dos33fsprogs/games/mist_hgr
2021-09-23 01:20:30 -04:00
..
audio mist_hgr: add cyan theme 2021-09-21 20:41:14 -04:00
graphics_mist mist_hgr: some more locations on the dock 2021-08-07 15:51:47 -04:00
graphics_title mist_hgr: calling the proof-of-concept good for now 2021-07-14 20:59:48 -04:00
graphics_title_hgr
audio.s
clock_bridge_puzzle.s mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
common_defines.inc
common_sprites.inc mist_hgr: initial sprite pointer support 2021-07-12 12:34:57 -04:00
decompress_fast_v2.s
draw_pointer.s mist_hgr: to the point you could in theory walk around 2021-07-13 13:42:47 -04:00
end_level.s mist_hgr: more work on title sequence 2021-07-13 02:24:21 -04:00
generate_common.c mist_hgr: massive rework to make more room on QLOAD for VGI routines 2021-07-13 13:09:44 -04:00
gr_fast_clear.s
gr_offsets.s
handle_pages.s mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
hardware.inc
hgr_14x14_sprite.s mist_hgr: initial sprite pointer support 2021-07-12 12:34:57 -04:00
init_state.s mist_hgr: pointer working a bit better 2021-07-12 15:23:53 -04:00
interrupt_handler.s
joystick.s
keyboard.s mist_hgr: to the point you could in theory walk around 2021-07-13 13:42:47 -04:00
lc_detect.s
leveldata_mist.inc mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
leveldata_title.inc mist_hgr: some more intro animated 2021-07-14 11:55:12 -04:00
link_book_mist_dock.s mist_hgr: make work on IIc as well 2021-09-23 01:19:55 -04:00
linking_noise.s
loadstore.s mist_hgr: massive rework to make more room on QLOAD for VGI routines 2021-07-13 13:09:44 -04:00
log_table.s
Makefile mist_hgr: fix broken Makefile 2021-09-21 23:14:01 -04:00
marker_switch.s mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
mist_island.s mist_hgr: some more graphics stuff 2021-07-14 02:06:09 -04:00
mist_puzzles.s mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
mist_title.s mist_hgr: make work on IIc as well 2021-09-23 01:19:55 -04:00
pt3_lib_core.s
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_setup.s mist_hgr: make work on IIc as well 2021-09-23 01:19:55 -04:00
qboot_sector.s mist_hgr: massive rework to make more room on QLOAD for VGI routines 2021-07-13 13:09:44 -04:00
qboot_stage2.s mist_hgr: massive rework to make more room on QLOAD for VGI routines 2021-07-13 13:09:44 -04:00
qboot.inc mist_hgr: massive rework to make more room on QLOAD for VGI routines 2021-07-13 13:09:44 -04:00
qkumba_popwr.s
qload.s mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
README.MEMMAP mist_hgr: to the point you could in theory walk around 2021-07-13 13:42:47 -04:00
save1.s mist_hgr: add memmap document before we change it 2021-07-13 12:18:37 -04:00
save2.s mist_hgr: add memmap document before we change it 2021-07-13 12:18:37 -04:00
save3.s mist_hgr: add memmap document before we change it 2021-07-13 12:18:37 -04:00
save4.s mist_hgr: add memmap document before we change it 2021-07-13 12:18:37 -04:00
save5.s mist_hgr: add memmap document before we change it 2021-07-13 12:18:37 -04:00
simple_sounds.s mist_hgr: hooray, can go through book to a featureless void 2021-07-13 15:22:29 -04:00
ssi263_detect.s mist_hgr: initial speech support 2021-09-21 22:12:12 -04:00
ssi263_simple_speech.s mist_hgr: make work on IIc as well 2021-09-23 01:19:55 -04:00
ssi263.inc mist_hgr: initial speech support 2021-09-21 22:12:12 -04:00
text_print.s
text_title.s mist_hgr: bump version number 2021-09-23 01:20:30 -04:00
title_speech.s mist_hgr: initial speech support 2021-09-21 22:12:12 -04:00
TODO mist_hgr: more of opening 2021-07-14 17:00:31 -04:00
vgi_circles.s
vgi_clearscreen.s
vgi_common.s
vgi_lines.s
vgi_rectangle.s
vgi_triangles.s
wait_a_bit.s mist_hgr: sync up the cyan logo 2021-09-21 21:22:40 -04:00
zp.inc mist_hgr: initial speech support 2021-09-21 22:12:12 -04:00

$00	- zero page
$01	- stack
$02	- disk lookup table
$03	- disk lookup ($300-$369)
$04-$07 - text page1
$08-$0B - (danger, text page2) initial boot sector $8
	- current background data, temp savegame workplace ($8/$9/$A)
$0C-$0D - QBOOT stage2 (disk routines)
$0E-$1F - QLOAD, common routines
$20-$3f	- HIRES page1
$40-$??	- gameplay/data/code all loaded here
$BE	- hires lookup
$BF	- hires lookup
$C0-$CF - I/O
$D0-$FF	- ROM	(bankswitch with language card, sound effect here too)