dos33fsprogs/graphics/gr/boxes/rr.s

245 lines
3.7 KiB
ArmAsm

; Never going to...
; by Vince `deater` Weaver <vince@deater.net> / dSr
; For LoveByte 2021
; 256 bytes -- at first
; LoveByte Rule is 252 bytes (there's a 4-byte DOS33 header)
; zero page
H2 = $2C
COLOR = $30
X0 = $F0
XX = $F1
FRAME = $F2
Y1 = $F3
; soft-switches
FULLGR = $C052
; ROM routines
PLOT = $F800 ;; PLOT AT Y,A
PLOT1 = $F80E ;; PLOT at (GBASL),Y (need MASK to be $0f or $f0)
HLINE = $F819 ;; HLINE Y,$2C at A
SETCOL = $F864 ;; COLOR=A
SETGR = $FB40 ;; init lores and clear screen
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
;1DEFFNP(X)=PEEK(2054+I*5+X)-32:
;GR:POKE49234,0:
;FORI=0TO29:COLOR=FNP(0):FORY=FNP(3)TOFNP(4)
;:HLINFNP(1),FNP(2)ATY:NEXTY,I:GETA
;================================
; Clear screen and setup graphics
;================================
rr:
jsr SETGR ; set lo-res 40x40 mode
draw_box_loop:
; get color/Y0
jsr load_byte
tax ; Y0 is in X
tya ; check for end
bmi end
jsr load_byte ; Y1
sta Y1
jsr load_byte ; X0
sta X0
tya
lsr
lsr
sta COLOR
jsr load_byte ; X1
sta H2
tya
and #$C0
ora COLOR
lsr
lsr
lsr
lsr
jsr SETCOL
inner_loop:
;; HLINE Y,H2 at A
;; X left alone, carry set on exit
;; H2 left alone
;; Y and A trashed
ldy X0
txa
jsr HLINE
cpx Y1
inx
bcc inner_loop
bcs draw_box_loop
end:
play_music:
mf_smc:
lda music_frequency
sta speaker_frequency
sf_smc:
lda music_duration
sta speaker_duration
bmi all_done
inc mf_smc+1
inc sf_smc+1
; based on code from here
; http://eightbitsoundandfury.ld8.org/programming.html
; half note = 108?
; A,X,Y trashed
; duration also trashed
NOTE_C3 = 255
NOTE_CSHARP3 = 241
NOTE_D3 = 227
NOTE_DSHARP3 = 214
NOTE_E3 = 202
NOTE_F3 = 191
NOTE_FSHARP3 = 180
NOTE_G3 = 170
NOTE_GSHARP3 = 161
NOTE_A3 = 152
NOTE_ASHARP3 = 143
NOTE_B3 = 135
NOTE_C4 = 128
NOTE_CSHARP4 = 121
NOTE_D4 = 114
NOTE_DSHARP4 = 108
NOTE_E4 = 102
NOTE_F4 = 96
NOTE_FSHARP4 = 91
NOTE_G4 = 85
NOTE_GSHARP4 = 81
NOTE_A4 = 76
NOTE_ASHARP4 = 72
NOTE_B4 = 68
NOTE_C5 = 64
NOTE_CSHARP5 = 60
NOTE_D5 = 57
NOTE_DSHARP5 = 54
NOTE_E5 = 51
NOTE_F5 = 48
NOTE_FSHARP5 = 45
NOTE_G5 = 43
NOTE_GSHARP5 = 40
NOTE_A5 = 38
NOTE_ASHARP5 = 36
NOTE_B5 = 34
speaker_tone:
lda $C030 ; click speaker
speaker_loop:
dey ; y never set?
bne slabel1 ; duration roughly 256*?
dec speaker_duration ; (Duration)
beq done_tone
slabel1:
dex
bne speaker_loop
ldx speaker_frequency ; (Frequency)
jmp speaker_tone
done_tone:
beq play_music
all_done:
jmp all_done
music_duration:
.byte $40,$40, $40,$40, $7f,$7f,$7f
.byte $40,$40, $40,$40, $7f,$7f, $40,$40,$40
.byte $40,$40, $40,$40, $7F, $40, $7F, $40,$40, $7F
.byte $00
music_frequency:
.byte NOTE_A3,NOTE_B3,NOTE_D4,NOTE_B3,NOTE_FSHARP4,NOTE_FSHARP4,NOTE_E4
.byte NOTE_A3,NOTE_B3,NOTE_D4,NOTE_B3,NOTE_E4,NOTE_E4,NOTE_D4,NOTE_CSHARP4,NOTE_B3
.byte NOTE_A3,NOTE_B3,NOTE_D4,NOTE_B3,NOTE_D4,NOTE_E4,NOTE_CSHARP4,NOTE_A3,NOTE_A3,NOTE_E4,NOTE_D4
.byte $00
speaker_frequency:
.byte $00
speaker_duration:
.byte $ff
;=========================
; load byte routine
;=========================
load_byte:
inc load_byte_smc+1 ; assume we are always < 256 bytes
; so no need to wrap
load_byte_smc:
lda box_data-1
tay
and #$3f
rts
; 4 6 6 6 6
box_data:
.byte $00,$27,$C0,$67
.byte $0F,$27,$D1,$D6
.byte $0F,$19,$0C,$51
.byte $0F,$1E,$15,$57
.byte $13,$19,$0B,$D0
.byte $1E,$27,$0D,$D6
.byte $16,$1E,$15,$D7
.byte $08,$0E,$D1,$13
.byte $03,$0C,$D2,$95
.byte $00,$02,$11,$95
.byte $01,$09,$10,$92
.byte $13,$27,$54,$54
.byte $0D,$12,$53,$55
.byte $07,$09,$D5,$96
.byte $1A,$21,$0A,$11
.byte $19,$1E,$D1,$94
.byte $19,$23,$D7,$5A
.byte $1E,$24,$16,$1A
.byte $20,$23,$DA,$9D
.byte $1E,$25,$D7,$63
.byte $1E,$24,$17,$1A
.byte $19,$1E,$D7,$99
.byte $FF