dos33fsprogs/mist/TODO
Vince Weaver 1f85384836 mist: sub: split off sub puzzle
*sigh* I guess we're doing this
2020-08-03 12:35:49 -04:00

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For release 1.0
+ LOADER
-- save game
-- joystick support
+ MIST
-- open door to clock puzzle?
-- only allow entering ship if it's up
-- another stop on path to spaceship. Out of room though :(
-- MIST_ROCKET_PATH_PAD probably missing ship-raised background
+ OCTAGON
-- load "red page" sound into LC and play it?
+ SELENA
-- new locations
- chasm east
- water pool
- water path2 n/s
- chasm path2 n/s?
- crystal path2 n/s?
- tunnel lights 1/2/3
- submarine message
- near book n/s
-- maybe another location on dock to ship
-- sounds/door puzzle
-- load 1s clip of sounds (4k each) into language card?
-- have sub background change
-- enable turning on lights
-- flame trench has left/right mixed, left view missing
+ STONEY
-- hook up compass rose
-- hook up pump
-- hook up telescope
-- hook up key/trunk puzzle
+ CHANNEL
-- from path can still see down elev1 even if up
-- rotate windmill if enabled?
+ ARBOR
-- rotate windmill if enabled?
+ NIBEL
-- turn on sprite crop in the viewer part
+ MECHE
-- animations for elevator
-- way to click on end puzzle from other angle
-- way to turn around in basement
+ SUB
-- can walk around outside of sub
Done:
+ CABIN
+ DENTIST
+ DNI
+ MIST_TITLE
+ SHIP
+ VIEWER
================================
TODO Maybe future:
MIST:
+ some sort of switch animation on circuit breakers?
+ look at catherine's letter from other side of path
+ Make clock puzzle more similar to actual game
OCTAGON:
+ in tower could have extra window open/closed far backgrounds
+ turning when looking at hint loses the text mode
+ line drawing on map isn't optimal
+ should hints be black on white text?
General:
+ Insert floppy #100 joke?
+ double link noise (once when leave, once when get there?)
+ can drop pages back where we picked them up
not too hard to implement?
MECHE age:
+ can poke around more stuff in their rooms
+ reduce size by using flipped-background attribute(?)
SELENA age:
+ optional mockingboard sound for keyboard?
+ sound
5 sound effects (not digital samples)
maybe not bother with aiming antennas, but sum button plays
if switch been pushed
filler sounds for others?
+ That whole rediculous underground sub sequence
+ light switch in tunnel
+ antenna compartment should open/close when you click on it
+ better colors
Channelwood:
+ Windmill animation
+ Switch flip animation
+ Open faucet animation
+ Animation for bridge rising
+ Animation for pipe extending
+ Animation for book elevator
+ Animation for level1 elevator
+ Animation for level2 elevator
+ Background sound effects
Stoneship age:
+ Implement floating chest puzzle
+ Implement compass rose light puzzle
+ Implement raising/lowering water
+ Implement telescope
+ Hook up tunnels into compass room properly
+ Spheres in red room play animations
Ending:
+ Atrus at end -- hires?
VIEWER
+ ?
CABIN
+ Make match go out gradually when leave
+ Make boiler puzzle a bit closer to actual (it has a warm up
time in the real game)
+ Allow looking down from whole ride up the tree, not just at top