dos33fsprogs/mist/common_defines.inc
Vince Weaver 8916a0bd30 mist: meche: unwisely adding in some extra graphics
was playing actual Myst and noticed it's helpful to be able to look
up to figure out elevator

also fixed crashing bug if you try to turn around at controls
2020-08-10 23:15:05 -04:00

482 lines
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;=============================
; common stuff
;===============================================
; level data structure definitions
;===============================================
; 24 bytes each location
; we put special at end as it's ignored if not set
LOCATION_NORTH_EXIT=0 ; new room when heading north
LOCATION_SOUTH_EXIT=1 ; new room when heading south
LOCATION_EAST_EXIT=2 ; new room when heading east
LOCATION_WEST_EXIT=3 ; new room when heading west
LOCATION_NORTH_EXIT_DIR=4 ; direction faced in new room when N
LOCATION_SOUTH_EXIT_DIR=5 ; direction faced in new room when S
LOCATION_EAST_EXIT_DIR=6 ; direction faced in new room when E
LOCATION_WEST_EXIT_DIR=7 ; direction faced in new room when W
LOCATION_NORTH_BG=8 ; pointer to north background image
LOCATION_SOUTH_BG=10 ; pointer to south background image
LOCATION_EAST_BG=12 ; pointer to east background image
LOCATION_WEST_BG=14 ; pointer to west background image
LOCATION_BGS = 16 ; bitmap saying which backgrounds valid
BG_NORTH = 1
BG_SOUTH = 2
BG_WEST = 4
BG_EAST = 8
LOCATION_SPECIAL_EXIT=17 ; if we have something clickable
; $FF if not, direction if so
LOCATION_SPECIAL_X1=18 ; collision box for the thing to click
LOCATION_SPECIAL_X2=19
LOCATION_SPECIAL_Y1=20
LOCATION_SPECIAL_Y2=21
LOCATION_SPECIAL_FUNC=22 ; pointer-1 of function to call on click
;================================
; Loader definitions
LOAD_TITLE = 0
LOAD_MIST = 1
LOAD_MECHE = 2
LOAD_SELENA = 3
LOAD_OCTAGON = 4
LOAD_VIEWER = 5
LOAD_STONEY = 6
LOAD_CHANNEL = 7
LOAD_CABIN = 8
LOAD_DENTIST = 9
LOAD_ARBOR = 10
LOAD_NIBEL = 11
LOAD_SHIP = 12
LOAD_GENERATOR = 13
LOAD_DNI = 14
LOAD_SUB = 15
;================================
; Level definitions
; Title
TITLE_BOOK_GROUND = 0
TITLE_BOOK_CLOSED = 1
TITLE_BOOK_OPEN = 2
; Mist
MIST_ARRIVAL_DOCK = 0
MIST_DOCK_SWITCH = 1
MIST_DOCK_STEPS = 2
MIST_ABOVE_DOCK = 3
MIST_BASE_STEPS = 4
MIST_STEPS_1ST_LANDING = 5
MIST_STEPS_2ND_LANDING = 6
MIST_STEPS_DENTIST = 7
MIST_STEPS_4TH_LANDING = 8
MIST_OUTSIDE_TEMPLE = 9
MIST_POOL = 10
MIST_CLOCK = 11
MIST_SPACESHIP_FAR = 12
MIST_TREE_CORRIDOR_2 = 13
MIST_TREE_CORRIDOR_5 = 14
MIST_GEAR = 15
MIST_GEAR_BASE = 16
MIST_CAT_LETTER = 17
MIST_SPACESHIP_SWITCH = 18
MIST_TREE_CORRIDOR_4 = 19
MIST_TREE_CORRIDOR_1 = 20
MIST_CLOCK_PUZZLE = 21
MIST_CLOCK_ISLAND = 22
MIST_CLOCK_INSIDE = 23
MIST_OPEN_GEAR = 24
MIST_ROCKET_PATH_PAD = 25
MIST_ROCKET_CLOSE = 26
MIST_TOWER2_PATH = 27
MIST_TOWER2_BASE = 28
MIST_TOWER2_TOP = 29
MIST_VIEWER_DOOR = 30
MIST_PILLAR_EYE = 31
MIST_PILLAR_SNAKE = 32
MIST_PILLAR_BUG = 33
MIST_PILLAR_ANCHOR = 34
MIST_PILLAR_ARROW = 35
MIST_PILLAR_LEAF = 36
MIST_PILLAR_CROSS = 37
MIST_PILLAR_EMU = 38
MIST_SPACESHIP_PATH = 39
; Mist Generator Building
GEN_GREEN_SHACK = 0
GEN_GREEN_STEPS1 = 1
GEN_GREEN_STEPS6 = 2
GEN_GENERATOR_DOOR = 3
GEN_GENERATOR_ROOM = 4
GEN_TOWER1_TRAIL = 5
GEN_TOWER1_TRAIL2 = 6
GEN_TOWER1_BOTTOM = 7
GEN_TOWER1_TOP = 8
GEN_GREEN_STEPS3 = 9
GEN_SIGN = 10
; Mist Octagon Building
OCTAGON_TEMPLE_DOORWAY = 0
OCTAGON_TEMPLE_CENTER = 1
OCTAGON_RED_BOOKSHELF = 2
OCTAGON_FIREPLACE = 3
OCTAGON_IN_FIREPLACE = 4
OCTAGON_CEILING = 5
OCTAGON_MAP = 6
OCTAGON_FRAME_SHELF = 7
OCTAGON_BOOKSHELF = 8
OCTAGON_FRAME_DOOR = 9
OCTAGON_BLUE_BOOKSHELF = 10
OCTAGON_TOWER_ROTATION = 11
OCTAGON_BOOKSHELF_CLOSE = 12
OCTAGON_TOWER_HALL1 = 13
OCTAGON_TOWER_HALL2 = 14
OCTAGON_ELEVATOR_VIEW = 15
OCTAGON_ELEVATOR_OUT = 16
OCTAGON_ELEVATOR_OPEN = 17
OCTAGON_ELEVATOR_IN = 18
OCTAGON_TOWER_BOOK = 19
OCTAGON_BOOK_LADDER = 20
OCTAGON_BOOK_VIEW = 21
OCTAGON_TOWER_KEY = 22
OCTAGON_TOWER_LEFT = 23
OCTAGON_TOWER_RIGHT = 24
OCTAGON_KEY_LADDER = 25
OCTAGON_KEY_VIEW = 26
OCTAGON_RED_BOOK_CLOSED = 27
OCTAGON_RED_BOOK_OPEN = 28
OCTAGON_BLUE_BOOK_CLOSED= 29
OCTAGON_BLUE_BOOK_OPEN = 30
OCTAGON_RED_END = 31
OCTAGON_BLUE_END = 32
OCTAGON_GRID_BOOK = 33
OCTAGON_IN_FIREPLACE_CLOSED = 34
OCTAGON_FIREPLACE_SHELF = 35
OCTAGON_GREEN_BOOK = 36
OCTAGON_GREEN_BOOK_OPEN = 37
; Mechanical Engineering
MECHE_INSIDE_GEAR = 0
MECHE_CLOSED_BOOK = 1
MECHE_OPEN_BOOK = 2
MECHE_ARRIVAL = 3
MECHE_ENTRANCE = 4
MECHE_FORT_VIEW = 5
MECHE_BRIDGE2 = 6
MECHE_FORT_DOOR = 7
MECHE_FORT_ENTRY = 8
MECHE_WEST_PLATFORM = 9
MECHE_NORTH_PLATFORM = 10
MECHE_NORTH_HINT = 11
MECHE_NORTH_TOP = 12
MECHE_NORTH_DIP = 13
MECHE_LEFT_HALL2 = 14
MECHE_LEFT_HALL_CORNER = 15
MECHE_RED_ROOM_CENTER = 16
MECHE_CENTER_HALL = 17
MECHE_RED_BUTTON = 18
MECHE_BASEMENT = 19
MECHE_ELEVATOR_ROTATE = 20
MECHE_RIGHT_HALL2 = 21
MECHE_RIGHT_HALL_CORNER = 22
MECHE_BLUE_ROOM_CENTER = 23
MECHE_CENTER_HALL2 = 24
MECHE_ELEVATOR_PATH = 25
MECHE_IN_ELEVATOR = 26
MECHE_TOP_FLOOR = 27
MECHE_ROTATE_CONTROLS = 28
MECHE_EAST_PLATFORM = 29
MECHE_EAST_ARCH = 30
MECHE_EAST_TOP = 31
MECHE_EAST_HINT = 32
MECHE_EXIT_PUZZLE = 33
MECHE_BOOK_STAIRS = 34
MECHE_MIST_BOOK = 35
MECHE_MIST_CLOSED = 36
MECHE_MIST_OPEN = 37
MECHE_BLUE_SECRET_DOOR = 38
MECHE_BLUE_SECRET_ROOM = 39
MECHE_RED_SECRET_DOOR = 40
MECHE_RED_SECRET_ROOM = 41
MECHE_TOP_FLOOR_UP = 42
; Selena Age
SELENA_INSIDE_SHIP = 0
SELENA_CONTROLS = 1
SELENA_ELECTRIC_ORGAN = 2
SELENA_WALKWAY1 = 3
SELENA_SPACESHIP_DOOR = 4
SELENA_WALKWAY4 = 5
SELENA_BUNKER = 6
SELENA_WATER_TURN = 7
SELENA_WATER_PATH = 8
SELENA_WATER = 9
SELENA_TOWER_VIEW = 10
SELENA_CHASM_PATH = 11
SELENA_CHASM = 12
SELENA_CLOCK_PATH = 13
SELENA_CLOCK = 14
SELENA_CLOCK_CLOSE = 15
SELENA_CLOCK_BEFORE = 16
SELENA_CRYSTAL_TURN = 17
SELENA_CRYSTAL_STEPS = 18
SELENA_CRYSTAL_PATH = 19
SELENA_CRYSTALS = 20
SELENA_CRYSTAL_CLOSE = 21
SELENA_WALKWAY3 = 22
SELENA_BEFORE_CRYSTALS = 23
SELENA_TUNNEL_STEPS = 24
SELENA_TUNNEL_PATH = 25
SELENA_TUNNEL_MAINLAND = 26
SELENA_TUNNEL_MAIN_CLOSE= 27
SELENA_TUNNEL_MAIN_TOP = 28
SELENA_TUNNEL_MAIN_MID = 29
SELENA_TUNNEL_BASEMENT = 30
SELENA_TUNNEL = 31
SELENA_ANTENNA_BASEMENT = 32
SELENA_ANTENNA_MID = 33
SELENA_ANTENNA_TOP = 34
SELENA_ANTENNA_TUNNEL = 35
SELENA_ANTENNA_STEPS = 36
SELENA_ANTENNA = 37
SELENA_ANTENNA_OPEN = 38
SELENA_ANTENNA_CLOSE = 39
SELENA_BUNKER_OPEN = 40
SELENA_BUNKER_KEYPAD = 41
SELENA_WALKWAY2 = 42
SELENA_WATER_PATH2 = 43
SELENA_WATER_PATH3 = 44
SELENA_CHASM_PATH2 = 45
SELENA_CRYSTAL_PATH2 = 46
; Submarine on Selena
SUB_BUNKER_ENTRY = 0
SUB_HALLWAY = 1
SUB_HALLWAY2 = 2
SUB_ROOM = 3
SUB_CLOSE = 4
SUB_CLOSE_OPEN = 5
SUB_INSIDE_BACK = 6
SUB_INSIDE_BACK_OPEN = 7
SUB_INSIDE_FRONT_SELENA = 8
SUB_INSIDE_FRONT_MOVING = 9
SUB_INSIDE_FRONT_BOOK = 10
SUB_OUTSIDE_BOOK = 11
SUB_BOOK_HALLWAY = 12
SUB_BOOK_HALLWAY2 = 13
SUB_BOOK_ROOM = 14
SUB_BOOK_CLOSED = 15
SUB_BOOK_OPEN = 16
; Viewer Room
VIEWER_ENTRANCE = 0
VIEWER_STEPS = 1
VIEWER_POOL = 2
VIEWER_POOL_CLOSE = 3
VIEWER_CONTROL_PANEL = 4
; Ship
SHIP_STERN = 0
SHIP_BOW = 1
SHIP_DOOR_CLOSED = 2
SHIP_DOOR_OPEN = 3
SHIP_CHAIR = 4
SHIP_BOOK_CLOSED = 5
SHIP_BOOK_OPEN = 6
; Stoney Ship Age
STONEY_ARRIVAL = 0
STONEY_UMBRELLA_PATH = 1
STONEY_UMBRELLA = 2
STONEY_LIGHTHOUSE_PATH = 3
STONEY_LIGHTHOUSE_DOOR = 4
STONEY_LIGHTHOUSE_INSIDE= 5
STONEY_LIGHTHOUSE_UPSTAIRS= 6
STONEY_LIGHTHOUSE_BATTERY= 7
STONEY_LIGHTHOUSE_DOWNLADDER= 8
STONEY_DOORWAY1 = 9
STONEY_BRIDGE = 10
STONEY_EXIT = 11
STONEY_EXIT_AIRLOCK = 12
STONEY_EXIT_AIRLOCK_OPEN= 13
STONEY_BOOK_STAIRS1 = 14
STONEY_BOOK_STAIRS2 = 15
STONEY_BOOK_ROOM = 16
STONEY_BOOK_TABLE = 17
STONEY_BOOK_TABLE_CLOSED= 18
STONEY_BOOK_TABLE_OPEN = 19
STONEY_DOORWAY2 = 20
STONEY_TELESCOPE_PATH1 = 21
STONEY_TELESCOPE_PATH2 = 22
STONEY_TELESCOPE_PATH3 = 23
STONEY_TELESCOPE = 24
STONEY_TELESCOPE_VIEW = 25
STONEY_LEFT_TUNNEL1 = 26
STONEY_LEFT_TUNNEL2 = 27
STONEY_LEFT_AIRLOCK = 28
STONEY_LEFT_AIRLOCK_OPEN= 29
STONEY_RED_ROOM = 30
STONEY_RED_ROOM_DRESSER = 31
STONEY_RED_DRESSER_OPEN = 32
STONEY_CRAWLWAY_LEFT = 33
STONEY_COMPASS_ROOM_LEFT= 34
STONEY_COMPASS_ROSE_LEFT= 35
STONEY_RIGHT_TUNNEL1 = 36
STONEY_RIGHT_TUNNEL2 = 37
STONEY_RIGHT_AIRLOCK = 38
STONEY_RIGHT_AIRLOCK_OPEN= 39
STONEY_BLUE_ROOM = 40
STONEY_BLUE_MAPCASE = 41
STONEY_BLUE_MAPCASE_OPEN= 42
STONEY_BLUE_HALFMESSAGE = 43
STONEY_CRAWLWAY_RIGHT = 44
STONEY_COMPASS_ROOM_RIGHT= 45
STONEY_COMPASS_ROSE_RIGHT= 46
STONEY_CRAWLWAY_ENTRANCE_LEFT= 47
STONEY_CRAWLWAY_ENTRANCE_RIGHT= 48
STONEY_LIGHTHOUSE_SPIRAL= 49
STONEY_TRUNK = 50
STONEY_TRUNK_CLOSE = 51
; Channely Wood
CHANNEL_ARRIVAL = 0
CHANNEL_PATH2 = 1
CHANNEL_PATH3 = 2
CHANNEL_BRIDGE = 3
CHANNEL_PATH4 = 4
CHANNEL_PATH5 = 5
CHANNEL_PATH6 = 6
CHANNEL_FORK = 7
CHANNEL_BEFORE_ELEV1 = 8
CHANNEL_IN_ELEV1_OPEN = 9
CHANNEL_PIPE_BRIDGE2 = 10
CHANNEL_STEPS_FORK = 11
CHANNEL_STEPS_PATH = 12
CHANNEL_STEPS_DOOR = 13
CHANNEL_WIND_PATH = 14
CHANNEL_WIND_PATH2 = 15
CHANNEL_ISLAND1 = 16
CHANNEL_ISLAND2 = 17
CHANNEL_ISLAND3 = 18
CHANNEL_SHACK = 19
CHANNEL_TANK = 20
CHANNEL_TANK_CLOSE = 21
CHANNEL_WINDMILL = 22
CHANNEL_OUT_BACK = 23
CHANNEL_AFTER_BRIDGE1 = 24
CHANNEL_AFTER_BRIDGE2 = 25
CHANNEL_BOOK_FORK = 26
CHANNEL_PIPE_EXTEND = 27
CHANNEL_BOOK_ELEVATOR = 28
CHANNEL_BOOK_E_OPEN = 29
CHANNEL_BOOK_E_INSIDE_GND= 30
CHANNEL_BOOK_E_IN_CLOSED= 31
CHANNEL_BOOK_E_INSIDE_TOP= 32
CHANNEL_BOOK_ROOM = 33
CHANNEL_BOOK_CLOSED = 34
CHANNEL_BOOK_OPEN = 35
CHANNEL_ELEV1_OPEN = 36
CHANNEL_IN_ELEV1_CLOSED = 37
CHANNEL_VALVE1_ELEVATOR2= 38
CHANNEL_VALVE2_TREE = 39
CHANNEL_VALVE3_BROKEN = 40
CHANNEL_VALVE4_ELEVATOR1= 41
CHANNEL_VALVE5_FORK = 42
CHANNEL_VALVE6_ENTRY = 43
CHANNEL_PATH7 = 44
; Cabin lost in woods
CABIN_OUTSIDE = 0
CABIN_OPEN = 1
CABIN_ENTRANCE = 2
CABIN_INSIDE = 3
CABIN_SAFE = 4
CABIN_CLOCK_PATH = 5
CABIN_TREE_PATH = 6
CABIN_BIG_TREE = 7
CABIN_TREE_ELEVATOR = 8
CABIN_TREE_BASEMENT = 9
CABIN_TREE_BOOK = 10
CABIN_TREE_BOOK_CLOSED = 11
CABIN_TREE_BOOK_OPEN = 12
CABIN_OPEN_SAFE = 13
CABIN_TREE_LOOK_UP = 14
CABIN_TREE_LOOK_DOWN = 15
; Arbor, up in the trees
ARBOR_INSIDE_ELEV1 = 0
ARBOR_INSIDE_ELEV1_OPEN = 1
ARBOR_ARRIVAL_CLOSED = 2
ARBOR_ARRIVAL_OPEN = 3
ARBOR_BRIDGE1 = 4
ARBOR_HUT1 = 5
ARBOR_BRIDGE2 = 6
ARBOR_SHACK1 = 7
ARBOR_BRIDGE3 = 8
ARBOR_LONGSHACK1 = 9
ARBOR_LONGSHACK2 = 10
ARBOR_SWITCH_BRIDGE1 = 11
ARBOR_SWITCH_HUT1 = 12
ARBOR_SWITCH_BRIDGE2 = 13
ARBOR_SWITCH_HUT = 14
ARBOR_BRIDGE4 = 15
ARBOR_HUT2 = 16
ARBOR_HUT2_INSIDE = 17
ARBOR_BRIDGE5 = 18
ARBOR_LONGSHACK3 = 19
ARBOR_BRIDGE6 = 20
ARBOR_SHACK2 = 21
ARBOR_BRIDGE7 = 22
ARBOR_DOORS = 23
ARBOR_DOORS_ELEV2_OPEN = 24
ARBOR_INSIDE_ELEV2_OPEN = 25
ARBOR_INSIDE_ELEV2_CLOSED= 26
ARBOR_STEPS_TOP = 27
ARBOR_STEPS2 = 28
ARBOR_STEPS1 = 29
ARBOR_STEPS_BOTTOM = 30
; NIBEL, up in the clouds
NIBEL_IN_ELEV2_TOP_CLOSED= 0
NIBEL_IN_ELEV2_TOP_OPEN= 1
NIBEL_OUTSIDE_ELEV2_OPEN= 2
NIBEL_OUTSIDE_ELEV2_CLOSED= 3
NIBEL_BLUE_PATH1 = 4
NIBEL_BLUE_PATH2 = 5
NIBEL_BLUE_PATH3 = 6
NIBEL_BLUE_ROOM = 7
NIBEL_BLUE_HOUSE_VIEWER = 8
NIBEL_RED_PATH1 = 9
NIBEL_RED_DOOR_CLOSED = 10
NIBEL_RED_DOOR_OPEN = 11
NIBEL_RED_ROOM = 12
NIBEL_RED_TABLE = 13
NIBEL_RED_TABLE_OPEN = 14
NIBEL_RED_BED = 15
NIBEL_RED_BED_OPEN = 16
NIBEL_HALF_LETTER = 17
DENTIST_OUTSIDE = 0
DENTIST_OUTSIDE_OPEN = 1
DENTIST_INSIDE_DOOR = 2
DENTIST_CHAIR_CLOSE = 3
DENTIST_PANEL_UP = 4
DENTIST_PANEL = 5
DNI_ARRIVAL = 0
DNI_DESK = 1
DNI_MIST_BOOK = 2
DNI_MIST_BOOK_OPEN = 3