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Update README.md
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@ -150,8 +150,8 @@ HyperSlide incurs a fair bit of overhead from Applesoft BASIC. The
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calls that uncompress the same image 100x, eliminating all overhead
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(and simulating what HyperSlide could do if it weren't written in
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BASIC). The speed improves to 5.6 fps. To put that into perspective,
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you could unpack an image twice in the time it takes the HGR command
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to clear the screen.
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you could unpack a green image twice in the time it takes "CALL 62454"
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to clear the screen to green.
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The most significant boost in speed comes from using the 65816 data
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move instructions. With a 65816 implementation, still running at 1MHz,
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