dos33fsprogs/graphics/hgr/parallax/sier_fast.s
2022-09-28 00:22:54 -04:00

211 lines
2.8 KiB
ArmAsm

; Parallax Sierpinski/xor boxes HGR
; not really faster, actually slower
; by deater (Vince Weaver) <vince@deater.net>
; Already heavily optimized:
; frame 0: 27c78 = 162,936 cycles = roughly 6.1 fps
; frame 1: 27ba8
; fast (full screen)
; frame 0: 46cbc = 289,980 cycles = roughly 3.4 fps
; Zero Page
GBASL = $26
GBASH = $27
H2 = $2C
COLOR = $30
HGR_X = $E0
HGR_Y = $E2
HGR_COLOR = $E4
HGR_HORIZ = $E5
HGR_PAGE = $E6
FRAME = $F0
FRAME2 = $F1
FRAME4 = $F2
X2 = $FB
COLORS = $FC
; Soft Switches
PAGE1 = $C054 ; Page1
PAGE2 = $C055 ; Page2
; ROM routines
HGR = $F3E2
HGR2 = $F3D8
HCLR = $F3F2
HPLOT0 = $F457 ;; plot at (Y,X), (A)
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
HPOSN = $F411 ; (Y,X),(A) (values stores in HGRX,XH,Y)
y_lookup = $6000
div4_lookup = $1000
parallax:
;===================
; init screen
jsr HGR
jsr HGR2
;===================
; int table
ldx #191
outer_loop:
txa
pha
jsr HPOSN
pla
tax
lda GBASH
ora #$20 ; update $6000+
sta GBASH
ldy #39
inner_loop:
txa
sta (GBASL),Y
dey
bpl inner_loop
dex
cpx #$ff
bne outer_loop
ldx #39
div4_loop:
txa
asl
asl
sta div4_lookup,X
sta div4_lookup+40,X
sta div4_lookup+80,X
sta div4_lookup+128,X
sta div4_lookup+168,X
sta div4_lookup+208,X
dex
bpl div4_loop
parallax_forever:
; increment offsets
inc large_smc+1 ; 6
inc medium_smc+1 ; 6
;========================
; flip page
lda #$60
sta a_smc+2
sta b_smc+2
eor HGR_PAGE ; $40 or $20
; eor #$60 ; flip draw_page
sta HGR_PAGE
sta out_smc+2
asl
asl
rol
eor #$1
tax
lda PAGE1,X ; flip show_page
; 32 of em
ldy #31 ; init Y
yloop:
;==============
; current column (work backwards)
ldx #248 ; 2
xloop:
;===========================
; Boxes
a_smc:
lda y_lookup,X ; 4+
; carry always clear here?
large_smc:
sbc #$DD ; 2
eor div4_lookup,X ; 4
and #$40 ; 2
bne draw_white ; 2/3
; 0 means transparent
skip_color_large:
;===========================
; Sierpinski
b_smc:
lda y_lookup,X ; 4+
medium_smc:
adc #$DD ; go other way ; 2
and div4_lookup,X ; sierpinski ; 4
bne draw_black ; draw black ; 2/3
draw_purple:
lda #$55 ; purple/green ; 2
bne draw_color ; bra ; 3
draw_black:
lda #$00 ; 2
beq draw_color ; bra ; 3
; white block
draw_white:
lda #$7f ; 2
;========================
; actually draw color
draw_color:
out_smc:
sta $2000,X ; 5
dex ; 2
cpx #$FF
bne xloop ; 2/3
inc out_smc+2
inc a_smc+2
inc b_smc+2
dey ; 2
bpl yloop ; 2/3
bmi parallax_forever ; 2/3