Tools for manipulating Apple II dos33 filesystems
Go to file
2024-01-28 23:55:48 -05:00
asm_routines
basic basicbot: add twister 2023-12-09 12:50:51 -05:00
combo_disk
compression compression_test: update results with exomizer 2022-06-17 01:30:30 -04:00
demos trogdor: upside down cottage 2024-01-28 23:55:48 -05:00
disk
docs
empty_disk
ethernet
fac
games
graphics bubble: update comments 2024-01-04 12:56:33 -05:00
joystick graphics: working on the graphics dir 2021-01-05 18:33:30 -05:00
linker_scripts trogdor: update countryside load 2024-01-21 16:04:25 -05:00
logo
music pt3_lib_6ch: update README 2024-01-18 20:22:11 -05:00
textmode
utils bubble: initial assembly 2023-12-31 01:17:33 -05:00
vaporlock
.gitignore
CHANGES
LICENSE
Makefile
Makefile.inc split up into subprojects 2016-03-11 14:37:48 -05:00
README finally create a modern README 2021-01-05 16:23:03 -05:00
TODO

DOS33fsprogs	-- v 0.9?
=========================

by Vince "deater" Weaver, vince _at_ deater.net

A somewhat increasingly innacurately named git repository containing
most of my Apple II work.

Originally this just contained the dos33 tools found under ./utils/dos33*
but now has a lot of other things.


+ asm_routines
	some common assembly language routines (many are out of date)

+ basic
	Applesoft BASIC and appleiibot code

+ combo_disk
	A script to generate a "combo" disk with lots of demos on it

+ compression
	code compression tests

+ demos
	all of my various demoscene demos

+ disk
	disk access code, mostly from qkumba

+ docs
	various text documents

+ ethernet
	code for accessing the Uthernet II, including a webserver in 
	Applesoft BASIC

+ games
	various games and demake games by me

+ graphics
	where I develop/test out graphics code

+ joystick
	where I develop/test out joystick code

+ linker_scripts
	common linker scripts for ca65 assembler

+ music
	mockingboard (ay-3-8910) demos/programs/routines
	including the pt3_lib software

+ textmode
	where I develop/test out textmode code

+ utils
	various useful utilities for developing Apple II code under Linux
	including graphics conversion routines and disk manipulation tools

+ vaporlock
	where I develop/test out race-the-beam, mid-screen switching,
	floating-bus and vaporlock code