From 76b58f6e9decd5981458e443c7b7f5020040ba1e Mon Sep 17 00:00:00 2001 From: Andy McFadden Date: Fri, 21 Aug 2015 14:20:15 -0700 Subject: [PATCH] Fix links --- docs/personal-notes.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/personal-notes.md b/docs/personal-notes.md index 5a9b908..180883e 100644 --- a/docs/personal-notes.md +++ b/docs/personal-notes.md @@ -82,7 +82,7 @@ posting. I had focused on filled circles, rather than outline circles, since that seemed like a more interesting challenge. The "fdraw" demo supported fast rendering of filled circles, filled rectangles, and had a very fast screen clear. A week later, after a bit of cleanup, I -[https://groups.google.com/d/msg/comp.sys.apple2.programmer/Un4pV5p8Elw/6qZVAPc_da0J](released the fdraw v0.2 sources). +[released the fdraw v0.2 sources](https://groups.google.com/d/msg/comp.sys.apple2.programmer/Un4pV5p8Elw/6qZVAPc_da0J). It occurred to me at the time that this would be a handy place to stick the hi-res line drawing code I'd always wanted to write. Somewhere around @@ -91,7 +91,7 @@ graphics compression program. Fast forward another nine years, to 2015. After learning about the LZ4 format, I went back to my data compression roots and wrote -[https://github.com/fadden/fhpack](fhpack) and some demos. I had so much +[fhpack](https://github.com/fadden/fhpack) and some demos. I had so much fun doing it that I decided it was finally time to write some hi-res line drawing code.