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43 lines
1.2 KiB
PHP
43 lines
1.2 KiB
PHP
;===============================================
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; level data for Temple entry from Tunnel
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;===============================================
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locations:
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.word location0,location1
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; RIVEN_DOOR -- looking at projector
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location0:
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.byte $ff ; north exit
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.byte $FF ; south exit
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.byte $E0|1 ; east exit
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.byte RIVEN_NEAR_DOOR ; west exit
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.byte $ff ; north exit_dir
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.byte $ff ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte DIRECTION_S ; west exit_dir
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.word $0000 ; north bg
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.word $0000 ; south bg
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.word door_e_zx02 ; east bg
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.word door_w_zx02 ; west bg
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.byte BG_EAST|BG_WEST
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.byte $FF ; special exit (none)
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; RIVEN_NEAR_DOOR -- near door. Note actual game has extra location
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; that's hard to get to
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location1:
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.byte $ff ; north exit
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.byte LOAD_MID<<4|RIVEN_MID ; south exit
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.byte RIVEN_DOOR ; east exit
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.byte LOAD_PROJECTOR<<4|RIVEN_PROJECTOR ; west exit
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.byte $ff ; north exit_dir
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.byte DIRECTION_S ; south exit_dir
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.byte DIRECTION_E ; east exit_dir
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.byte DIRECTION_W ; west exit_dir
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.word $ff ; north bg
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.word near_door_s_zx02 ; south bg
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.word near_door_e_zx02 ; east bg
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.word near_door_w_zx02 ; west bg
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.byte BG_EAST|BG_WEST|BG_SOUTH
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.byte $FF ; special exit
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