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https://github.com/digarok/flapple.git
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most keys work as expected.. bettter attract
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parent
1ecd824666
commit
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10
src/dlrlib.s
10
src/dlrlib.s
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@ -502,16 +502,6 @@ DrawBigNumber
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DrawPlaqueHi
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lda #3
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sta SPR_Y
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jmp DrawPlaqueShared
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DrawPlaqueLo
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lda #10
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sta SPR_Y
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jmp DrawPlaqueShared
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DrawPlaqueShared
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lda #11
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sta SPR_X
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113
src/flapple.s
113
src/flapple.s
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@ -38,7 +38,12 @@ Title
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ldy #$77
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jsr DL_WipeIn
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jsr DrawFlogo
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lda FlogoCount
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and #%00000011 ; every 4 times?
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bne :noSongForYou
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jsr PlayFlappySong ;@todo throttle
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:noSongForYou
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inc FlogoCount
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ldx #60
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ldy #2
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jsr WaitKeyXY
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@ -96,7 +101,7 @@ PreGameLoop
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cmp #2
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bne :checkKey
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jmp Title
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jmp HiScreen
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:checkKey lda KEY
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bpl :noKey
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@ -140,8 +145,13 @@ GAME_OVER
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jsr DrawSplosion
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jsr SND_Static
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jsr UpdateHiScore
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jsr DrawPlaqueHi
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jsr DrawPlaqueLo
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lda #3
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sta SPR_Y
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jsr DrawPlaqueShared
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lda #10
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sta SPR_Y
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jsr DrawPlaqueShared
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jsr DrawYou
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jsr DrawHi
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@ -158,14 +168,37 @@ GAME_OVER
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ldy #5
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jsr WaitKeyXY
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bcc :noKey
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jmp PreGameLoop
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lda QuitFlag
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beq :noQuit
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jmp Quit
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:noQuit jmp PreGameLoop
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:noKey
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lda #$FA
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ldx #$50
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ldy #$00
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jsr DL_WipeIn
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jmp Title
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HiScreen
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jsr GetRand
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jsr DL_Clear
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lda #10
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sta SPR_Y
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jsr DrawPlaqueShared
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jsr DrawHi
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ldx #19
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ldy #11
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jsr DrawHiScore
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ldx #60
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ldy #5
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jsr WaitKeyXY
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bcc :noKey
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lda QuitFlag
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beq :noQuit
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jmp Quit
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:noQuit jmp PreGameLoop
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:noKey jmp Title
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FlogoCount db 0 ; used to throttle how often song is played
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SND_Flap jmp SND_Flap2
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SND_Flap1
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@ -246,14 +279,9 @@ HandleInput
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:kloop lda KEY
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bpl :noFlap
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:key sta STROBE
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cmp #"Q"
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bne :noQuit
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lda #1
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sta QuitFlag
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bne :keyDone
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:noQuit
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cmp #"Z"
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beq :noFlap
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jsr QuitKeyCheck
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jsr PauseKeyCheck ; returns 0 when there was a pause
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beq :noFlap
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:flap lda #40
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sta BIRD_VELOCITY
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bne :handleBird
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@ -270,7 +298,7 @@ HandleInput
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jsr SND_Flap
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clc
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bcc :boundsCheck
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:notTop cmp #34
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:notTop cmp #36
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bcs :boundsCheck
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cmp #2
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bcc :DOWN
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@ -291,6 +319,34 @@ HandleInput
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sta BIRD_Y
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:keyDone jmp HandleInputDone
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* A= key
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QuitKeyCheck cmp #"q"
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beq :quitHit
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cmp #"Q"
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beq :quitHit
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rts
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:quitHit lda #1
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sta QuitFlag
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rts
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PauseKeyCheck cmp #"p"
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beq :pauseHit
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cmp #"P"
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beq :pauseHit
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cmp #$9b ; ESC KEY
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beq :pauseHit
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rts
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:pauseHit jsr WaitKey ; simply pause until key is hit
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cmp #"t"
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bne :notTelling ; totally secret sauce
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sta $c051
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:notTelling
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cmp #"T"
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bne :meNeither ; secret un-sauce
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jsr DL_SetDLRMode
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:meNeither
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jsr QuitKeyCheck ; they can quit from paused game
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lda #0
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rts
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BIRD_VELOCITY db 0 ; in two's compliment {-3,3}
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BIRD_VELOCITY_MAX equ #20
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@ -445,23 +501,6 @@ IOBuffer ds 512
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HandleInputTest
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lda BIRD_Y
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sta BIRD_Y_OLD
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:kloop lda KEY
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bpl :noKey
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:key sta STROBE
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cmp #"A"
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beq :up
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cmp #"B"
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beq :dn
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lda #1
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sta QuitFlag
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:dn inc BIRD_Y
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bpl :keyDone
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:up dec BIRD_Y
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:noKey
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:keyDone jmp HandleInputDone
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******************************
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* Score Routines
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@ -731,6 +770,7 @@ WaitKeyXY
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rts
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:kpress sta STROBE
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jsr QuitKeyCheck
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sec
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rts
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]_waitX db 0
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@ -757,6 +797,17 @@ DetectMachine
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GMachineIIgs dw 0
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Greetz str "Michael J. Mahon" ; MJM
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str "Antoine Vignau" ; Brutal Deluxe
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str "Olivier Zardani" ; Brutal Deluxe
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str "Chris Shepherd" ; belgorath
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str "Glen Bredon" ; Merlin 8/16+
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str "Roger Wagner" ; author
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str "Steven Wozniak" ; woz
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str "David Holz" ; white flame
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**************************************************
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* Wait for vertical blanking interval - IIe/IIgs
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**************************************************
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@ -16,7 +16,11 @@ PlayFlappySong
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jsr VBlankX
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:nextNote iny
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iny
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clc
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lda KEY ; allow user to skip my totally awesome song
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bpl :noKey
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sta STROBE
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rts
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:noKey clc
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bcc :loop
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:done rts
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