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59 lines
1.4 KiB
Plaintext
59 lines
1.4 KiB
Plaintext
TODO:
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next:
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+ ESC SKIPS at top of intro
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+ Loading screen is slow when getting names
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Print "Loading" message while doing it?
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+ After loading, no need to clear text before moving to next level
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+ complete waterfall, including animation
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+ update intro to walk closer to edges
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+ fix issue where walking stops when you cross to screen w priority
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+ move copy to disk2
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+ re-do how off edge-of-screen works (have destination for all 4 co-ords?)
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+ move drawing to PAGE1 and use PAGE2 for RAM?
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This would remove backing store when drawing text boxes?
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+ add dictionary lookup for text for smaller size
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+ optimize text box sizes
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+ replace parse_input lookup with a giant jump table
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General:
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- More frames in peasant sprites
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- Hook up text parser
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- When load game, stop walking
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- Let disk 2 live in the 2nd drive?
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LDA $C08A,X to select first drive
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LDA $C08B,X to select second drive
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- Implement game over screen
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Videlectrix Title:
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- Can we make it faster?
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Intro:
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- Speaker music for title if no Mockingboard
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Map:
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- implement map
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Peasantry:
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- animation for the boat
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- animation of River
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- animation of waterfall
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- Priorities for all rooms
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- Hook up hidden glen, inside of cottages and inn
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- Archery minigame
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Tower:
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- Tower level
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Trogdor:
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- All the rest
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- Rest of Trogdor's speech
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- Fix speech generation
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Ending:
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- Smoother baby animation? Use page-flipping?
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Modify sprite routine to auto-shift colors so we can have more
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of an arc on baby trajectory?
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