dos33fsprogs/mist/TODO

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For release 1.0
+ LOADER
-- save game
-- sound loader (into language card?)
-- joystick support
-- ^T to toggle sound
+ SHIP -- split off of STONEY
+ MIST
-- white page appears
-- view back from clock puzzle
-- open door to clock puzzle
+ CABIN
-- safe puzzle
-- boiler
-- up/down in tree
+ OCTAGON
-- marker switches update map
-- code book
-- red book seen when in fireplace
-- books destroyed at end
-- pages removed at end
-- green book no talking at end?
+ SELENA
-- sounds/door puzzle
-- have sub background change
+ STONEY
-- hook up compass rose
-- hook up pump
-- hook up telescope
-- hook up key/trunk puzzle
+ CHANNEL
-- hook up water valves at least
-- show water in pipe (because no sound clue for water running?)
-- from path can still see down elev1 even if up
+ NIBEL
-- turn on sprite crop in the viewer part
+ DNI
-- add good ending
linking book to MYST
+ DENTIST
-- marker switch
-- can go both directions when leaving
Done:
+ MECHE
+ MIST_TITLE
+ VIEWER
+ ARBOR
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TODO Maybe future:
MIST:
+ some sort of switch animation on circuit breakers?
+ look at catherine's letter from other side of path
+ Make clock puzzle more similar to actual game
OCTAGON:
+ in tower could have extra window open/closed far backgrounds
+ turning when looking at hint loses the text mode
+ line drawing on map isn't optimal
+ should hints be black on white text?
General:
+ Insert floppy #100 joke?
+ double link noise (once when leave, once when get there?)
MECHE age:
+ can poke around more stuff in their rooms
+ reduce size by using flipped-background attribute(?)
SELENA age:
+ optional mockingboard sound for keyboard?
+ sound
5 sound effects (not digital samples)
maybe not bother with aiming antennas, but sum button plays
if switch been pushed
filler sounds for others?
+ That whole rediculous underground sub sequence
+ light switch in tunnel
+ antenna compartment should open/close when you click on it
+ better colors
Channelwood:
+ Implement water valves
+ Windmill animation
+ Switch flip animation
+ Open faucet animation
+ Animation for bridge rising
+ Animation for pipe extending
+ Animation for book elevator
+ Animation for level1 elevator
+ Animation for level2 elevator
+ Background soud effects
Stoneship age:
+ Implement floating chest puzzle
+ Implement compass rose light puzzle
+ Implement raising/lowering water
+ Implement telescope
+ Hook up tunnels into compass room properly
Ending:
+ Atrus at end -- hires?
VIEWER
+ Add alternate top-of-steps backgrouns if ship is up