mirror of
https://github.com/bobbimanners/emailler.git
synced 2025-01-04 10:29:24 +00:00
942 lines
16 KiB
ArmAsm
942 lines
16 KiB
ArmAsm
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.include "../inc/common.i"
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.ifndef KPR_API_VERSION_NUMBER
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.define EQU =
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.include "../inc/kipper_constants.i"
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.endif
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print_a = $ffd2
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.export musicdata
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.export musicdata_size
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.export sprite_font
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.export html
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.export scroll_template_1
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.export scroll_template_2
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.import __DATA6K_LOAD__
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.import __DATA6K_RUN__
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.import __DATA6K_SIZE__
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SCREEN_RAM = $0400
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COLOUR_RAM = $d800
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VIC_CTRL_A = $d011
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VIC_RASTER_REG = $d012
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VIC_CTRL_B = $d016
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VIC_MEMORY_CTRL=$d018
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VIC_IRQ_FLAG = $d019
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copy_src = $24
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IRQ_VECTOR=$fffe
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MUSIC_BASE=$1000 ;where we relocate our music routine to
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PLAYER_INIT=0
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PLAYER_PLAY=3
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BORDER_COLOR = $d020
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BACKGROUND_COLOR_0 = $d021
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SCROLL_DELAY=4
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CHARS_PER_LINE = 40
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SCROLL_LINE=12
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SCROLL_RAM = SCREEN_RAM+(SCROLL_LINE*CHARS_PER_LINE)
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TOP_BORDER_SCAN_LINES = 50
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BLACK = 0
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WHITE = 1
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RED = 2
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CYAN = 3
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PURPLE = 4
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GREEN = 5
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BLUE = 6
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YELLOW = 7
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ORANGE = 8
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BROWN = 9
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LIGHT_RED = 10
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DARK_GRAY = 11
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GRAY = 12
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LIGHT_GREEN = 13
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LIGHT_BLUE = 14
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LIGHT_GRAY = 15
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.macro start_irq
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pha
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txa
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pha
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tya
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pha
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.endmacro
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.macro end_irq
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pla
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tay
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pla
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tax
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pla
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.endmacro
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.macro wait_next_raster
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lda VIC_RASTER_REG
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@loop:
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cmp VIC_RASTER_REG
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beq @loop
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.endmacro
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.macro kippercall function_number
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ldy function_number
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jsr KPR_DISPATCH_VECTOR
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.endmacro
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.zeropage
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temp_buff: .res 2
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pptr: .res 2
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.segment "STARTUP" ;this is what gets put at the start of the file on the C64
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.word basicstub ; load address
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basicstub:
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.word @nextline
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.word 2003
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.byte $9e
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.byte <(((init / 1000) .mod 10) + $30)
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.byte <(((init / 100 ) .mod 10) + $30)
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.byte <(((init / 10 ) .mod 10) + $30)
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.byte <(((init ) .mod 10) + $30)
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.byte 0
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@nextline:
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.word 0
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init:
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ldax #KPR_CART_SIGNATURE ;where signature should be in cartridge (if cart is banked in)
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look_for_signature:
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stax temp_buff
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ldy #5
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@check_one_byte:
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lda (temp_buff),y
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cmp kipper_signature,y
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bne @bad_match
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dey
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bpl @check_one_byte
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jmp @found_kipper_signature
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@bad_match:
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ldax #kipper_api_not_found_message
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jsr print
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@loop:
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jmp @loop
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rts
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@found_kipper_signature:
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ldax #init_msg
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jsr print
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kippercall #KPR_INITIALIZE
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bcc @init_ok
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jsr print_cr
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ldax #failed_msg
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jsr print
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jsr print_cr
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jsr print_errorcode
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jmp reset_after_keypress
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@init_ok:
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;if we got here, we have found the KIPPER API and initialised the IP stack
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;copy our runtime data to where it lives
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ldax #__DATA6K_LOAD__
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stax param_buffer+KPR_BLOCK_SRC
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ldax #__DATA6K_RUN__
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stax param_buffer+KPR_BLOCK_DEST
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ldax #__DATA6K_SIZE__
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stax param_buffer+KPR_BLOCK_SIZE
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ldax #param_buffer
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kippercall #KPR_BLOCK_COPY
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;copy our music data up to a temp buffer (in case it gets overwritten by
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;one of the other unpacking moves)
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ldax #musicdata+2 ;skip over the 2 byte address
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stax param_buffer+KPR_BLOCK_SRC
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ldax #download_buffer
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stax param_buffer+KPR_BLOCK_DEST
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ldax #musicdata_size-2 ;don't copy the 2 byte address
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stax param_buffer+KPR_BLOCK_SIZE
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ldax #param_buffer
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kippercall #KPR_BLOCK_COPY
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;copy our font data and the sprite data to $3000..$3fff
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ldax #charset_font
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stax param_buffer+KPR_BLOCK_SRC
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ldax #$3000
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stax param_buffer+KPR_BLOCK_DEST
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ldax #MUSIC_BASE
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stax param_buffer+KPR_BLOCK_SIZE
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ldax #param_buffer
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kippercall #KPR_BLOCK_COPY
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;should now be now safe to copy the music data back down
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;copy our music data to $1000..$1fff
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ldax #download_buffer
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stax param_buffer+KPR_BLOCK_SRC
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ldax #MUSIC_BASE
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stax param_buffer+KPR_BLOCK_DEST
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ldax #musicdata_size-2 ;don't copy the 2 byte address
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stax param_buffer+KPR_BLOCK_SIZE
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ldax #param_buffer
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kippercall #KPR_BLOCK_COPY
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ldax #scroll_template_1
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jsr setup_static_scroll_text
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lda #0
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jsr clear_screen
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lda #DARK_GRAY
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sta BORDER_COLOR
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lda #YELLOW
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sta BACKGROUND_COLOR_0
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lda #$1c ; use charset at $3000
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sta VIC_MEMORY_CTRL
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sei ;disable maskable IRQs
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lda #$7f
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sta $dc0d ;disable timer interrupts which can be generated by the two CIA chips
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sta $dd0d ;the kernal uses such an interrupt to flash the cursor and scan the keyboard, so we better
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;stop it.
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lda $dc0d ;by reading this two registers we negate any pending CIA irqs.
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lda $dd0d ;if we don't do this, a pending CIA irq might occur after we finish setting up our irq.
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;we don't want that to happen.
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lda #$01 ;this is how to tell the VICII to generate a raster interrupt
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sta $d01a
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lda #$00 ;this is how to tell at which rasterline we want the irq to be triggered
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sta VIC_RASTER_REG
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;copy KERNAL to the RAM underneath, in case any ip65 routines need it
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ldax #$e000
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stax param_buffer+KPR_BLOCK_SRC
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stax param_buffer+KPR_BLOCK_DEST
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ldax #$1FFF
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stax param_buffer+KPR_BLOCK_SIZE
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ldax #param_buffer
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kippercall #KPR_BLOCK_COPY
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;copy KIPPER cart to the RAM underneath, so we can swap it out and modify the IRQ vector
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ldax #$8000
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stax param_buffer+KPR_BLOCK_SRC
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stax param_buffer+KPR_BLOCK_DEST
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ldax #$4000
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stax param_buffer+KPR_BLOCK_SIZE
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ldax #param_buffer
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kippercall #KPR_BLOCK_COPY
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lda #$35 ;we turn off the BASIC and KERNAL rom here, so we can overwrite the IRQ vector at $fffe
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sta $01 ;the cpu now sees RAM everywhere except at $d000-$e000, where still the registers of
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;SID/VICII/etc are visible
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lda #((SPRITE_FRAMES-1)*8)
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sta sprite_text_frame
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jsr setup_sprites
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jsr setup_music
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jsr set_next_irq_jump
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cli ;enable maskable interrupts again
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;position for the first text
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jsr reset_input_buffer
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start_web_server:
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ldax #httpd_callback
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kippercall #KPR_HTTPD_START ;this will only return if there is an error
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rts
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reset_input_buffer:
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lda new_message
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beq @no_message_yet
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ldax #scroll_template_2
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jsr setup_static_scroll_text
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ldx #0
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stx new_message
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@no_message_yet:
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ldax #scroll_buffer
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stax current_input_ptr
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rts
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httpd_callback:
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lda #'h'
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kippercall #KPR_HTTPD_GET_VAR_VALUE
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bcs @not_complete_fields
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stax copy_src
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ldy #0
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lda (copy_src),y
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beq @not_complete_fields
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@copy_handle_loop:
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lda (copy_src),y
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beq @end_of_handle
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sta handle,y
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iny
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bne @copy_handle_loop
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@end_of_handle:
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lda #0
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sta handle,y
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lda #'m'
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kippercall #KPR_HTTPD_GET_VAR_VALUE
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bcs @not_complete_fields
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stax copy_src
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ldy #0
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lda (copy_src),y
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beq @not_complete_fields
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@copy_message_loop:
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lda (copy_src),y
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beq @end_of_message
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sta message_text,y
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iny
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bne @copy_message_loop
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@end_of_message:
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lda #0
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sta message_text,y
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inc new_message
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@not_complete_fields:
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ldax #html
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ldy #2 ;text/html
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clc
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rts
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;set up the tune
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setup_music:
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lda #$00 ;init subtune 0
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jsr MUSIC_BASE+PLAYER_INIT
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rts
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setup_sprites:
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;turn on all 8 sprites
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lda #$FF
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sta $d015
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ldx #$07
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@setup_sprite:
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;position each sprite
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txa
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asl
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tay
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lda sprite_x_pos,x
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sta $d000,y ;sprite 0 X pos (LSB)
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lda #0
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sta $d001,y ;sprite 0 Y pos
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;colour sprite 0
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lda #BLUE
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sta $d027,x ;sprite 0 color
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;select bitmap for sprite
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dex
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bpl @setup_sprite
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lda sprite_x_msb
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sta $d010
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;turn on multicolor mode for all 8 sprites
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lda #$FF
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sta $d01c
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sta sprite_ticker
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lda #DARK_GRAY
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sta $d025 ;sprite multicolor register 0
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lda #LIGHT_GRAY
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sta $d026 ;sprite multicolor register 1
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rts
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clear_screen:
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ldx #$00
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lda #$20
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:
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sta SCREEN_RAM,x
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sta SCREEN_RAM+$100,x
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sta SCREEN_RAM+$200,x
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sta SCREEN_RAM+$300,x
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sta COLOUR_RAM,x
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sta COLOUR_RAM+$100,x
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sta COLOUR_RAM+$200,x
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sta COLOUR_RAM+$300,x
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dex
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bne :-
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rts
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set_next_irq_jump:
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inc jump_counter
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lda jump_counter
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asl
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asl
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load_next_raster_entry:
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tax
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lda raster_jump_table,x ;bit 9 of raster to trigger on
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cmp #$ff
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bne not_last_entry
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lda #0
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sta jump_counter
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jmp load_next_raster_entry
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not_last_entry:
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ora #$18 ;turn on bits 3 & 4
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sta VIC_CTRL_A
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lda raster_jump_table+1,x ;bits 0..7 of raster to trigger on
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sta VIC_RASTER_REG
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lda raster_jump_table+2,x ;LSB of IRQ handler
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sta IRQ_VECTOR
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lda raster_jump_table+3,x ;LSB of IRQ handler
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sta IRQ_VECTOR+1
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rts
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exit_from_irq:
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jsr set_next_irq_jump
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lda #$ff ;this is the orthodox and safe way of clearing the interrupt condition of the VICII.
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sta VIC_IRQ_FLAG;if you don't do this the interrupt condition will be present all the time and you end
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;up having the CPU running the interrupt code all the time, as when it exists the
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;interrupt, the interrupt request from the VICII will be there again regardless of the
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;rasterline counter.
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end_irq
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rti
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scroll_text_irq:
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start_irq
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lda scroll_timer
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bne done_scrolling_message
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lda #SCROLL_DELAY
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sta scroll_timer
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ldx #1
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ldy #0
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scroll_1_char:
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lda SCROLL_RAM,x
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sta SCROLL_RAM,y
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lda SCROLL_RAM+40,x
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sta SCROLL_RAM+40,y
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inx
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iny
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cpx #CHARS_PER_LINE
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bne scroll_1_char
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jsr get_a
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cmp #0
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beq last_char_in_message
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sta SCROLL_RAM+CHARS_PER_LINE-1
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clc
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adc #$80
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sta SCROLL_RAM+CHARS_PER_LINE+40-1
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jmp done_scrolling_message
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last_char_in_message:
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jsr reset_input_buffer
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done_scrolling_message:
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dec scroll_timer
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jmp exit_from_irq
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scroll_timer: .byte 1
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scroll_counter: .byte 0
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pixel_scroll_irq:
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start_irq
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wait_next_raster
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; set X scroll offset
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lda scroll_timer
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clc
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asl
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clc
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and #$07
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sta VIC_CTRL_B
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jmp exit_from_irq
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move_sprites_irq:
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start_irq
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wait_next_raster
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inc sprite_ticker
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bne @sprite_not_offscreen
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clc
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lda sprite_text_frame
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adc #8
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cmp #8*SPRITE_FRAMES
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bne @not_last_frame
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lda #0
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@not_last_frame:
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sta sprite_text_frame
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ldx #$07
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@set_sprite_text:
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clc
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txa
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adc sprite_text_frame
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tay
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lda sprite_text,y
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cmp #' '
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bne @not_space
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lda #'`' ;map a space in the sprite text to 0x60,so it ends up with font offset 0x1F after subbing 'A'
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@not_space:
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sec
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sbc #'A'
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clc
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adc #<($3800/64) ;sprite font should be relocated here
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sta SCREEN_RAM+$03f8,x
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dex
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bpl @set_sprite_text
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@sprite_not_offscreen:
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ldy sprite_ticker
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ldx #$0e ;7*2
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@position_sprite:
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lda sprite_y_pos,y
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sta $d001,x ;sprite 0 Y pos
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;change colour when the sprite goes off screen
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; cmp #$ff ;are we off the screen?
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; bne @not_off_screen
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; txa
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; pha
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; lsr
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; tax
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; inc $d027,x ;sprite color
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; pla
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; tax
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;@not_off_screen:
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txa
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beq @y_set
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dex
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dex
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@mod_y:
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iny
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iny
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iny
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dex
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dex
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bpl @mod_y
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@y_set:
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tax
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dex
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dex
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bpl @position_sprite
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jmp exit_from_irq
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setup_static_scroll_text:
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stax current_input_ptr
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lda #0
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sta new_message
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ldax #scroll_buffer
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stax current_output_ptr
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@next_byte:
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jsr get_a
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beq @next_byte
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cmp #'%'
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beq @operator
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pha
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jsr emit_a
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pla
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bne @next_byte
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rts
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@operator:
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jsr get_a
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cmp #'m'
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bne @not_message
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ldx #0
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:
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lda message_text,x
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beq @next_byte
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cmp #$20
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bpl @not_ctrl_char
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lda #' '
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@not_ctrl_char:
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jsr emit_a
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inx
|
|
bne :-
|
|
|
|
@not_message:
|
|
cmp #'h'
|
|
bne @not_handle
|
|
ldx #0
|
|
:
|
|
lda handle,x
|
|
beq @next_byte
|
|
jsr emit_a
|
|
inx
|
|
bne :-
|
|
|
|
@not_handle:
|
|
|
|
cmp #'i'
|
|
bne @not_ip
|
|
lda #KPR_CFG_IP
|
|
jmp @loaded_offset
|
|
@not_ip:
|
|
cmp #'g'
|
|
bne @not_gateway
|
|
lda #KPR_CFG_GATEWAY
|
|
jmp @loaded_offset
|
|
@not_gateway:
|
|
cmp #'d'
|
|
bne @not_dns
|
|
lda #KPR_CFG_DNS_SERVER
|
|
jmp @loaded_offset
|
|
@not_dns:
|
|
jmp @next_byte
|
|
|
|
@loaded_offset:
|
|
sta param_offset
|
|
kippercall #KPR_GET_IP_CONFIG
|
|
adc param_offset
|
|
bcc :+
|
|
inx
|
|
:
|
|
jsr emit_dotted_quad
|
|
|
|
|
|
jmp @next_byte
|
|
|
|
;emit the 4 bytes pointed at by AX as dotted decimals
|
|
emit_dotted_quad:
|
|
sta pptr
|
|
stx pptr + 1
|
|
ldy #0
|
|
lda (pptr),y
|
|
jsr emit_decimal
|
|
lda #'.'
|
|
jsr emit_a
|
|
|
|
ldy #1
|
|
lda (pptr),y
|
|
jsr emit_decimal
|
|
lda #'.'
|
|
jsr emit_a
|
|
|
|
ldy #2
|
|
lda (pptr),y
|
|
jsr emit_decimal
|
|
lda #'.'
|
|
jsr emit_a
|
|
|
|
ldy #3
|
|
lda (pptr),y
|
|
jsr emit_decimal
|
|
|
|
rts
|
|
|
|
emit_decimal: ;emit byte in A as a decimal number
|
|
pha
|
|
sta temp_bin ;save
|
|
sed ; Switch to decimal mode
|
|
lda #0 ; Ensure the result is clear
|
|
sta temp_bcd
|
|
sta temp_bcd+1
|
|
ldx #8 ; The number of source bits
|
|
:
|
|
asl temp_bin+0 ; Shift out one bit
|
|
lda temp_bcd+0 ; And add into result
|
|
adc temp_bcd+0
|
|
sta temp_bcd+0
|
|
lda temp_bcd+1 ; propagating any carry
|
|
adc temp_bcd+1
|
|
sta temp_bcd+1
|
|
dex ; And repeat for next bit
|
|
bne :-
|
|
|
|
cld ;back to binary
|
|
|
|
pla ;get back the original passed in number
|
|
bmi @emit_hundreds ; if N is set, the number is >=128 so emit all 3 digits
|
|
cmp #10
|
|
bmi @emit_units
|
|
cmp #100
|
|
bmi @emit_tens
|
|
@emit_hundreds:
|
|
lda temp_bcd+1 ;get the most significant digit
|
|
and #$0f
|
|
clc
|
|
adc #'0'
|
|
jsr emit_a
|
|
|
|
@emit_tens:
|
|
lda temp_bcd
|
|
lsr
|
|
lsr
|
|
lsr
|
|
lsr
|
|
clc
|
|
adc #'0'
|
|
jsr emit_a
|
|
@emit_units:
|
|
lda temp_bcd
|
|
and #$0f
|
|
clc
|
|
adc #'0'
|
|
jsr emit_a
|
|
|
|
rts
|
|
|
|
reset_after_keypress:
|
|
ldax #press_a_key_to_continue
|
|
jsr print
|
|
@wait_key:
|
|
jsr $f142 ;not officially documented - where F13E (GETIN) falls through to if device # is 0 (KEYBD)
|
|
beq @wait_key
|
|
jmp $fce2 ;do a cold start
|
|
|
|
print_errorcode:
|
|
ldax #error_code
|
|
jsr print
|
|
kippercall #KPR_GET_LAST_ERROR
|
|
kippercall #KPR_PRINT_HEX
|
|
jmp print_cr
|
|
|
|
|
|
|
|
|
|
|
|
play_music_irq:
|
|
; inc BORDER_COLOR
|
|
start_irq
|
|
jsr MUSIC_BASE+PLAYER_PLAY
|
|
; dec BORDER_COLOR
|
|
jmp exit_from_irq
|
|
|
|
|
|
print:
|
|
sta pptr
|
|
stx pptr + 1
|
|
|
|
@print_loop:
|
|
ldy #0
|
|
lda (pptr),y
|
|
beq @done_print
|
|
jsr print_a
|
|
inc pptr
|
|
bne @print_loop
|
|
inc pptr+1
|
|
bne @print_loop ;if we ever get to $ffff, we've probably gone far enough ;-)
|
|
@done_print:
|
|
rts
|
|
|
|
print_cr:
|
|
lda #13
|
|
jmp print_a
|
|
|
|
.data
|
|
|
|
sprite_ticker: .byte 0
|
|
|
|
emit_a:
|
|
current_output_ptr=emit_a+1
|
|
sta $ffff
|
|
inc current_output_ptr
|
|
bne :+
|
|
inc current_output_ptr+1
|
|
:
|
|
rts
|
|
|
|
get_a:
|
|
current_input_ptr=get_a+1
|
|
lda $ffff
|
|
inc current_input_ptr
|
|
bne :+
|
|
inc current_input_ptr+1
|
|
:
|
|
rts
|
|
|
|
|
|
raster_jump_table:
|
|
;format:
|
|
;offset meaning
|
|
; $00 BIT 9 OF RASTER TO TRIGGER ON ($00 if bit 8 =0 , $80 if bit 8 =1)
|
|
; $01 BITS 0..7 OF RASTER TO TRIGGER ON
|
|
; $02 LSB OF ROUTINE TO JUMP TO
|
|
; $03 MSB OF ROUTINE TO JUMP TO
|
|
;table needs to end with a single byte $ff
|
|
;table needs to be sorted by scanlines
|
|
.byte $0,$01
|
|
.word scroll_text_irq
|
|
.byte $0,$20
|
|
.word pixel_scroll_irq
|
|
|
|
|
|
.byte $0,$80
|
|
.word play_music_irq
|
|
|
|
.byte $80,$05
|
|
.word move_sprites_irq
|
|
|
|
.byte $ff ;end of list
|
|
|
|
jump_counter: .byte 0
|
|
|
|
.data
|
|
kipper_api_not_found_message:
|
|
.byte "ERROR - KIPPER API NOT FOUND.",13,0
|
|
|
|
failed_msg:
|
|
.byte "FAILED", 0
|
|
|
|
ok_msg:
|
|
.byte "OK", 0
|
|
|
|
|
|
init_msg:
|
|
.byte " INITIALIZING ",0
|
|
|
|
press_a_key_to_continue:
|
|
.byte "PRESS A KEY TO CONTINUE",13,0
|
|
|
|
kipper_signature:
|
|
.byte $4B,$49,$50,$50,$45,$52 ; "KIPPER"
|
|
|
|
error_code:
|
|
.asciiz "ERROR CODE: "
|
|
|
|
charset_font:
|
|
.incbin "font16x8.bin"
|
|
sprite_font:
|
|
.incbin "spud_letters.spr"
|
|
|
|
musicdata:
|
|
.incbin "powertrain.bin"
|
|
musicdata_size=*-musicdata
|
|
|
|
|
|
.segment "DATA6K"
|
|
|
|
|
|
sprite_x_pos:
|
|
.byte $34,$54,$78,$90,$Bb,$Db,$Fb,$1b
|
|
|
|
sprite_x_msb:
|
|
.byte $80
|
|
|
|
sprite_y_pos:
|
|
.repeat 128
|
|
.byte 0
|
|
.endrep
|
|
.include "sine_data.i"
|
|
|
|
;.include "sine_data.i"
|
|
|
|
|
|
html:
|
|
.incbin "form.html"
|
|
.byte 0
|
|
|
|
scroll_template_1:
|
|
.byte "WebNoter - go to http://%i/ and bang away! -"
|
|
.byte " ",0
|
|
|
|
scroll_template_2:
|
|
.byte "http://%i/"
|
|
.byte " - %h sez '%m' -"
|
|
.byte " ",0
|
|
|
|
sprite_text:
|
|
;[\]^_`=0,29?
|
|
.byte "WEBNOTER"
|
|
.byte "A KIPPER"
|
|
.byte " POWERED"
|
|
.byte "PRODUCT "
|
|
.byte "TUNE IS "
|
|
.byte "BY JCH "
|
|
.byte "FROM THE"
|
|
.byte "VIBRANTS"
|
|
.byte "GREETZ ]"
|
|
.byte "ALL AT "
|
|
.byte "DA BEACH"
|
|
.byte "PARTY I["
|
|
SPRITE_FRAMES=(*-sprite_text)/8
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.segment "BSS4K"
|
|
;we want our variables to start at $4000, out of the way of our music player and the font data
|
|
|
|
handle: .res 256
|
|
message_text: .res 256
|
|
|
|
new_message:
|
|
.res 1
|
|
message_buffer:
|
|
.res 256
|
|
|
|
param_offset: .res 1
|
|
|
|
temp_bin: .res 1
|
|
temp_bcd: .res 2
|
|
|
|
|
|
param_buffer: .res $20
|
|
|
|
.res 10 ;filler
|
|
scroll_buffer:
|
|
.res 1000
|
|
sprite_text_frame: .res 1
|
|
string_offset: .res 1
|
|
|
|
download_buffer:
|
|
download_buffer_length=6000
|
|
.res download_buffer_length
|
|
|