dos33fsprogs/megademo/c64_opener.s
2018-10-28 11:50:10 -04:00

436 lines
8.8 KiB
ArmAsm

; C64 Opener
; all good demos start with the C64 boot screen, right?
; Apple II has a lot of trouble making clear text with bluish background
; it looks a lot cleaner in black+white
; Zero page addresses
c64_opener:
;===================
; init vars
;===================
lda #0
sta FRAME
sta FRAMEH
;===================
; setup graphics
;===================
; We assume that the c64 image was put in $2000 by the loader
;===================
; setup text
;===================
lda #8
sta DRAW_PAGE
lda #$A0 ; regular spaces
jsr clear_gr
lda #<apple2_text
sta OUTL
lda #>apple2_text
sta OUTH
jsr move_and_print
jsr move_and_print
jsr move_and_print
;==============================
; setup graphics for vapor lock
;==============================
jsr vapor_lock ; 6
bit PAGE0 ; first graphics page ; 4
bit FULLGR ; full screen graphics ; 4
bit HIRES ; hires mode !!! ; 4
bit SET_GR ; graphics mode ; 4
; vapor lock returns with us at beginning of hsync in line
; 114 (7410 cycles), so with 5070 + 4550 lines to go (9620)
; - 16 = 9604, -3 for jmp = 9601
; 5070+4550 = 9620
; -16
; -3
; +1 to get things aligned?
; -9298
; =======
; 304
jsr gr_copy_to_current ; 6+ 9292
; Try X=29 Y=2 cycles=303
; Try X=59 Y=1 cycles=302 R2
nop
ldy #1 ; 2
loopcoA:ldx #59 ; 2
loopcoB:dex ; 2
bne loopcoB ; 2nt/3
dey ; 2
bne loopcoA ; 2nt/3
beq c64_split
;.align $100
;================================================
; c64_split
;================================================
; We want to:
; Wait 3s, just flashing cursor@1Hz
; Then slowly open to text page0
c64_split:
c64_mixed:
jmp c64_kill_time ; 3
; Put smc here to jmp to kill_time until we hit state2?
; EA nop ; kill 6 cycles (room for rts) ; 2
; A2 08 ldx #8 ; width of opening in table ; 2
ldy #24 ; height? ; 2
c64_mixed_loop:
c64_smc2:
lda c64_multiples+17,x ; lookup split size ; 4 \
sta c64_smc+1 ; modify code ; 4 |
c64_smc: ; |-- 65
jsr tsplit_4 ; 6+46 |
dey ; 2 |
bne c64_mixed_loop ; 3 /
; -1
nop ; 2
ldy #24 ; 2
dex ; 2
bne c64_smc ; 3
; -1
; need to kill
; -6 from offset
; +1 fall through
; -9 from check
; +1 from other fallthrough
;================
; -13
c64_done_screen:
;======================================================
; We have 4550 cycles in the vblank, use them wisely
;======================================================
; do_nothing should be 4550
; -13 from screen drawing
; -10 keyboard handling
; -27 frameh adjustment
; -44 state2 handling
; -24 done_blinding
; -7 check if past time
; -46 cursor blink
; -1038 play music
;==================================
; = 3341
; run the 2Hz counter, overflow at 30 60Hz frames
clc ; 2
lda FRAME ; 3
adc #1 ; 2
sta FRAME ; 3
cmp #30 ; 2
bne not_thirty ; 3
;===========
; 15
thirty:
; -1
lda #0 ; 2
sta FRAME ; 3
inc FRAMEH ; 5
jmp done_thirty ; 3
;===========
; 12
not_thirty:
lda $0 ; nop ; 3
lda $0 ; nop ; 3
lda $0 ; nop ; 3
lda $0 ; nop ; 3
;===========
; 12
done_thirty:
c64_window_adjust:
;===========================
; If > 3.5s then patch SMC and move window
;===========================
; < 7 = 8+36 = 44
; > 7, not tick = 8+36=44
lda FRAMEH ; 3
cmp #7 ; 2
bcc c64_not_state2 ; 3
;============
; 8
; Update the code to not kill_time but do the split ; -1
lda #$EA ; 2
sta c64_mixed ; 4
lda #$A2 ; 2
sta c64_mixed+1 ; 4
lda #$08 ; 2
sta c64_mixed+2 ; 4
lda FRAME ; 3
and #$03 ; 2
bne blj ; 3
;===========
; 25
; -1
c64_smc3:
dec c64_smc2+1 ; 6
jmp blj_done ; 3
;============
; 8
blj:
nop
lda $0
lda $0
blj_done:
jmp c64_done_states ; 3
;===================
; 36
c64_not_state2:
inc $0 ; 5
dec $0 ; 5
inc $0 ; 5
dec $0 ; 5
inc $0 ; 5
dec $0 ; 5
lda $0 ; 3
lda $0 ; 3
c64_done_states:
;=======================
; see if done blinding
;=======================
;
lda FRAMEH ; 3
cmp #9 ; 2
bne c64_wait_blinding ; 3
;===========
; 8
; -1
lda #$ea ; 2
sta c64_smc3 ; 4
sta c64_smc3+1 ; 4
sta c64_smc3+2 ; 4
jmp c64_done_blinding ; 3
;===========
; 16
c64_wait_blinding:
lda $0
lda $0
lda $0
lda $0
nop
nop
c64_done_blinding:
;=======================
; see if done
;=======================
lda FRAMEH ; 3
cmp #22 ; 2
beq done_c64 ; 3
; -1
;============
; 7
c64_blink_cursor:
; handle the cursor
; FIXME: not aligned well. Do we care?
lda FRAMEH ; 3
and #$1 ; 2
beq cursor_off ; 3
;============
; 8
cursor_on:
; -1
; it's lSB first
; blue is 6
; 1 1111110
lda #$fE ; blue ; 2
sta $3300 ; 52 ; 4
sta $3B00 ; 54 ; 4
sta $2380 ; 56 ; 4
sta $2B80 ; 58 ; 4
; purple is 2
; 0 1111110
lda #$7E ; purple ; 2
sta $3700 ; 53 ; 4
sta $3F00 ; 55 ; 4
sta $2780 ; 57 ; 4
sta $2F80 ; 59 ; 4
jmp cursor_done ; 3
;============
; 38
cursor_off:
; blue is 6
; 1 1010101
lda #$d5 ; blue ; 2
sta $3300 ; 52 ; 4
sta $3B00 ; 54 ; 4
sta $2380 ; 56 ; 4
sta $2B80 ; 58 ; 4
; purple is 2
; 0 1010101
lda #$55 ; purple ; 2
sta $3700 ; 53 ; 4
sta $3F00 ; 55 ; 4
sta $2780 ; 57 ; 4
sta $2F80 ; 59 ; 4
nop ; 2
;============
; 38
cursor_done:
jsr play_music ; 6+1032
; Try X=110 Y=6 cycles=3337 R4
nop
nop
ldy #6 ; 2
loopcoE:ldx #110 ; 2
loopcoF:dex ; 2
bne loopcoF ; 2nt/3
dey ; 2
bne loopcoE ; 2nt/3
lda KEYPRESS ; 4
bpl no_c64_keypress ; 3
jmp done_c64
no_c64_keypress:
jmp c64_split ; 3
done_c64:
bit KEYRESET
rts ; 6
;===================
; c64 graphic, load at $2000-$4000 to start with
;===================
;c64:
;.incbin "c64.img"
;c64_end:
;=========================================================
; DdBbbNnNnNnNnNnNnNnNnNnNn NnNnNnNnNnNnNnNnNnNnNnNnNnNnNnNnNnNnNnNn Nothing
; DdBbbNnNnNnNnNnNnNnNnNnNn NnNnNnNnNnNnNnNnTtttGgggNnNnNnNnNnNnNnNn 16= 4W
; DdBbbNnNnNnNnNnNnNnNnNnLl lNnNnNnNnNnNnNnTtttNnGgggNnNnNnNnNnNnLll 15= 6W
; DdBbbNnNnNnNnNnNnNnNnNnNn NnNnNnNnNnNnNnTtttNnNnGgggNnNnNnNnNnNnNn 14= 8W
; DdBbbNnNnNnNnNnNnNnNnNnLl lNnNnNnNnNnNnTtttNnNnNnGgggNnNnNnNnNnLll 13=10W
; DdBbbNnNnNnNnNnNnNnNnNnNn NnNnNnNnNnNnTtttNnNnNnNnGgggNnNnNnNnNnNn 12=12W
; DdBbbNnNnNnNnNnNnNnNnNnLl lNnNnNnNnNnTtttNnNnNnNnNnGgggNnNnNnNnLll 11=14W
; DdBbbNnNnNnNnNnNnNnNnNnNn NnNnNnNnNnTtttNnNnNnNnNnNnGgggNnNnNnNnNn 10=16W
; DdBbbNnNnNnNnNnNnNnNnNnLl lNnNnNnNnTtttNnNnNnNnNnNnNnGgggNnNnNnLll 9=18W
; DdBbbNnNnNnNnNnNnNnNnNnNn NnNnNnNnTtttNnNnNnNnNnNnNnNnGgggNnNnNnNn 8=20W
; DdBbbNnNnNnNnNnNnNnNnNnLl lNnNnNnTtttNnNnNnNnNnNnNnNnNnGgggNnNnLll 7=22W
; DdBbbNnNnNnNnNnNnNnNnNnNn NnNnNnTtttNnNnNnNnNnNnNnNnNnNnGgggNnNnNn 6=24W
; DdBbbNnNnNnNnNnNnNnNnNnLl lNnNnTtttNnNnNnNnNnNnNnNnNnNnNnGgggNnLll 5=26W
; DdBbbNnNnNnNnNnNnNnNnNnNn NnNnTtttNnNnNnNnNnNnNnNnNnNnNnNnGgggNnNn 4=28W
; DdBbbNnNnNnNnNnNnNnNnNnLl lNnTtttNnNnNnNnNnNnNnNnNnNnNnNnNnGgggLll 3=30W
; DdBbbNnNnNnNnNnNnNnNnNnNn NnTtttNnNnNnNnNnNnNnNnNnNnNnNnNnNnGgggNn 2=32W
; nLllDdBbbNnNnNnNnNnNnLllN nTtttNnNnNnNnNnNnNnNnNnNnNnNnNnNnNnGgggN NOPE
; DdBbbNnNnNnNnNnNnNnNnNnNn TtttNnNnNnNnNnNnNnNnNnNnNnNnNnNnNnNnGggg 0=36W
;===========================================
; c64_kill_time
;===========================================
; do nothing but blink cursor
; 192 * 65 = 12480 cycles
; - 3 jsr in
; -3 jmp back
; +13 to match split
; ========
; 12487
c64_kill_time:
; Try X=165 Y=15 cycles=12466 R8
; Try X=33 Y=73 cycles=12484 R3
lda $0
ldy #73 ; 2
loopc6a:ldx #33 ; 2
loopc6b:dex ; 2
bne loopc6b ; 2nt/3
dey ; 2
bne loopc6a ; 2nt/3
jmp c64_done_screen ; 3
;.align $100
apple2_text:
.byte 16,0
.asciiz "APPLE ]["
.byte 4,20
.asciiz "NONE OF THIS SHOULD BE POSSIBLE,"
.byte 5,21
.asciiz "RACING THE BEAM TO THE EXTREME"
; NOTE: Needs to start at least 15 bytes into the page
c64_multiples:
.byte 184,184
.byte 184,184,184,184,184,184,184,184
.byte 161,138,115, 92, 69 ,46,23, 0
.byte 0,0,0,0,0,0,0,0
; end is c64_multiples+24