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.. | ||
graphics | ||
code.hgr.precomputed.1bit.s | ||
constants.s | ||
fx.hgr.bubbles.data.s | ||
fx.hgr.bubbles.s | ||
fx.hgr.precomputed.1bit.s | ||
fx.lib.s | ||
hardware.inc | ||
hello.bas | ||
macros.copybit.s | ||
macros.hgr.s | ||
macros.misc.s | ||
macros.s | ||
main_macros.s | ||
Makefile | ||
README | ||
wait_keypress.s | ||
wipe_test.s | ||
zp.inc | ||
zx02_optim.s |
Trying to figure out how the fancy wipes from Total Replay / 4cade work Designed so can be modular and loaded on the fly, but for our purposes that doesn't really matter Summary here best I can tell: + FXCode = current effect, loaded to $6C00 + Coordinates1Bit = $8600 = $3480 bytes of data? + Coordinates2Bit = $8100 = $3C00 bytes of data + Coordinates3Bit = $6D00 = ; depends on $300 $200 $BB00 $BC00 $BE00