dos33fsprogs/utils/hgr-utils
Vince Weaver 70ab2f4223 hgr-util: png2hgr: try to autodetect correct black and white better
this is a bit tricky, because we support forcing black/white colors by
using slightly different palette entries, so we don't want to completely
ignore the difference in case the image is trying to force one or another
of the black/white colors for alignment or xdraw reasons
2021-06-29 00:58:09 -04:00
..
dump_table.c re-arranged the entire directory structure 2021-01-05 15:29:31 -05:00
hgr.pal re-arranged the entire directory structure 2021-01-05 15:29:31 -05:00
hgr2png.c hgr2png: update generation of white and black colors 2021-02-07 01:04:03 -05:00
Makefile hgr2png: this is harder than it looks 2021-01-23 15:44:46 -05:00
pcx2hgr.c re-arranged the entire directory structure 2021-01-05 15:29:31 -05:00
png2dhgr.c re-arranged the entire directory structure 2021-01-05 15:29:31 -05:00
png2hgr.c hgr-util: png2hgr: try to autodetect correct black and white better 2021-06-29 00:58:09 -04:00
README utils: fix up so all compiles again 2021-01-05 16:13:43 -05:00
shape_table.c utils: shape-table: document the appleiibot option 2021-01-25 20:39:41 -05:00

These are some tools for manipulating HGR Apple 2 graphics.


pcx2hgr:	converts a 140x160 (or 140x192) PCX image file
                into an Apple II HGR graphics file that can 
		be loaded with "BLOAD IMAGE,A$2000"

		To get it to work, create an image with the GIMP.
		Scale to 140x160.  Save as indexed with the 
		included "hgr.pal" palette.

                It also works with 280x160 but in that case it ignores
		colors and only generates black and white output.


pcx2dhgr:	converts to Double Hires
	

shape_table:  create an Apple shape table for use with
              DRAW and XDRAW commands
	      
	      can generate BASIC code to load it (via DATA) or
	      else a binary version that can be BLOADed
	      
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