00:17:39 -04:00
gr_copy.s
gr_offsets.s
hardware.inc peasant: default to language card bank1 when not showing inventory 2021-10-17 22:56:46 -04:00
hello.bas
hgr_1x5_sprite.s peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
hgr_1x8_sprite.s peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
hgr_1x28_sprite_mask.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
hgr_2x14_sprite_mask.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
hgr_2x16_sprite.s
hgr_font.s
hgr_hgr2.s
hgr_input.s
hgr_overlay.s
hgr_partial_save.s
hgr_rectangle.s
hgr_save_restore.s
hgr_sprite.s peasant: more work on sprite merging 2021-10-05 08:46:18 -04:00
hgr_tables.s
hgr_text_box.s
interrupt_handler.s
intro_cottage.s peasant: add "ESC Skips" message to intro 2021-10-07 00:43:44 -04:00
intro_knight.s peasant: add "ESC Skips" message to intro 2021-10-07 00:43:44 -04:00
intro_lake_e.s peasant: update intro 2021-10-12 19:25:53 -04:00
intro_lake_w.s peasant: add "ESC Skips" message to intro 2021-10-07 00:43:44 -04:00
intro_river.s peasant: update intro 2021-10-12 19:25:53 -04:00
intro.s peasant: move loadsave to qload 2021-10-20 23:21:00 -04:00
inventory.s peasant: split off inventory code 2021-10-17 00:41:52 -04:00
keyboard.s peasant: fix WASD steering on lowercase systems 2021-10-04 20:39:47 -04:00
lc_detect.s peasant: all hardware detection at beginning 2021-09-23 14:59:07 -04:00
loadsave_menu.s peasant: more fixes for lowercase input 2021-10-04 21:51:20 -04:00
Makefile peasant: hook up inn responses 2021-10-21 11:43:20 -04:00
music.inc
music.s
new_game.s peasant: load parse_input high 2021-10-20 23:54:09 -04:00
new_map_location.s peasant: auto-generate the verb lookup table 2021-10-19 23:56:02 -04:00
NOTES peasant: load parse_input high 2021-10-20 23:54:09 -04:00
parse_input.s peasant: load parse_input high 2021-10-20 23:54:09 -04:00
peasant1_actions.s peasant: hook up poor gary area 2021-10-21 01:18:02 -04:00
peasant1.s peasant: hook up poor gary area 2021-10-21 01:18:02 -04:00
peasant2_actions.s peasant: load parse_input high 2021-10-20 23:54:09 -04:00
peasant2.s peasant: hook up inn responses 2021-10-21 11:43:20 -04:00
peasant3.s peasant: hook up inn responses 2021-10-21 11:43:20 -04:00
peasant4_actions.s peasant: hook up inn responses 2021-10-21 11:43:20 -04:00
peasant4.s peasant: load parse_input high 2021-10-20 23:54:09 -04:00
peasant_move.s peasant: settle on 1x28 vs 7x28 for name of sprite routines 2021-10-05 00:13:31 -04:00
pt3_lib_core.s
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s peasant: all hardware detection at beginning 2021-09-23 14:59:07 -04:00
pt3_lib_mockingboard_patch.s
pt3_lib_mockingboard_setup.s
pt3_lib_mockingboard.inc
qboot_sector.s
qboot_stage2.s
qboot.inc
qkumba_popwr.s
qload.inc peasant: move loadsave to qload 2021-10-20 23:21:00 -04:00
qload.s peasant: load parse_input high 2021-10-20 23:54:09 -04:00
README
save1.s
save2.s
save3.s
score.s
speaker_beeps.s ending: add sound effect 2021-09-17 00:04:51 -04:00
ssi263_detect.s
ssi263_simple_speech.s
ssi263.inc
text_print.s
title.s peasant: move loadsave to qload 2021-10-20 23:21:00 -04:00
TODO peasant: hook up inn responses 2021-10-21 11:43:20 -04:00
tokens.inc peasant: hook up some of archery scene 2021-10-20 16:37:54 -04:00
trogdor_speech.s
trogdor.s peasant: move loadsave to qload 2021-10-20 23:21:00 -04:00
version.inc peasant: update for release 0.76 2021-10-13 19:56:48 -04:00
vid_logo.s peasant: update for release 0.76 2021-10-13 19:56:48 -04:00
wait_a_bit.s
wait_keypress.s
wait.s
wrong_boot2.s
zp.inc peasant: load parse_input high 2021-10-20 23:54:09 -04:00

The start of an implementation of PEASANT'S QUEST

Peasant's Quest is a Flash game sort of parodying early Sierra adventure
games.

In the Homestarrunner universe it is made by a company for Videlectrix
possibly on Apple IIe systems, though the graphics are for a much
more modern system.

I wanted to see if I could get something approximating the game
running on an actual Apple II system.


Vince `deater` Weaver
13 August 2021