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https://github.com/deater/dos33fsprogs.git
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119 lines
3.6 KiB
ArmAsm
119 lines
3.6 KiB
ArmAsm
climb_sprites_xsize:
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.byte 3, 3, 3, 3 ; right ; 0
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.byte 3, 3, 3, 3 ; left ; 4
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.byte 3, 3, 3, 3 ; up ; 8
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.byte 3, 3, 3, 3 ; down ; 12
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flame_sprites_xsize:
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.byte 2, 2, 2 ; right ; 16
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.byte 2, 2, 2 ; left ; 19
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.byte 2, 2, 2 ; up ; 22
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.byte 2, 2, 2 ; down ; 25
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fall_sprites_xsize:
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.byte 3, 3, 3, 3 ; 28
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splat_sprites_xsize:
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.byte 3,3 ; ; 32
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climb_sprites_ysize:
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.byte 30, 30, 30, 30 ; right
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.byte 30, 30, 30, 30 ; left
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.byte 30, 30, 30, 30 ; up
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.byte 30, 30, 30, 30 ; down
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flame_sprites_ysize:
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.byte 9, 9, 9 ; right
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.byte 9, 9, 9 ; left
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.byte 9, 9, 9 ; up
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.byte 9, 9, 9 ; down
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fall_sprites_ysize:
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.byte 21,21,21,21
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splat_sprites_ysize:
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.byte 21,21
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climb_sprites_data_l:
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.byte <climb_r0_sprite,<climb_r1_sprite,<climb_r2_sprite
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.byte <climb_r3_sprite
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.byte <climb_l0_sprite,<climb_l1_sprite,<climb_l2_sprite
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.byte <climb_l3_sprite
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.byte <climb_u0_sprite,<climb_u1_sprite,<climb_u2_sprite
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.byte <climb_u3_sprite
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.byte <climb_u3_sprite,<climb_u2_sprite,<climb_u1_sprite
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.byte <climb_u0_sprite
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flame_sprites_data_l:
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.byte <flame_r0_sprite,<flame_r1_sprite,<flame_r2_sprite
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.byte <flame_l0_sprite,<flame_l1_sprite,<flame_l2_sprite
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.byte <flame_u0_sprite,<flame_u1_sprite,<flame_u2_sprite
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.byte <flame_d0_sprite,<flame_d1_sprite,<flame_d2_sprite
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fall_sprites_data_l:
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.byte <climb_f0_sprite,<climb_f1_sprite,<climb_f2_sprite
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.byte <climb_f3_sprite
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splat_sprites_data_l:
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.byte <climb_s0_sprite,<climb_s1_sprite
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climb_sprites_data_h:
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.byte >climb_r0_sprite,>climb_r1_sprite,>climb_r2_sprite
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.byte >climb_r3_sprite
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.byte >climb_l0_sprite,>climb_l1_sprite,>climb_l2_sprite
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.byte >climb_l3_sprite
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.byte >climb_u0_sprite,>climb_u1_sprite,>climb_u2_sprite
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.byte >climb_u3_sprite
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.byte >climb_u3_sprite,>climb_u2_sprite,>climb_u1_sprite
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.byte >climb_u0_sprite
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flame_sprites_data_h:
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.byte >flame_r0_sprite,>flame_r1_sprite,>flame_r2_sprite
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.byte >flame_l0_sprite,>flame_l1_sprite,>flame_l2_sprite
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.byte >flame_u0_sprite,>flame_u1_sprite,>flame_u2_sprite
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.byte >flame_d0_sprite,>flame_d1_sprite,>flame_d2_sprite
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fall_sprites_data_h:
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.byte >climb_f0_sprite,>climb_f1_sprite,>climb_f2_sprite
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.byte >climb_f3_sprite
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splat_sprites_data_h:
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.byte >climb_s0_sprite,>climb_s1_sprite
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climb_mask_data_l:
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.byte <climb_r0_mask,<climb_r1_mask,<climb_r2_mask
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.byte <climb_r3_mask
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.byte <climb_l0_mask,<climb_l1_mask,<climb_l2_mask
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.byte <climb_l3_mask
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.byte <climb_u0_mask,<climb_u1_mask,<climb_u2_mask
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.byte <climb_u3_mask
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.byte <climb_u3_mask,<climb_u2_mask,<climb_u1_mask
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.byte <climb_u0_mask
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flame_mask_data_l:
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.byte <flame_r0_mask,<flame_r1_mask,<flame_r2_mask
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.byte <flame_l0_mask,<flame_l1_mask,<flame_l2_mask
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.byte <flame_u0_mask,<flame_u1_mask,<flame_u2_mask
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.byte <flame_d0_mask,<flame_d1_mask,<flame_d2_mask
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fall_mask_data_l:
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.byte >climb_f0_mask,>climb_f1_mask,>climb_f2_mask
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.byte >climb_f3_mask
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splat_mask_data_l:
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.byte >climb_s0_mask,>climb_s1_mask
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climb_mask_data_h:
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.byte >climb_r0_mask,>climb_r1_mask,>climb_r2_mask
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.byte >climb_r3_mask
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.byte >climb_l0_mask,>climb_l1_mask,>climb_l2_mask
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.byte >climb_l3_mask
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.byte >climb_u0_mask,>climb_u1_mask,>climb_u2_mask
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.byte >climb_u3_mask
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.byte >climb_u3_mask,>climb_u2_mask,>climb_u1_mask
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.byte >climb_u0_mask
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flame_mask_data_h:
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.byte >flame_r0_mask,>flame_r1_mask,>flame_r2_mask
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.byte >flame_l0_mask,>flame_r1_mask,>flame_l2_mask
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.byte >flame_u0_mask,>flame_u1_mask,>flame_u2_mask
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.byte >flame_d0_mask,>flame_d1_mask,>flame_d2_mask
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fall_mask_data_h:
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.byte <climb_f0_mask,<climb_f1_mask,<climb_f2_mask
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.byte <climb_f3_mask
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splat_mask_data_h:
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.byte <climb_s0_mask,<climb_s1_mask
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.include "sprites/climb_sprites.inc"
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.include "sprites/flame_sprites.inc"
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