dos33fsprogs/graphics/hgr/wipes
2024-10-31 01:10:09 -04:00
..
graphics
code.hgr.precomputed.1bit.s wipes: did get one sort of working 2024-10-31 01:10:09 -04:00
constants.s wipes: did get one sort of working 2024-10-31 01:10:09 -04:00
fx.hgr.bubbles.data.s wipes: did get one sort of working 2024-10-31 01:10:09 -04:00
fx.hgr.bubbles.s wipes: did get one sort of working 2024-10-31 01:10:09 -04:00
fx.hgr.precomputed.1bit.s
fx.lib.s wipes: did get one sort of working 2024-10-31 01:10:09 -04:00
hardware.inc
hello.bas wipes: did get one sort of working 2024-10-31 01:10:09 -04:00
macros.copybit.s wipes: did get one sort of working 2024-10-31 01:10:09 -04:00
macros.hgr.s wipes: did get one sort of working 2024-10-31 01:10:09 -04:00
macros.misc.s wipes: did get one sort of working 2024-10-31 01:10:09 -04:00
macros.s wipes: did get one sort of working 2024-10-31 01:10:09 -04:00
main_macros.s wipes: did get one sort of working 2024-10-31 01:10:09 -04:00
Makefile wipes: did get one sort of working 2024-10-31 01:10:09 -04:00
README wipes: did get one sort of working 2024-10-31 01:10:09 -04:00
wait_keypress.s
wipe_test.s wipes: did get one sort of working 2024-10-31 01:10:09 -04:00
zp.inc
zx02_optim.s

Trying to figure out how the fancy wipes from Total Replay / 4cade work

Designed so can be modular and loaded on the fly, but for our purposes
that doesn't really matter

Summary here best I can tell:
	+ FXCode = current effect, loaded to $6C00

	+ Coordinates1Bit = $8600 = $3480 bytes of data?
	+ Coordinates2Bit = $8100 = $3C00 bytes of data
	+ Coordinates3Bit = $6D00 = 

; depends on $300
	     $200
	     $BB00
	     $BC00
	     $BE00