mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-27 02:31:00 +00:00
b1238af49d
this will probably upset people
300 lines
6.3 KiB
ArmAsm
300 lines
6.3 KiB
ArmAsm
; Not quite a raster-bar, but why not
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; OPTIMIZATION (as originally it was 16,200 instructions, a bit much
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; for a max 20,000 cycle interrupt handler)
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; -120 : Unroll the zero loop, saved 120 cycles
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; -5000 : Inline the vlin_double code
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;===========
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; CONSTANTS
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;===========
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ELEMENTS EQU 64
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NUM_ROWS EQU 20
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;=====================
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; Rasterbars
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;=====================
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;===========================
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;===========================
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; Main Loop
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;===========================
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;===========================
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draw_rasters:
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; clear rows
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; ldy #(NUM_ROWS-1) ; 2
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lda #0 ; 2
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init_rows:
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sta row_color+0 ; 4
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sta row_color+1
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sta row_color+2
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sta row_color+3
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sta row_color+4
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sta row_color+5
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sta row_color+6
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sta row_color+7
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sta row_color+8
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sta row_color+9
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sta row_color+10
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sta row_color+11
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sta row_color+12
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sta row_color+13
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sta row_color+14
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sta row_color+15
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sta row_color+16
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sta row_color+17
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sta row_color+18
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sta row_color+19
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; sta row_color,Y ; 5
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; dey ; 2
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; bpl init_rows ; 2nt/3
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;==============
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; Originally 4+20*10 = 204 cyles / 10 bytes
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; now 2+4*20 = 82 cycles / 62 bytes
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;================
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; set colors
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ldy SCREEN_Y ; 3
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lda #COLOR_BOTH_DARKBLUE ; d. blue ; 2
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jsr set_row_color ; 6+136
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lda #COLOR_BOTH_MEDIUMBLUE ; m.blue ; 2
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jsr set_row_color ; 6+136
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lda #COLOR_BOTH_AQUA ; aqua ; 2
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jsr set_row_color ; 6+136
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lda #COLOR_BOTH_PINK ; pink ; 2
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jsr set_row_color ; 6+136
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lda #COLOR_BOTH_RED ; red ; 2
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jsr set_row_color ; 6+136
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;==============
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; new = 5 * 142 = 710
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; original = 1152
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;=================
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; draw rows
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ldy #(NUM_ROWS-1) ; 2
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draw_rows_loop:
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lda row_color,Y ; 5
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beq draw_rows_skip ; skip if black ; 2nt/3
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sta COLOR ; 3
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sty TEMPY ; 3
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tya ; y*2 ; 2
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asl ; 2
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tay ; 2
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; hlin_setup inlined
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lda gr_offsets,Y ; lookup low-res memory address ; 4
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sta GBASL ; 3
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iny ; 2
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lda gr_offsets,Y ; 4
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clc ; 2
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adc DRAW_PAGE ; add in draw page offset ; 3
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sta GBASH ; 3
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ldy #39 ; 2
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lda COLOR ; 3
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double_loop:
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sta (GBASL),Y ; 6
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dey ; 2
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bpl double_loop ; 2nt/3
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ldy TEMPY ; 3
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draw_rows_skip:
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dey ; 2
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bpl draw_rows_loop ; 3/2nt
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;==============================
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; Original: 20 * 741 = 14,820
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; new = 2+ 20*(53+11*40)=9862
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; (note, worst case)
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;==================
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; update y pointer
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;==================
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ldy SCREEN_Y ; 3
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iny ; 2
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cpy #ELEMENTS ; 2
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bne not_there ; 3/2nt
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ldy #0 ; 2
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not_there:
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sty SCREEN_Y ; 3
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rts ; 6
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;===========
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; 24
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;=====================================
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; original total= 16,200
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; new total (worst case)= 10,678
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; (realistic) = 5,748
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;===================
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;===================
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; set_row_color
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;===================
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;===================
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; color in A
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; Y=offset
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; Y incremented
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; A, X trashed
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set_row_color:
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sta COLOR ; 3
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tya ; wrap y offset ; 2
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and #(ELEMENTS-1) ; 2
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tax ; 2
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lda fine_sine,X ; lookup sine value ; 4
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; pre-shifted right by 4, sign-extended
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; 18 added to center
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sin_no_more:
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pha ; save row value ; 3
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jsr put_color ; put color at row ; 6+44
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pla ; restore row value ; 4
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clc ; increment row value ; 2
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adc #1 ; 2
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jsr put_color ; put color at row ; 6+44
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iny ; increment for next time ; 2
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rts ; 6
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;=============
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; 132
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;==================
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; put_color
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;==================
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; A = row to set color of
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; A trashed
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put_color:
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clc ; 2
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ror ; row/2, with even/odd in carry ; 2
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tax ; put row/2 in X ; 2
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bcc even_line ; if even, skip to even ; 2nt/3
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odd_line:
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lda #$f0 ; load mask for odd ; 2
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bcs finish_line ; 2nt/3
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even_line:
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lda #$0f ; load mask for even ; 2
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finish_line:
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sta MASK ; 3
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and COLOR ; mask off color ; 3
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sta COLOR2 ; store for later ; 3
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lda MASK ; 3
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eor #$ff ; invert mask ; 2
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and row_color,X ; load existing color ; 4
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ora COLOR2 ; combine ; 3
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sta row_color,X ; store back ; 5
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rts ; 6
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;===========
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; 44
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;======================
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; some arrays
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;======================
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row_color:
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.byte $00,$00,$00,$00,$00, $00,$00,$00,$00,$00
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.byte $00,$00,$00,$00,$00, $00,$00,$00,$00,$00
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; arithmatically shifted right by 4, sign extended, added 18 to center
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; FIXME: exploit symmetry and get rid of 3/4 of this table
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; possibly not worth the extra code
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fine_sine:
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.byte $00+18 ; 0.000000
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.byte $01+18 ; 0.098017
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.byte $03+18 ; 0.195090
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.byte $04+18 ; 0.290285
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.byte $06+18 ; 0.382683
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.byte $07+18 ; 0.471397
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.byte $08+18 ; 0.555570
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.byte $0A+18 ; 0.634393
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.byte $0B+18 ; 0.707107
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.byte $0C+18 ; 0.773010
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.byte $0D+18 ; 0.831470
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.byte $0E+18 ; 0.881921
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.byte $0E+18 ; 0.923880
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.byte $0F+18 ; 0.956940
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.byte $0F+18 ; 0.980785
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.byte $0F+18 ; 0.995185
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.byte $0F+18 ; 1.000000
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.byte $0F+18 ; 0.995185
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.byte $0F+18 ; 0.980785
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.byte $0F+18 ; 0.956940
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.byte $0E+18 ; 0.923880
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.byte $0E+18 ; 0.881921
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.byte $0D+18 ; 0.831470
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.byte $0C+18 ; 0.773010
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.byte $0B+18 ; 0.707107
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.byte $0A+18 ; 0.634393
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.byte $08+18 ; 0.555570
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.byte $07+18 ; 0.471397
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.byte $06+18 ; 0.382683
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.byte $04+18 ; 0.290285
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.byte $03+18 ; 0.195090
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.byte $01+18 ; 0.098017
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.byte $00+18 ; 0.000000
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.byte ($FE+18)&$ff ; -0.098017
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.byte ($FC+18)&$ff ; -0.195090
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.byte ($FB+18)&$ff ; -0.290285
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.byte ($F9+18)&$ff ; -0.382683
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.byte ($F8+18)&$ff ; -0.471397
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.byte ($F7+18)&$ff ; -0.555570
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.byte ($F5+18)&$ff ; -0.634393
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.byte ($F4+18)&$ff ; -0.707107
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.byte ($F3+18)&$ff ; -0.773010
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.byte ($F2+18)&$ff ; -0.831470
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.byte ($F1+18)&$ff ; -0.881921
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.byte ($F1+18)&$ff ; -0.923880
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.byte ($F0+18)&$ff ; -0.956940
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.byte ($F0+18)&$ff ; -0.980785
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.byte ($F0+18)&$ff ; -0.995185
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.byte ($F0+18)&$ff ; -1.000000
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.byte ($F0+18)&$ff ; -0.995185
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.byte ($F0+18)&$ff ; -0.980785
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.byte ($F0+18)&$ff ; -0.956940
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.byte ($F1+18)&$ff ; -0.923880
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.byte ($F1+18)&$ff ; -0.881921
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.byte ($F2+18)&$ff ; -0.831470
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.byte ($F3+18)&$ff ; -0.773010
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.byte ($F4+18)&$ff ; -0.707107
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.byte ($F5+18)&$ff ; -0.634393
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.byte ($F7+18)&$ff ; -0.555570
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.byte ($F8+18)&$ff ; -0.471397
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.byte ($F9+18)&$ff ; -0.382683
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.byte ($FB+18)&$ff ; -0.290285
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.byte ($FC+18)&$ff ; -0.195090
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.byte ($FE+18)&$ff ; -0.098017
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