mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-27 02:31:00 +00:00
377 lines
6.8 KiB
C
377 lines
6.8 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#include "gr-sim.h"
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#include "tfv_utils.h"
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#include "tfv_zp.h"
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#include "tfv_sprites.h"
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#include "tfv_backgrounds.h"
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/* In Town */
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/* Puzzle Room */
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/* Get through office */
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/* Have to run away? What happens if die? No save game? Code? */
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/* Construct the LED circuit */
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/* Zaps through cloud */
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/* Susie joins your party */
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/* Final Battle */
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/* Play music, lightning effects? */
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/* TFV only hit for one damage, susie for 100 */
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/*
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Map
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0 1 2 3
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0 BEACH ARCTIC ARCTIC BELAIR
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TREE MOUNATIN
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1 BEACH LANDING GRASS FOREST
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PINETREE MOUNTAIN
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2 BEACH GRASS GRASS FOREST
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PALMTREE MOUNTAIN
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3 BEACH DESERT COLLEGE BEACH
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CACTUS PARK
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*/
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/* Walk through bushes, beach water */
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/* Make landing a sprite? Stand behind things? */
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static int load_map_bg(void) {
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int i,temp;
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int start,end;
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ground_color=(COLOR_LIGHTGREEN|(COLOR_LIGHTGREEN<<4));
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if (map_x==3) {
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grsim_unrle(harfco_rle,0x800);
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return 0;
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}
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if (map_x==5) {
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grsim_unrle(landing_rle,0x800);
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return 0;
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}
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if (map_x==14) {
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grsim_unrle(collegep_rle,0x800);
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return 0;
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}
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/* Sky */
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color_equals(COLOR_MEDIUMBLUE);
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for(i=0;i<10;i+=2) {
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hlin_double(1,0,40,i);
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}
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if (map_x<4) ground_color=(COLOR_WHITE|(COLOR_WHITE<<4));
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else if (map_x==13) ground_color=(COLOR_ORANGE|(COLOR_ORANGE<<4));
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else ground_color=(COLOR_LIGHTGREEN|(COLOR_LIGHTGREEN<<4));
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/* grassland/sloped left beach */
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if ((map_x&3)==0) {
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for(i=10;i<40;i++) {
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temp=4+(40-i)/8;
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color_equals(COLOR_DARKBLUE);
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hlin(1,0,temp,i);
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color_equals(COLOR_LIGHTBLUE);
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hlin_continue(2);
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color_equals(COLOR_YELLOW);
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hlin_continue(2);
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color_equals(ground_color);
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hlin_continue(36-temp);
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}
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}
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/* Grassland */
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if ((map_x&3)==1) {
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for(i=10;i<40;i+=2) {
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color_equals(ground_color);
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hlin_double(1,0,40,i);
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}
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}
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/* Mountain */
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if ((map_x&3)==2) {
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for(i=10;i<40;i+=2) {
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color_equals(ground_color);
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hlin_double(1,0,40,i);
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}
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}
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/* Forest/Right Beach */
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if ((map_x&3)==3) {
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for(i=10;i<40;i++) {
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temp=24+(i/4);
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/* 32 ... 40 */
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color_equals(ground_color);
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hlin(1,0,temp,i);
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color_equals(COLOR_YELLOW);
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hlin_continue(2);
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color_equals(COLOR_LIGHTBLUE);
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hlin_continue(2);
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color_equals(COLOR_DARKBLUE);
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hlin_continue(36-temp);
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}
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}
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/* Draw north shore */
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if (map_x<4) {
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color_equals(COLOR_DARKBLUE);
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hlin_double(1,0,40,10);
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}
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/* Draw south shore */
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if (map_x>=12) {
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start=0; end=40;
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color_equals(COLOR_DARKBLUE);
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hlin_double(1,0,40,38);
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color_equals(COLOR_LIGHTBLUE);
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if (map_x==12) start=6;
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if (map_x==15) end=35;
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hlin_double(1,start,end,36);
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if (map_x==12) start=8;
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if (map_x==15) end=32;
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color_equals(COLOR_YELLOW);
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hlin_double(1,start,end,34);
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}
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if ((map_x&3)==2) {
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for(i=0;i<4;i++) {
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grsim_put_sprite(1,mountain,10+(i%2)*5,(i*8)+2);
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}
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}
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// grsim_put_sprite(0,tfv_stand_left,tfv_x,20);
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return 0;
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}
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int world_map(void) {
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int ch;
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int direction=1;
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int i,limit;
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int newx=0,newy=0,moved;
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/************************************************/
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/* Landed */
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/************************************************/
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// TODO:
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// 4x4 grid of island?
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// proceduraly generated?
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// can only walk if feet on green/yellow
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// should features be sprites?
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// rotate when attacked
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gr();
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color_equals(COLOR_BLACK);
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direction=1;
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int odd=0;
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int refresh=1;
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while(1) {
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moved=0;
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newx=tfv_x;
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newy=tfv_y;
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ch=grsim_input();
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if ((ch=='q') || (ch==27)) break;
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if ((ch=='w') || (ch==APPLE_UP)) {
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newy=tfv_y-2;
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moved=1;
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}
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if ((ch=='s') || (ch==APPLE_DOWN)) {
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newy=tfv_y+2;
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moved=1;
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}
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if ((ch=='a') || (ch==APPLE_LEFT)) {
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if (direction>0) {
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direction=-1;
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odd=0;
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}
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else {
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newx=tfv_x-1;
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moved=1;
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}
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}
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if ((ch=='d') || (ch==APPLE_RIGHT)) {
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if (direction<0) {
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direction=1;
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odd=0;
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}
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else {
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newx=tfv_x+1;
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moved=1;
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}
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}
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if (ch=='h') print_help();
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if (ch=='b') do_battle();
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if (ch=='i') print_info();
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if (ch=='m') {
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show_map();
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refresh=1;
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}
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if (refresh) {
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load_map_bg();
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refresh=0;
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}
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gr_copy(0x800,0x400);
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/* Ground Scatter */
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if (map_x==1) if (tfv_y>=20) grsim_put_sprite(0,snowy_tree,10,20);
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if (map_x==4) if (tfv_y>=15) grsim_put_sprite(0,pine_tree,25,15);
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if (map_x==8) if (tfv_y>=22) grsim_put_sprite(0,palm_tree,10,20);
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if (map_x==12) if (tfv_y>=22) grsim_put_sprite(0,palm_tree,20,20);
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if (map_x==13) if (tfv_y>=15) grsim_put_sprite(0,cactus,25,15);
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if ((map_x==7) || (map_x==11)) {
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for(i=10;i<tfv_y+8;i+=2) {
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limit=22+(i/4);
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color_equals(COLOR_DARKGREEN);
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hlin_double(0,0,limit,i);
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}
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}
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/* Collision detection + Movement */
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if (moved) {
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odd=!odd;
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steps++;
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if (collision(newx,newy+10,ground_color)) {
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}
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else {
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tfv_x=newx;
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tfv_y=newy;
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}
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if (tfv_x>36) {
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map_x++;
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tfv_x=0;
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refresh=1;
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}
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if (tfv_x<=0) {
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map_x--;
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tfv_x=35;
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refresh=1;
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}
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if ((tfv_y<4) && (map_x>=4)) {
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map_x-=4;
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tfv_y=28;
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refresh=1;
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}
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if (tfv_y>=28) {
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map_x+=4;
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tfv_y=4;
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refresh=1;
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}
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}
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if (direction==-1) {
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if (odd) grsim_put_sprite(0,tfv_walk_left,tfv_x,tfv_y);
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else grsim_put_sprite(0,tfv_stand_left,tfv_x,tfv_y);
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}
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if (direction==1) {
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if (odd) grsim_put_sprite(0,tfv_walk_right,tfv_x,tfv_y);
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else grsim_put_sprite(0,tfv_stand_right,tfv_x,tfv_y);
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}
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if (map_x==1) if (tfv_y<20) grsim_put_sprite(0,snowy_tree,10,20);
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if (map_x==4) if (tfv_y<15) grsim_put_sprite(0,pine_tree,25,15);
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if (map_x==8) if (tfv_y<22) grsim_put_sprite(0,palm_tree,10,20);
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if (map_x==12) if (tfv_y<22) grsim_put_sprite(0,palm_tree,20,20);
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if (map_x==13) if (tfv_y<15) grsim_put_sprite(0,cactus,25,15);
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if ((map_x==7) || (map_x==11)) {
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for(i=tfv_y+8;i<36;i+=2) {
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limit=22+(i/4);
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color_equals(COLOR_DARKGREEN);
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hlin_double(0,0,limit,i);
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}
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color_equals(COLOR_BROWN);
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hlin_double(0,0,1,39);
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for(i=0;i<13;i++) {
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color_equals(COLOR_GREY);
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hlin_double_continue(1);
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color_equals(COLOR_BROWN);
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hlin_double_continue(1);
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}
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color_equals(COLOR_BROWN);
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hlin_double(0,0,1,37);
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for(i=0;i<13;i++) {
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color_equals(COLOR_GREY);
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hlin_double_continue(1);
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color_equals(COLOR_BROWN);
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hlin_double_continue(1);
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}
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}
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if (map_x==3) {
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if ((steps&0xf)==0) {
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grsim_put_sprite(0,lightning,25,4);
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/* Hurt hit points if in range? */
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if ((tfv_x>25) && (tfv_x<30) && (tfv_y<12)) {
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printf("HIT! %d %d\n\n",steps,hp);
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if (hp>11) {
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hp=10;
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}
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}
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}
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}
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grsim_update();
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if (steps>=60) {
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steps=0;
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time_minutes++;
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if (time_minutes>=60) {
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time_hours++;
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time_minutes=0;
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}
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}
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usleep(10000);
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}
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return 0;
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}
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