dos33fsprogs/monkey/leveldata_monkey.inc
2020-09-19 12:07:45 -04:00

185 lines
4.0 KiB
PHP

;===============================================
; level data for Monkey
;===============================================
locations:
.word location0,location1,location2,location3
.word location4,location5
; MONKEY_LOOKOUT -- lookout tower
location0:
.word lookout_lzsa ; background
.byte 18,40 ; walking range X
.byte 16,48 ; walking range Y
.byte 3 ; num areas
.byte 12,15 ; x
.byte 18,28 ; y
.word lookout_string ; name
.word lookout_action-1 ; action
.byte 32,40 ; x
.byte 0,20 ; y
.word path_string ; name
.word path_action-1 ; action
.byte 28,36 ; x
.byte 32,40 ; y
.word stairs_string ; name
.word stairs_action-1 ; action
; MONKEY_POSTER -- house with poster
location1:
.word poster_lzsa ; background
.byte 18,40 ; walking range X
.byte 16,48 ; walking range Y
.byte 2 ; num areas
.byte 0,5 ; x
.byte 0,40 ; y
.word cliffside_string ; name
.word cliffside_action-1 ; action
.byte 26,30 ; x
.byte 22,32 ; y
.word poster_string ; name
.word poster_action-1 ; action
; MONKEY_DOCK -- dock
location2:
.word dock_lzsa ; background
.byte 18,40 ; walking range X
.byte 16,48 ; walking range Y
.byte 1 ; num areas
.byte 12,16 ; x
.byte 0,4 ; y
.word moon_string ; name
.word moon_action-1 ; action
; MONKEY_BAR -- scumm bar
location3:
.word bar_lzsa ; background
.byte 18,40 ; walking range X
.byte 16,48 ; walking range Y
.byte 1 ; num areas
.byte 9,14 ; x
.byte 20,32 ; y
.word door_string ; name
.word door_action-1 ; action
; MONKEY_TOWN -- downtown
location4:
.word town_lzsa ; background
.byte 18,40 ; walking range X
.byte 16,48 ; walking range Y
.byte 8 ; num areas
.byte 33,38 ; x
.byte 14,26 ; y
.word archway_string ; name
.word archway_action-1 ; action
.byte 29,30 ; x
.byte 20,28 ; y
.word door_string ; name
.word town_door_action-1 ; action
.byte 19,23 ; x
.byte 20,30 ; y
.word citizen_string ; name
.word citizen_action-1 ; action
.byte 10,11 ; x
.byte 16,22 ; y
.word door_string ; name
.word town_door_action-1 ; action
.byte 7,8 ; x
.byte 16,22 ; y
.word door_string ; name
.word town_door_action-1 ; action
.byte 4,5 ; x
.byte 16,20 ; y
.word door_string ; name
.word town_door_action-1 ; action
.byte 0,3 ; x
.byte 14,20 ; y
.word archway_string ; name
.word archway_action-1 ; action
.byte 0,3 ; x
.byte 5,10 ; y
.word clock_string ; name
.word clock_action-1 ; action
; MONKEY_MAP -- melee map
location5:
.word map_lzsa ; background
.byte 18,40 ; walking range X
.byte 16,48 ; walking range Y
.byte 7 ; num areas
.byte 32,33 ; x
.byte 20,22 ; y
.word house_string ; name
.word map_action-1 ; action
.byte 24,27 ; x
.byte 26,30 ; y
.word lights_string ; name
.word map_action-1 ; action
.byte 18,19 ; x
.byte 16,18 ; y
.word clearing_string ; name
.word map_action-1 ; action
.byte 28,29 ; x
.byte 2,3 ; y
.word island_string ; name
.word map_action-1 ; action
.byte 26,27 ; x
.byte 2,5 ; y
.word shore_string ; name
.word map_action-1 ; action
.byte 12,13 ; x
.byte 22,23 ; y
.word lookout_point_string ; name
.word map_action-1 ; action
.byte 10,13 ; x
.byte 24,28 ; y
.word village_string ; name
.word map_action-1 ; action
string_data:
house_string: .byte 18,20,"HOUSE",0
lights_string: .byte 17,20,"LIGHTS",0
clearing_string:.byte 16,20,"CLEARING",0
island_string: .byte 17,20,"ISLAND",0
shore_string: .byte 18,20,"SHORE",0
lookout_point_string: .byte 13,20,"LOOKOUT POINT",0
village_string: .byte 16,20,"VILLAGE",0
lookout_string: .byte 20,20,"LOOKOUT",0
path_string: .byte 20,20,"PATH",0
stairs_string: .byte 20,20,"STAIRS",0
cliffside_string: .byte 20,20,"CLIFFSIDE",0
poster_string: .byte 20,20,"POSTER",0
moon_string: .byte 20,20,"MOON",0
door_string: .byte 20,20,"DOOR",0
archway_string: .byte 20,20,"ARCHWAY",0
clock_string: .byte 20,20,"CLOCK",0
citizen_string: .byte 20,20,"CITIZEN OF MELEE",0