dos33fsprogs/games/peasant/qload.s

267 lines
5.1 KiB
ArmAsm

; Loader for Peasant's Quest
.include "zp.inc"
;LOAD_TEXT_TITLE = 16 ; ???
LOAD_FIRST_SECTOR = 22 ; ???
tmpsec = $3C
;WHICH_LOAD=$80
;WHICH_SLOT=$DA
;CURRENT_DISK=$DC
;OUTL = $FE
;OUTH = $FF
.include "hardware.inc"
;.include "common_defines.inc"
.include "qboot.inc"
qload_start:
; init the write code
lda WHICH_SLOT
jsr popwr_init
; first time entry
; start by loading text title
lda #LOAD_VID_LOGO ; load intro
sta WHICH_LOAD
lda #1
sta CURRENT_DISK ; current disk number
jsr load_file
jsr $6000
lda #LOAD_TITLE ; load title
sta WHICH_LOAD
main_game_loop:
jsr load_file
; lda WHICH_LOAD
; bne not_title
start_title:
jsr $6000
jmp main_game_loop
;not_title:
; jsr $2000
; jmp main_game_loop
;====================================
; loads file specified by WHICH_LOAD
;====================================
load_file:
ldx WHICH_LOAD
lda which_disk_array,X
cmp CURRENT_DISK
bne change_disk
load_file_no_diskcheck:
lda load_address_array,X
sta load_address
lda track_array,X
sta load_track
lda sector_array,X
sta load_sector
lda length_array,X
sta load_length
jsr load_new
rts
;===================================================
;===================================================
; change disk
;===================================================
;===================================================
change_disk:
; turn off disk drive light
jsr driveoff
;==============================
; print "insert disk" message
lda #<insert_disk_string
sta OUTL
lda #>insert_disk_string
sta OUTH
ldx WHICH_LOAD
lda which_disk_array,X
clc
adc #48
; patch error string to say correct disk to insert
ldy #27
sta (OUTL),Y
jsr hgr_text_box
; ldy #0
;quick_print:
; lda (OUTL),Y
; beq quick_print_done
; jsr COUT1
; iny
; jmp quick_print
;quick_print_done:
fnf_keypress:
lda KEYPRESS
bpl fnf_keypress
bit KEYRESET
;==============================================
; actually verify proper disk is there
; read T0:S0 and verify proper disk
lda WHICH_LOAD
pha
ldx #LOAD_FIRST_SECTOR ; load track 0 sector 0
stx WHICH_LOAD
jsr load_file_no_diskcheck
pla
sta WHICH_LOAD
tax
; first sector now in $BC00
; offset 5B
; disk1 = $d0
; disk2 = $32 ('2')
; disk3 = $33 ('3')
lda $BC5B
cmp #$d0
beq is_disk1
cmp #$32
beq is_disk2
cmp #$33
beq is_disk3
bne change_disk ; unknown disk
is_disk1:
lda #1
bne disk_compare ; bra
is_disk2:
lda #2
bne disk_compare ; bra
is_disk3:
lda #3
disk_compare:
cmp which_disk_array,X
bne change_disk ; disk mismatch
;==============================================
; all good, retry original load
ldx WHICH_LOAD
lda which_disk_array,X
sta CURRENT_DISK
jmp load_file
; offset for disk number is 27
insert_disk_string:
.byte 0,43,24, 0,240,74
.byte 10,41
.byte "PLEASE INSERT DISK 1",13
.byte " THEN PRESS RETURN",0
which_disk_array:
.byte 1,1,1,2 ; VID_LOGO, TITLE, INTRO. COPY_CHECK
.byte 1,1,1,1 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 2,2,1,2 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 2,1,1,1 ; GAME_OVER, INVENTORY, PARSE_INPUT
.byte 1 ;
.byte 1,1,1,1,1 ; SAVE1, SAVE2, SAVE3
.byte $f ; disk detect
load_address_array:
.byte $60,$60,$60,$60 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte $60,$60,$60,$60 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte $60,$60,$D0,$60 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte $60,$D0,$20,$40 ; GAME_OVER, INVENTORY, PARSE_INPUT
.byte $08 ;
.byte $BC,$BC,$BC,$0A ; SAVE1, SAVE2, SAVE3
.byte $0A ;
.byte $BC ; disk detect
track_array:
.byte 4, 6, 9,1 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 15,20,25,30 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 19,24, 3,29 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 3,14,13,30 ; GAME_OVER, INVENTORY, PARSE_INPUT
.byte 0 ;
.byte 0, 0, 0, 0, 0 ; SAVE1, SAVE2, SAVE3
.byte 0 ; disk detect
sector_array:
.byte 0, 0, 0, 0 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 0, 0, 0, 0 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 0, 0, 0, 0 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 0, 0, 0, 1 ; GAME_OVER, INVENTORY, PARSE_INPUT
.byte 6 ;
.byte 11,12,13,14,15 ; SAVE1, SAVE2, SAVE3
.byte 0 ; disk detect
length_array:
.byte 32, 50, 60, 20 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 80, 88, 88, 80 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 80, 80, 16, 80 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 16, 16, 16, 78 ; GAME_OVER, INVENTORY, PARSE_INPUT
.byte 3 ;
.byte 1,1,1,1,1 ; SAVE1, SAVE2, SAVE3
.byte 1 ; disk detect
.include "qkumba_popwr.s"
.include "decompress_fast_v2.s"
.include "hgr_font.s"
.include "draw_box.s"
.include "hgr_rectangle.s"
.include "hgr_1x28_sprite_mask.s"
.include "hgr_1x5_sprite.s"
.include "hgr_partial_save.s"
.include "hgr_input.s"
.include "hgr_tables.s"
.include "hgr_text_box.s"
.include "clear_bottom.s"
.include "hgr_hgr2.s" ; this one is maybe only needed once?
.include "gr_offsets.s"
.include "loadsave_menu.s"
.include "wait_keypress.s"
peasant_text:
.byte 25,2,"Peasant's Quest",0
qload_end:
;.assert (>qload_end - >qload_start) < $e , error, "loader too big"
.assert (>qload_end - >qload_start) < $15 , error, "loader too big"