mirror of
https://github.com/deater/dos33fsprogs.git
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109 lines
2.4 KiB
ArmAsm
109 lines
2.4 KiB
ArmAsm
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; spaceship and a cube
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NumObjects = 2
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;NumObjects: .byte 2 ; number of objects
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; .byte 35 ; number of points (unused)
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; .byte 41 ; number of lines (unused)
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;
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; The next five tables represent the data as it was entered into the shape
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; editor. There are two shapes. The first (space shuttle) starts at offset 0,
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; has 27 points, and 29 lines. The second (cube) starts immediately after the
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; first, has 8 points, and 12 lines.
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;
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; 3D mesh X coordinates (-60, -57, ...)
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ShapeXCoords:
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; spaceship
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.byte $c4,$c7,$c7,$c7,$c7,$d6,$d6,$d6 ; $00
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.byte $d6,$f1,$f1,$00,$00,$15,$15,$1e ; $08
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.byte $1e,$1e,$1e,$24,$24,$24,$24,$09 ; $10
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.byte $1b,$15,$1e ; $18
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; cube
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.byte $fb,$05,$05,$fb,$fb ; $1b
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.byte $05,$05,$fb ; $20
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; 3D mesh Y coordinates (0, 3, ...)
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ShapeYCoords:
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; spaceship
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.byte $00,$03,$03,$fd,$fd,$06,$09,$fa
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.byte $f7,$09,$f7,$0f,$f1,$24,$dc,$24
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.byte $dc,$09,$f7,$09,$f7,$06,$fa,$00
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.byte $00,$00,$00
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; cube
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.byte $fb,$fb,$05,$05,$fb
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.byte $fb,$05,$05
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; 3D mesh Z coordinates (0, 3, ...)
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ShapeZCoords:
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; spaceship
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.byte $00,$03,$fd,$03,$fd,$09,$fa,$09
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.byte $fa,$fa,$fa,$fa,$fa,$fa,$fa,$fa
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.byte $fa,$fa,$fa,$fa,$fa,$09,$09,$09
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.byte $09,$1b,$1b
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; cube
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.byte $fb,$fb,$fb,$fb,$05
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.byte $05,$05,$05
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; 3D mesh line definition: start points (0, 0, 0, ...)
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LineStartPoint: ; b00
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; spaceship (29 lines)
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.byte $00,$00,$00,$00,$01,$02,$03,$04
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.byte $06,$08,$09,$0a,$0b,$0c,$0d,$0e
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.byte $0f,$10,$11,$12,$13,$05,$07,$13
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.byte $14,$15,$17,$19,$1a
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; cube (12 lines)
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.byte $1b,$1c,$1d
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.byte $1e,$1f,$20,$21,$22,$1b,$1c,$1d
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.byte $1e
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; 3D mesh line definition: end points (1, 2, 3, ...)
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LineEndPoint: ; c00
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; spaceship (29 lines)
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.byte $01,$02,$03,$04,$05,$06,$07,$08
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.byte $09,$0a,$0b,$0c,$0d,$0e,$0f,$10
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.byte $11,$12,$13,$14,$14,$15,$16,$15
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.byte $16,$16,$19,$1a,$18
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; cube (12 lines)
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.byte $1c,$1d,$1e
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.byte $1b,$20,$21,$22,$1f,$1f,$20,$21
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.byte $22
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;
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; For shape N, the index of the first point.
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;
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; Shape #0 uses points $00-1A, shape #1 uses points $1B-22. (Data at offsets 2-
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; 15 is junk.)
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FirstPointIndex:
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.byte $00,$1b
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; For shape N, the index of the last point + 1.
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LastPointIndex:
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.byte $1b,$23
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;
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; For shape N, the index of the first line.
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;
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; Shape #0 uses lines $00-1C, shape #1 uses lines $1D-28. (Data at offsets 2-15
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; is junk.)
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FirstLineIndex:
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.byte $00,$1d
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; For shape N, the index of the last point + 1.
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LastLineIndex:
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.byte $1d,$29
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