mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-01-15 05:31:34 +00:00
623 lines
16 KiB
HTML
623 lines
16 KiB
HTML
peasant3_dialog_start:
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;=============
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; Jhonka cave
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;=============
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; + look (at anything, while hiding inside the bale of hay)
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hay_look_while_in_hay_message:
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.byte "Right now, you see a bunch",13
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.byte "of hay.",0
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; + (walk in haystack)
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jhonka_in_hay_message:
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.byte "Hey, nice disguise! The",13
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.byte "Jhonka doesn't seem to",13
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.byte "notice you.",0
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; kerrek alive
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; + look (kerrek alive)
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jhonka_look_at_message:
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.byte "There's a little cave with",13
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.byte "a little door with a little",13
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.byte "note on it.",0
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; + look door (kerrek alive) ; not in WIKI
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jhonka_look_at_door_message:
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.byte "There's a little note on it.",0
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; + look cave
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jhonka_look_at_cave_message:
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.byte "Just a little cave. Calm",13
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.byte "down.",0
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; + look fence
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jhonka_look_at_fence_message:
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.byte "A standard peasant fence.",13
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.byte "Trogdor makes milk's meat",13
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.byte "outta these things.",0
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; + look/read note (before killing Kerrek) [ will walk to it if far away]
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jhonka_read_note_message:
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.byte "It says ",34,"scared of kerrek.",13
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.byte "go way. -j",34,0
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; + open door [ will walk you there] {before jhonka out, if jhonka out nothing)
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jhonka_open_door_message:
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.byte "It's locked. With one o'",13
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.byte "them SCHLAGE deadbolts,",13
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.byte "too. Those things are hard",13
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.byte "core.",0
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; + knock (while he's inside) [ will walk over]
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jhonka_knock_message1:
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.byte "A gravelly voice inside",13
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.byte "yells, 'JUST US CHICKENS'",0
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jhonka_knock_message2:
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.byte "A gravelly voice inside",13
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.byte "yells, 'NO FOR RENT'",0
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jhonka_knock_message3:
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.byte "A gravelly voice inside",13
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.byte "yells, 'I GIVE LAST YEAR!'",0
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jhonka_knock_message4:
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.byte "A gravelly voice inside",13
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.byte "yells, 'GAVE AT OFFICE'",0
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jhonka_knock_message5:
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.byte "A gravelly voice inside",13
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.byte "yells, 'GO WAY!'",0
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; + get note (kerrek alive)
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jhonka_get_note_message:
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.byte "It's been magically sealed",13
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.byte "to the door with a",13
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.byte "wondrously whimsical spell.",0
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; + climb/jump fence
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jhonka_climb_fence_message:
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.byte "No, you have business to",13
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.byte "attend to here in",13
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.byte "Peasantry.",0
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;================================
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; kerrek dead
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; + look (kerrek dead, before riches)
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jhonka_look_at_with_riches_message:
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.byte "There's a disgusting",13
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.byte "little Jhonka hopping",13
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.byte "around outside a little",13
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.byte "cave.A fat pile of riches",13
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.byte "lies next to him.",0
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; + look (after kerrek dead, after take riches)
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jhonka_look_at_no_riches_message:
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.byte "There's a disgusting",13
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.byte "little Jhonka hopping",13
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.byte "around outside a small",13 ; WIKI wrong
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.byte "cave.",0
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; + look club/turkey leg (when he's outside)
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jhonka_look_at_club_message:
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.byte "Turkey leg or no, it looks",13
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.byte "like the Jhonka's been",13
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.byte "gnawing on it.",0
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; + look cave
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; same as alive
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; + look door (after kerrek) ; not in WIKI
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jhonka_look_at_door_out_message:
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.byte "Just a door, nothing more.",0
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; + look riches (if riches are there)
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jhonka_look_at_riches_message:
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.byte "That's one fat pile of",13
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.byte "riches alright.",0
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; + look fence
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; same as alive
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; + look jhonka (when he's outside)
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jhonka_look_at_jhonka_out_message:
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.byte "The Jhonka is gray and",13
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.byte "grody. He's got a cromagnon",13
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.byte "forehead and jaw with a",13
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.byte "pair of wicked incisors. He",13
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.byte "sports an old loin-cheese",13
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.byte "cloth and carries either",13
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.byte "a big club or one of those",13
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.byte "roasted turkey legs you got",13
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.byte "at the Ren Fest.",0
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; + get club / leg (when he's out)
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jhonka_get_club_message:
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.byte "Now there's a surefire way",13
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.byte "to get yourself killed.",0
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; + get riches (before jumping in hay, also even after taking them)
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jhonka_get_riches_no_hay_message:
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.byte "The Jhonka will see you!",13
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.byte "And rip out your jugular",13
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.byte "with his teeth or something",13
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.byte "equally horrible.",0
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; + steal/get riches (in hay)
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jhonka_steal_riches_message:
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.byte "Oh OH! A stiff breeze blew",13
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.byte "all the hay and,",13
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.byte "surprisingly, the mud off",13
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.byte "of you! ",34,"You take my",13
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.byte "riches?!",34," growls the",13
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.byte "Jhonka.",0
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; + 7 POINTS
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; + no
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jhonka_no_message:
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.byte 34,"Okay. Lemme know if you",13
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.byte "see riches anywhere,",34," he",13
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.byte "grunts and goes back to his",13
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.byte "hopping. You smooth",13
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.byte "talker, you.",0
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; + yes (to the Jhonka when he asks you about his riches)
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jhonka_yes_message:
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.byte 34,"I KILL YOU!!",34," screams the",13
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.byte "Jhonka.",0
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; {The Jhonka clubs you to death} (Warning: Obviously, you will die.)
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jhonka_yes_message2:
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.byte "Club or turkey leg, the",13
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.byte "Jhonka sure just beat you",13
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.byte "senseless with whatever he",13
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.byte "was holding. You dead.",13
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.byte "Thanks for playing!",0
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; + Type any command other than "yes" or "no"
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; after the Jhonka asks if you stole the riches
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; you can't walk while waiting here
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jhonka_answer_him_message:
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.byte "Just answer him, yes or no,",13
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.byte "you fool!",0
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; + ask about fire
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jhonka_ask_about_fire_message:
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.byte 34,"Burninator make fire!",13
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.byte "Barbecue all peasants!",34,0
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; + ask about Jhonka
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jhonka_ask_about_jhonka_message:
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.byte 34,"The Kerrek is dead!",34," he",13
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.byte "cries and hops around some",13
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.byte "more. You wonder how",13
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.byte "someone this primitive",13
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.byte "could have made that much",13
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.byte "dough.",0
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; + ask about naked ned (or) robe
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jhonka_ask_about_ned_message:
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.byte 34,"Filthy naked peasant!",13
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.byte "Stay away from my",13
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.byte "cave-hole!",34," Who's he",13
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.byte "calling naked? HE'S the one",13
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.byte "wearing the string bikini.",0
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; + ask about smell
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jhonka_ask_about_smell_message:
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.byte 34,"Kerrek smell! Now Kerrek",13
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.byte "dead!",34," screeches the",13
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.byte "Jhonka. So you can infer",13
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.byte "from this that all smells",13
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.byte "are dead? You always sucked",13
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.byte "at the analytical",13
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.byte "questions.",0
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; + ask about trogdor
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jhonka_ask_about_trogdor_message:
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.byte 34,"All hail Burninator!",13
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.byte "Trogdor Number One! Beat",13
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.byte "Peasant Tech!",34," says the",13
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.byte "grimy Jhonka.",0
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; + ask about (unknown)
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jhonka_ask_about_unknown_message:
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.byte 34,"Jhonka don't know nothing",13
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.byte "bout that!",34,0
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; + kill jhonka (outside)
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jhonka_kill_message:
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.byte "No way! Jhonka's are born",13 ; [sic]
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.byte "scrappers. He may be",13
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.byte "little, but he'll crawl ya.",0
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; + give / give {anything}
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jhonka_give_message:
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.byte 34,"Don't need nothing from no",13
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.byte "filthy peasantses!!",34,0
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; + talk jhonka (while inside the hay)
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jhonka_talk_in_hay_message:
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.byte "Not now! You'll blow your",13
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.byte "cover!",0
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; + talk
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; + talk jhonka (jhonka there, not in hay)
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; same as ask about jhonka
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;.byte 34,"The Kerrek is dead!",34," he",13
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;.byte "cries and hops around some",13
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;.byte "more. You wonder how",13
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;.byte "someone this primitive",13
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;.byte "could have made that much",13
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;.byte "dough.",0
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; + climb/jump fence
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; same as alive
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;=========================
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; Your Burninated Cottage
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;=========================
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; + look [WIKI IS WRONG]
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cottage_look_at_message:
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.byte "The remains of your",13
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.byte "thatched-roof cottage lie",13
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.byte "burninated before you. You",13
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.byte "swear revenge against",13
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.byte "Trogdor.",0
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; + look cottage
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cottage_look_at_cottage_message:
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.byte "All your baubles and",13
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.byte "trinkets, your flasks and",13
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.byte "scrolls, your goblets and",13
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.byte "staffs! BURNINATED!!",0
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; (And then, if you haven't taken the map yet:)
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cottage_look_at_cottage_message_map:
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.byte "Looks like there's a piece",13
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.byte "of unburninated paper on",13
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.byte "the ground.",0
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; + look ground
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; + look paper
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cottage_look_at_map_message:
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.byte "Hey, it's your old",13
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.byte "fireproof map to Peasantry.",0
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; + get/take/steal map/paper
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cottage_get_map_message:
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.byte "You tuck it nice-like into",13
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.byte "your short, short pants.",13
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.byte "Type MAP at nearly any time",13
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.byte "to check the map.",0
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; + get map (if you already have it)
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cottage_get_map_already_message:
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.byte "Yeah but like you already",13
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.byte "map the took, guy!",0
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;==================
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; Pebble Lake West
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;==================
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; + look
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lake_west_look_at_message:
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.byte "There's definitely half a",13
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.byte "lake here with a sandy",13
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.byte "shore.",0
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; + look lake/water
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lake_west_look_at_lake_message:
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.byte "It extends onto the next",13
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.byte "screen and has a sandy",13
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.byte "shore.",0
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; + look sand NOT IN WIKI
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lake_west_look_at_sand_message:
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.byte "There's a bunch of fairly",13
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.byte "substantial pebbles in the",13
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.byte "sand.",0
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; + look sand (after pebbles)
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lake_west_look_at_sand_after_message:
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.byte "Remember those pebbles on",13
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.byte "the beach? Man, those were",13
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.byte "good times.",0
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; + look bush
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lake_west_look_at_bush_message:
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.byte "Don't worry about that",13
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.byte "bush. Yeah, there's red",13
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.byte "berries on it but never you",13
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.byte "mind.",0
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; + look berries
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lake_west_look_at_berries_message:
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.byte "Shut up.",0
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; + get berries
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lake_west_get_berries_message:
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.byte "NO MAN! JEEZ!",0
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; + get stones ; +1 POINT
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; + get pebbles
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lake_west_get_pebbles_message:
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.byte "You grab up a handful of",13
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.byte "fairly substantial",13
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.byte "pebbles. You make sure to",13
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.byte "get an even mix of",13
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.byte "sedentary, igneous, and,",13
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.byte "um, sureptitious rocks.",0
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; + swim {none}/lake/water
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lake_west_swim_message:
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.byte "Not in this game, Swimmer",13
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.byte "Dan! In this game, you",13
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.byte "drown.",0
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; + skip stones/pebbles
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lake_west_skip_stones_message:
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.byte "You've always been",13
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.byte "terrible at skipping",13
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.byte "stones. And you're even",13
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.byte "worse at just plain",13
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.byte "throwing rocks in lakes.",13
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.byte "You decide to save yourself",13
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.byte "the embarrassment.",0
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; + get pebbles/rocks (from too far)
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lake_west_pebbles_too_far_message:
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.byte "You do your best Mr.",13
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.byte "Fantastic impression,",13
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.byte "but you can't reach from",13
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.byte "here.",0
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; +5 POINTS
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; + throw baby
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lake_west_throw_baby_message:
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.byte "Something tells you this is",13
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.byte "a good idea and you lob the",13
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.byte "little one into the lake.",0
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lake_west_throw_baby_message2:
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.byte "You won't be arrested after",13
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.byte "all! The little guy has",13
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.byte "resurfaced safely,",13
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.byte "carrying an old bottle of",13
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.byte "soda. You take the soda and",13
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.byte "stow your swaddling buddy",13
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.byte "for takeoff.",0
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; + throw baby (before getting the baby)
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lake_west_throw_baby_no_baby_message:
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.byte "I think you misread the",13
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.byte "walkthrough on GameFAQs.",13
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.byte "You gotta get the baby",13
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.byte "first.",0
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; + throw baby (after getting the soda)
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lake_west_throw_baby_already_message:
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.byte "Baby Dashing is a little",13
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.byte "waterlogged from the last",13
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.byte "toss, and you read his soft",13
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.byte "gurgling to mean that",13
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.byte "there's no more soda left.",0
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; + throw feed (at south side)
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; + throw baby (not in right spot)
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; same as lake_east_throw_feed_too_south_message:
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;==================
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; Pebble Lake East
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;==================
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; + look / look lake
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lake_east_look_at_lake_message_man_gone:
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.byte "Why it's half a lake.",0
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; + look (when the old man is fishing)
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lake_east_look_at_lake_message:
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.byte "Why it's half a lake.With a",13 ; [SIC] on the space after lake
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.byte "fisherman in it. And he's",13
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.byte "fishing!",0
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; + look dude/man/guy/peasant/old guy/old man (while he is fishing)
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lake_east_look_at_man_message:
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.byte "An older peasant sits",13
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.byte "silently in a boat with his",13
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.byte "line in the water.",0
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; + look sand
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lake_east_look_at_sand_message:
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.byte "One million three hundred",13
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.byte "thousand seventy-four",13
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.byte "hundred and sixty two...",13
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.byte "One million three hundred",13
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.byte "thousand seventy-four",13
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.byte "hundred and sixty three...",0
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lake_east_look_at_sand_message2:
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.byte " Drat! You lost count again.",0
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; + look boat/dinghy (while he is fishing)
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lake_east_look_at_boat_message:
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.byte 34,"Keep your eyes off my",13
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.byte "dinghy!",34,0
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; + look boat/dinghy (after he is gone)
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lake_east_look_at_boat_gone_message:
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.byte "It was loaned out to the",13
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.byte "Fishing Challenge",13
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.byte "videogame.",0
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; + talk man (before throwing chicken feed in lake)
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lake_east_talk_man_message:
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.byte "You holler at the old man",13
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.byte "about Trogdor, but he just",13
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.byte "grumbles about the fish not",13
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.byte "biting. ",34,"Must be using the",13
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.byte "wrong bait...",34," he says,",13
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.byte "suggestively.",0
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; + talk man (after throwing chicken feed in lake) WIKI IS WRONG
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lake_east_talk_man_after_message:
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.byte "He DEFINITELY can't hear",13 ; [sic] actual game has 'here' here
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.byte "you from here. He's in the",13
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.byte "INN.",0
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; + throw feed (at south side)
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lake_east_throw_feed_too_south_message:
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.byte "Maybe try again from the",13
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.byte "center of the lake. Looks",13
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.byte "deeper there.",0
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; +2 POINTS
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; + throw chicken feed
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lake_east_throw_feed_message:
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.byte "You toss the feed into the",13
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.byte "lake. You shed a tear for",13
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.byte "each one. ",34,"Goodbye, Monty",34,13
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.byte "you sniff. ",34,"Bye Delga,",13
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.byte "Rasputin. Farewell,",13
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.byte "Combledon!",34," and so forth.",0
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; throw two handfulls, fish animation
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lake_east_throw_feed2_message:
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.byte "Woah! That crotchety old",13
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.byte "man just caught a pantload",13
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.byte "of fish! ",34,"Now I can get",13
|
|
.byte "back to running the inn,",34,13
|
|
.byte "he says and rows to shore",13
|
|
.byte "and hauls his boat out and",13
|
|
.byte "cleans, guts, and filets",13
|
|
.byte "all the fish and a buncha",13
|
|
.byte "other stuff we didn't",13
|
|
.byte "animate.",0
|
|
|
|
; + throw feed (before getting the feed)
|
|
lake_east_throw_feed_none_message:
|
|
.byte "You have nothing with which",13
|
|
.byte "to do that ... with.",0
|
|
|
|
; + throw feed (after throwing the feed) (The repetition is probably just a goof.)
|
|
lake_east_throw_feed_already_message:
|
|
.byte "You already fed the fish.",13
|
|
.byte "Let's get moving here,",13
|
|
.byte "people!You already fed the",13
|
|
.byte "fish. Let's get moving,",13
|
|
.byte "here, people!",0
|
|
|
|
; + throw (anything but the feed while he is fishing)
|
|
lake_east_throw_default_message:
|
|
.byte 34,"That isn't gonna work for",13
|
|
.byte "bait!",34," the old man screams,",13
|
|
.byte "at a needlessly harsh",13
|
|
.byte "volume.",0
|
|
|
|
; + throw (anything when fisherman gone)
|
|
lake_east_throw_default_gone_message:
|
|
.byte "You already fed the fish.",13
|
|
.byte "Let's get moving, here,",13
|
|
.byte "people!",0
|
|
|
|
|
|
;===================
|
|
; Outside Giant Inn
|
|
;===================
|
|
|
|
; + (exiting inn with pot on head)
|
|
outside_inn_pot_message:
|
|
.byte "Phew! You discard the big",13
|
|
.byte "black pot and wipe the",13
|
|
.byte "horse grease from your",13
|
|
.byte "eyes. The hood of your robe",13
|
|
.byte "is still covered in highly",13
|
|
.byte "flammable horse grease,",13
|
|
.byte "though.",0
|
|
|
|
|
|
; + look
|
|
outside_inn_look_message:
|
|
.byte "There's a giant Inn here.",13
|
|
.byte "It takes up, like, the",13
|
|
.byte "entire screen.",0
|
|
|
|
; + look door
|
|
outside_inn_door_look_note_message:
|
|
.byte "Just a door. A door with a",13
|
|
.byte "note on it.",0
|
|
|
|
; + look door (after fish fed)
|
|
outside_inn_door_look_message:
|
|
.byte "Just a door.",0
|
|
|
|
; + look inn
|
|
outside_inn_inn_look_message:
|
|
.byte "Looks okay from out here.",13
|
|
.byte "But do they have a free",13
|
|
.byte "breakfast buffet?",0
|
|
|
|
; + look sign
|
|
outside_inn_sign_look_message:
|
|
.byte "If you can't read that",13
|
|
.byte "sign, you need to quit",13
|
|
.byte "playing this game.",0
|
|
|
|
; + look window
|
|
outside_inn_window_look_message:
|
|
.byte "Check it out! There's an",13
|
|
.byte "INN in there.",0
|
|
|
|
; + look note
|
|
; + read note (before feed in lake)
|
|
outside_inn_note_look_message:
|
|
.byte "It says, ",34,"Gone Fishin",34," just",13
|
|
.byte "like that grog coozie your",13
|
|
.byte "cousin got you.",0
|
|
|
|
; + get/look/read note (after feed in lake)
|
|
outside_inn_note_look_gone_message:
|
|
.byte "The note is gone.",0
|
|
|
|
; + open
|
|
; + open door (after old man)
|
|
outside_inn_door_open_message:
|
|
.byte "You open the door and step",13
|
|
.byte "inside the inn.",0
|
|
|
|
; + open {none}/door (before old man)
|
|
outside_inn_door_open_locked_message:
|
|
.byte "It's locked fast!",0
|
|
|
|
; + knock {none}/door (closed)
|
|
outside_inn_door_knock_locked_message:
|
|
.byte "No answer.",0
|
|
|
|
; + knock (open)
|
|
outside_inn_door_knock_message:
|
|
.byte "Just open it, man!",0
|
|
|
|
; + get note
|
|
outside_inn_note_get_message:
|
|
.byte "What is it with you and",13
|
|
.byte "notes?! No!! ",0
|
|
|
|
; +3 POINTS: leave inn with pot on head
|
|
|
|
peasant3_dialog_end:
|
|
|
|
.assert (>peasant3_dialog_end - >peasant3_dialog_start) < $1E , error, "peasant3 dialog too big"
|