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.. | ||
intro_graphics | ||
sprite_graphics | ||
another_cave2.png | ||
another_cave3.png | ||
another_cave.png | ||
another_rope.png | ||
another_sprites.png | ||
another_uboot.png | ||
another.png | ||
black.decode | ||
compress_test.s | ||
cutscene_beast.s | ||
cutscene_slug.s | ||
earthquake.s | ||
FAQ | ||
gr_copy.s | ||
gr_fast_clear.s | ||
gr_make_quake.s | ||
gr_offsets.s | ||
gr_overlay.s | ||
gr_pageflip.s | ||
gr_plot.s | ||
gr_putsprite_flipped.s | ||
gr_putsprite.s | ||
gr_unrle.s | ||
gr_vlin.s | ||
hardware.inc | ||
hello.bas | ||
intro_data.s | ||
intro.s | ||
keyboard.s | ||
loader.s | ||
lz4_decode.s | ||
Makefile | ||
ootw_c2_cage.inc | ||
ootw_c2_cage.png | ||
ootw_c2_cage.s | ||
ootw_c2.s | ||
ootw_cavern2.inc | ||
ootw_cavern3.inc | ||
ootw_cavern.inc | ||
ootw_cavern.s | ||
ootw_mesa.s | ||
ootw_pool.inc | ||
ootw_pool.s | ||
ootw_rope.inc | ||
ootw_rope.s | ||
ootw_underwater.inc | ||
ootw.dsk | ||
ootw.s | ||
physicist.s | ||
random16.s | ||
README | ||
sluggy.s | ||
sprites_beast.inc | ||
sprites_ootw.inc | ||
sprites_physicist.inc | ||
sprites_slugs.inc | ||
text_print.s | ||
TODO | ||
zp.inc |
Saw the amazing PICO-8 version of this: https://liquidream.itch.io/another-world-survival and thought the lo-res pallette might be just barely enough to do it justice. Of course you could just play on your IIgs, but what's the fun in that. Up to tunnel1, using RLE: 35875 INTRO using LZ4: Memory map: 00 zero page 01 stack 02 ???? 03 dos33 nibble table 04-07 GR page0 08-0b GR page1 0c-0f offscreen data ($c00 = disk load buffer) 10-13 offscreen data2 14-16 loader 17-bf program/data (42.25k) c0-cf I/O d0-ff ROM Memory squeeze! 10,748 over all graphics in 10,734 over remove extraneous blank bg image 8,658 over re-arrange memory map, 42k avail now 8,562 over move gr_make_quake out of common code 8,374 over remove extraneous code (mostly put_sprite_flipped) 5,469 over allow changing bg on fly in sequence 4,122 over modify cyan frames to be on fly 2,749 over do same for zappo routines 2,493 over squish disk loader vars to page 3 2,165 over horrible hack to auto-go to next image in sequence 2,114 over move bg loading into seq 2,053 over make elevator indicator a loop