dos33fsprogs/games/tfv/tfv_sprites.inc

162 lines
3.6 KiB
PHP

; Hand generated as I'm too lazy to automate this
;tb1_sprite:
; .byte $8,$4
; .byte $55,$50,$00,$00,$00,$00,$00,$00
; .byte $55,$55,$55,$00,$00,$00,$00,$00
; .byte $ff,$1f,$4f,$2f,$ff,$22,$20,$00
; .byte $5f,$5f,$5f,$5f,$ff,$f2,$f2,$f2
;===============
; TFV Sprites
;===============
tfv_stand_right_sprite:
.byte $4,$6
.byte $AA,$DD,$BD,$AA
.byte $AA,$DD,$DB,$AB
.byte $AA,$22,$AA,$AA
.byte $AA,$22,$A2,$AB
.byte $AA,$22,$AA,$AA
.byte $AA,$82,$8A,$AA
tfv_walk_right_sprite:
.byte $4,$6
.byte $AA,$DD,$BD,$AA
.byte $AA,$DD,$DB,$AB
.byte $AA,$22,$AA,$AA
.byte $AA,$22,$A2,$BA
.byte $22,$A2,$2A,$AA
.byte $82,$AA,$82,$AA
tfv_stand_left_sprite:
.byte $4,$6
.byte $AA,$BD,$DD,$AA
.byte $AB,$DB,$DD,$AA
.byte $AA,$AA,$22,$AA
.byte $AB,$A2,$22,$AA
.byte $AA,$AA,$22,$AA
.byte $AA,$8A,$82,$AA
tfv_walk_left_sprite:
.byte $4,$6
.byte $AA,$BD,$DD,$AA
.byte $AB,$DB,$DD,$AA
.byte $AA,$AA,$22,$AA
.byte $BA,$A2,$22,$AA
.byte $AA,$2A,$A2,$22
.byte $AA,$82,$AA,$82
tfv_led_sword_sprite:
.byte $5,$3
.byte $1A,$AA,$1A,$AA,$AA
.byte $1A,$A1,$1A,$1A,$1A
.byte $AA,$AA,$11,$A1,$1A
tfv_defeat_sprite:
.byte $7,$3
.byte $AA,$AA,$AA,$2b,$AA,$AA,$AA
.byte $88,$AA,$AA,$22,$bA,$bA,$dA
.byte $88,$22,$22,$22,$dd,$db,$dd
;================
; Bird Sprites
;================
;=========
; Enemies
;==========
killer_crab_sprite:
.byte $9,$6
.byte $99,$AA,$99,$AA,$AA,$AA,$99,$AA,$99
.byte $A6,$6A,$A6,$AA,$AA,$AA,$A6,$6A,$A6
.byte $AA,$A6,$4A,$49,$44,$49,$4A,$A6,$AA
.byte $A6,$A4,$44,$44,$44,$44,$44,$A4,$A6
.byte $AA,$6A,$A4,$64,$A4,$64,$A4,$6A,$AA
.byte $44,$AA,$4A,$A4,$AA,$A4,$4A,$AA,$44
plain_fish_sprite:
.byte $9,$6
.byte $6A,$AA,$A9,$69,$6A,$6A,$AA,$AA,$AA
.byte $64,$6A,$66,$66,$66,$66,$66,$6A,$AA
.byte $64,$66,$66,$66,$46,$66,$64,$66,$AA
.byte $64,$66,$66,$44,$66,$66,$66,$66,$ee
.byte $64,$66,$66,$66,$64,$66,$66,$6e,$A5
.byte $64,$AA,$A6,$66,$66,$66,$A6,$AA,$AA
;=======================
; Background Features
;=======================
; Palm Tree
palm_tree:
.byte $08,$07
.byte $00,$00,$00,$00,$00,$40,$04,$40
.byte $00,$40,$04,$44,$84,$40,$00,$00
.byte $04,$00,$40,$05,$88,$00,$04,$40
.byte $00,$44,$00,$00,$08,$80,$00,$00
.byte $00,$00,$00,$00,$00,$88,$00,$00
.byte $00,$00,$00,$00,$80,$08,$00,$00
.byte $00,$00,$00,$00,$88,$00,$00,$00
; Pine Tree
pine_tree:
.byte $07,$06
.byte $00,$00,$00,$44,$00,$00,$00
.byte $00,$00,$00,$44,$00,$00,$00
.byte $00,$00,$44,$44,$44,$00,$00
.byte $00,$04,$44,$44,$44,$04,$00
.byte $04,$04,$04,$84,$04,$04,$04
.byte $00,$00,$00,$88,$00,$00,$00
; Snowy Tree
snowy_tree:
.byte $07,$06
.byte $00,$00,$00,$77,$00,$00,$00
.byte $00,$00,$00,$77,$00,$00,$00
.byte $00,$00,$77,$44,$44,$00,$00
.byte $00,$07,$44,$44,$44,$04,$00
.byte $07,$04,$04,$84,$04,$04,$04
.byte $00,$00,$00,$88,$00,$00,$00
; Cactus
cactus:
.byte $05,$06
.byte $00,$00,$44,$00,$00
.byte $44,$00,$44,$00,$40
.byte $44,$00,$44,$00,$44
.byte $04,$04,$44,$04,$04
.byte $00,$00,$44,$00,$00
.byte $00,$00,$44,$00,$00
; Mountain
mountain:
.byte $0d,$07
.byte $00,$00,$00,$00,$00,$70,$f7,$70,$00,$00,$00,$00,$00
.byte $00,$00,$00,$00,$77,$ff,$ff,$77,$00,$00,$00,$00,$00
.byte $00,$00,$00,$90,$8D,$88,$48,$58,$85,$50,$00,$00,$00
.byte $00,$00,$D0,$9D,$88,$88,$88,$48,$88,$55,$50,$00,$00
.byte $00,$D0,$89,$88,$88,$89,$88,$88,$88,$88,$85,$75,$00
.byte $D0,$89,$98,$88,$98,$88,$84,$88,$88,$88,$85,$88,$55
.byte $00,$00,$08,$08,$08,$08,$08,$88,$88,$88,$08,$00,$00
;Lightning, @25,4 */
lightning:
.byte $06,$05
.byte $00,$00,$dd,$00,$00,$00
.byte $00,$00,$00,$dd,$00,$00
.byte $00,$00,$dd,$00,$dd,$00
.byte $00,$dd,$00,$00,$dd,$00
.byte $dd,$00,$00,$0d,$00,$dd