dos33fsprogs/graphics/hgr/shape_table/line32.s

91 lines
1.5 KiB
ArmAsm

; 32B weird line pattern
; zero page locations
HGR_SHAPE = $1A
HGR_SHAPE2 = $1B
HGR_BITS = $1C
GBASL = $26
GBASH = $27
A5H = $45
XREG = $46
YREG = $47
; C0-CF should be clear
; D0-DF?? D0-D5 = HGR scratch?
HGR_DX = $D0 ; HGLIN
HGR_DX2 = $D1 ; HGLIN
HGR_DY = $D2 ; HGLIN
HGR_QUADRANT = $D3
HGR_E = $D4
HGR_E2 = $D5
HGR_X = $E0
HGR_X2 = $E1
HGR_Y = $E2
HGR_COLOR = $E4
HGR_HORIZ = $E5
HGR_SCALE = $E7
HGR_SHAPE_TABLE = $E8
HGR_SHAPE_TABLE2= $E9
HGR_COLLISIONS = $EA
HGR_ROTATION = $F9
FRAME = $FC
XPOS = $FD
YPOS = $FF
; ROM calls
HGR2 = $F3D8
HGR = $F3E2
HPOSN = $F411
XDRAW0 = $F65D
XDRAW1 = $F661
RESTORE = $FF3F
tiny_xdraw:
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
lda #10
sta HGR_SCALE
; A and Y are 0 here.
; X is left behind by the boot process?
ldy #0
ldx #100
lda #100
jsr HPOSN ; set screen position to X= (y,x) Y=(a)
; saves X,Y,A to zero page
; after Y= orig X/7
; A and X are ??
tiny_loop:
; values for shape table
; Y X
; 00 E7 = neat
; 00 EB = OK
; 00 EF = good
; F0 01 = cool, let's go with it
ldx #<shape_table ; point to bottom byte of shape address
ldy #>shape_table ; point to top byte of shape address
; ROT in A
; this will be 0 2nd time through loop, arbitrary otherwise
lda #1 ; ROT=0
jsr XDRAW0 ; XDRAW 1 AT X,Y
; Both A and X are 0 at exit
; Z flag set on exit
; Y varies
beq tiny_loop ; bra
shape_table:
; .byte $01,$00,
.byte $04,$00,$25,$35,$00