mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-19 12:32:35 +00:00
215 lines
2.4 KiB
ArmAsm
215 lines
2.4 KiB
ArmAsm
; Handle laser
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; should handle multiple at once?
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; when pressed, find empty slot?
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; initially 10 wide, from gun to right or left
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; expand to 20 wide
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; stop when encounter door, enemy, or edge of screen
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; should bounds check carefully
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; should handle shooting while crouching
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laser0_out: .byte $0
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laser0_start: .byte $0
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laser0_end: .byte $0
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laser0_y: .byte $0
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laser0_direction: .byte $0
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laser0_count: .byte $0
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;=========================
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; fire laser
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;=========================
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fire_laser:
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lda laser0_out
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bne done_fire_laser
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; activate laser slot
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inc laser0_out
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; reset count
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lda #0
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sta laser0_count
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; set y
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lda PHYSICIST_Y
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clc
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adc #4
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sta laser0_y
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; set direction
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lda DIRECTION
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sta laser0_direction
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beq laser_left
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bne laser_right
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; set x
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laser_left:
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ldx PHYSICIST_X
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dex
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stx laser0_end
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txa
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sec
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sbc #10
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sta laser0_start
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jmp done_fire_laser
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laser_right:
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lda PHYSICIST_X
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clc
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adc #5
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sta laser0_start
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clc
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adc #10
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sta laser0_end
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done_fire_laser:
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rts
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;====================
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; draw laser
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;====================
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draw_laser:
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lda laser0_out
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beq done_draw_laser
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lda #$10
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sta hlin_color_smc+1
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lda #$0f
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sta hlin_mask_smc+1
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ldy laser0_y
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sec
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lda laser0_end
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sbc laser0_start
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tax
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lda laser0_start
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jsr hlin
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done_draw_laser:
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rts
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;===================
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; move laser
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;===================
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move_laser:
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lda laser0_out
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beq done_move_laser
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; slow down laser
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lda laser0_count
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and #$3
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bne no_move_laser
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lda laser0_direction
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bne move_laser_right
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move_laser_left:
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lda laser0_count
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cmp #4
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bcc still_starting_left
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cmp #8
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bcc still_shooting_left
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continue_shooting_left:
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still_shooting_left:
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lda laser0_end
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sec
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sbc #10
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sta laser0_end
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still_starting_left:
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lda laser0_start
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sec
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sbc #10
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sta laser0_start
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laser_edge_detect_left:
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lda laser0_end
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bmi disable_laser
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lda laser0_start
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bpl no_move_laser
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lda #0
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sta laser0_start
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jmp no_move_laser
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move_laser_right:
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lda laser0_count
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cmp #4
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bcc still_starting_right
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cmp #8
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bcc still_shooting_right
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continue_shooting_right:
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lda laser0_start
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clc
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adc #10
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sta laser0_start
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still_shooting_right:
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lda laser0_end
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clc
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adc #10
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sta laser0_end
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still_starting_right:
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laser_edge_detect_right:
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; detect if totally off screen
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lda laser0_start
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cmp #40
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bcs disable_laser
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lda laser0_end
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cmp #40
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bcc no_move_laser
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lda #39
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sta laser0_end
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no_move_laser:
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inc laser0_count
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done_move_laser:
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rts
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disable_laser:
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lda #0
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sta laser0_out
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rts
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