mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-02-11 16:31:16 +00:00
257 lines
4.2 KiB
ArmAsm
257 lines
4.2 KiB
ArmAsm
; desire wires -- Apple II Hires
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; by Vince `deater` Weaver / dSr
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; Lovebyte 2024
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; 247 bytes -- initial version
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; 242 bytes -- optimize page flip
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; 252 bytes -- add alternating logo/field
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; -- inlining draw_box saves no bytes
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; D0+ used by HGR routines
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HGR_X = $E0
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HGR_Y = $E2
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HGR_COLOR = $E4
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HGR_PAGE = $E6
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GBASL = $26
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GBASH = $27
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TEMPY = $F0
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TEMPX = $F1
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HGR_END2 = $FC
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HGR_END = $FD
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COUNT = $FE
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FRAME = $FF
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; soft-switches
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PAGE1 = $C054
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PAGE2 = $C055
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; ROM routines
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HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
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HGR = $F3E2 ; set hires page1 and clear $2000-$3FFF
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HPOSN = $F411
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WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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hposn_low = $8000
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hposn_high = $8100
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wires:
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jsr HGR
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sty FRAME
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;==========================
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; make HGR lookup table
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; Y=0 from HGR
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table_loop:
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tya ; XPOS=(Y,X) YPOS=A
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jsr HPOSN
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ldy HGR_Y ; HPOSN saves this
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lda GBASL
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sta hposn_low,Y
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lda GBASH
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sec
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sbc #$20 ; adjust to take off HGR_PAGE
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sta hposn_high,Y
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iny
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bne table_loop ; seems harmless to run 192..255?
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jsr HGR2 ; clear screen PAGE2 A and Y 0 after
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reset_x:
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; reset X
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ldx #$0
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switch_pages:
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;==========================
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; flip pages
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lda HGR_PAGE ; flip draw page
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eor #$60
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sta HGR_PAGE
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asl
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asl
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asl
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rol
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tay
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lda PAGE1,Y
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outer_loop:
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;=====================================
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; pulse loop horizontal
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;=====================================
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; write out pattern to horizontal line
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; due to memory layout by going $4000-$43FF only draw every 8th line
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lda #$00
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tay
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sta GBASL
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lda HGR_PAGE ; point GBASL to $4000
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sta GBASH
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clc
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adc #$4
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sta HGR_END
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adc #$1C
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sta HGR_END2
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horiz_loop:
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lda even_lookup,X
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sta (GBASL),Y
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iny
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lda odd_lookup,X
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sta (GBASL),Y
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iny
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bne noflo2
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inc GBASH
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noflo2:
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lda HGR_END
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cmp GBASH
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bne horiz_loop
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;========================================
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; vertical loop
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;========================================
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; A should already be $44 here
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; Y should be 0
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; X is position in pattern
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; to be honest I don't remember how this works
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vert_loop:
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txa
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clc
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adc #2 ; $44 + 2? = $46
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asl ; = $8E
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asl ; shift left? = $1C + carry
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adc HGR_PAGE ; what? = $5D
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sbc GBASH ; huh - $44 = $19
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cmp #8 ; WHAT IS GOING ON HERE?
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lda #$81
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bcs noeor
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ora #$02
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noeor:
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sta (GBASL),Y ; store it out
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inc GBASL ; skip two columns
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inc GBASL
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bne noflo
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inc GBASH
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noflo:
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lda HGR_END2
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cmp GBASH
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bne vert_loop
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stx TEMPX
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inc FRAME
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lda FRAME
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and #$10
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beq no_boxes
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;====================
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; draw box masks
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ldx #11
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draw_loop:
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jsr draw_box
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dex
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bpl draw_loop
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;=====================
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; done drawing boxes
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no_boxes:
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ldx TEMPX
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inx ; wrap at 7
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cpx #7
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beq reset_x
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bne switch_pages ; bra
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even_lookup:
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.byte $D7,$DD,$F5, $D5,$D5,$D5,$D5
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odd_lookup:
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.byte $AA,$AA,$AA, $AB,$AE,$BA,$EA
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box_x1:
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.byte 0, 0, 3, 5, 11, 13, 13, 18, 16, 26, 31, 37
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box_y1:
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.byte 169, 0, 0,105, 0, 24, 88,105,137, 88,105, 88
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box_x2:
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.byte 40, 3, 11, 11, 40, 40, 16, 26, 24, 29, 37, 40
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box_y2:
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.byte 192,169, 88,152, 24, 88,169,120,152,170,170,170
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;==========================
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; draw box
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;==========================
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; which to draw in X
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; X preserved?
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draw_box:
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lda box_y1,X ; 3
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draw_box_outer:
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sta TEMPY ; 2
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tay ; 1
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lda hposn_low,Y ; 3
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sta GBASL ; 2
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lda hposn_high,Y ; 3
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clc
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adc HGR_PAGE ; 2
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sta GBASH ; 2
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ldy box_x1,X ; 3
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draw_box_inner:
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; tya ; 1
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; lsr ; 1
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; lda box_color_odd,X ; 3
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; bcc draw_color_odd ; 2 ; we might have these flipped
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;draw_color_even:
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; lda box_color_even,X ; 3
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;draw_color_odd:
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lda #$80 ; always color black1 here
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sta (GBASL),Y ; 2
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iny ; 1
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tya ; 1
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cmp box_x2,X ; 3
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bne draw_box_inner ; 2
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inc TEMPY ; 2
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lda TEMPY ; 2
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cmp box_y2,X ; 3
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bne draw_box_outer ; 2
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rts ; 1
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