reformatted all with radius for consistency

This commit is contained in:
Dagen Brock 2020-03-19 04:08:32 -05:00
parent 4c7cc709cd
commit f1fb6a0dee
8 changed files with 2782 additions and 2797 deletions

View File

@ -21,3 +21,4 @@ RAMWRTMAIN equ $C004
SETAN3 equ $C05E ;Set annunciator-3 output to 0
SET80VID equ $C00D ;enable 80-column display mode (WR-only)

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@ -116,7 +116,6 @@ BIRD_WUP_O_PIXEL
hex AB,AE,EE,FF,FF,55,5D,AA,00,77
hex 5A,DE,4E,8C,8C,5D,D5,18,19,79
hex BB,BA,BA,BB,BB,77,75,75,77,77
FIN
BIRD_WUP_O_MASK
@ -427,10 +426,7 @@ DD_ODD
sta SPRITE_SCREEN_IDX
sta TXTPAGE1
:lineLoop ;ldy SPRITE_X_IDX ;
;lda (SPRITE_IMASK_P),y
;beq :noPixel
:lineLoop
:collisionCheckDrawer
ldy SPRITE_SCREEN_IDX ; GET SCREEN PIXELS
lda (SPRITE_SCREEN_P),y

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@ -937,32 +937,18 @@ QRCodeMaskColor equ #$88
QRCodeHeight equ #$0e
QRCodeWidth equ #$0e
QRCodeData
hex FF,0F,0F,0F,FF,FF,FF,0F,FF,FF,0F,0F,0F,FF,0F,0F,0F,0F,FF,FF,0F,FF,FF,0F
hex 0F,0F,0F,FF
hex FF,FF,0F,FF,FF,FF,FF,F0,F0,FF,FF,0F,FF,FF,00,0F,0F,00,F0,F0,FF,F0,F0,00
hex 0F,0F,00,FF
hex FF,FF,00,FF,FF,00,0F,F0,FF,FF,FF,00,FF,FF,00,00,00,00,F0,F0,F0,F0,0F,00
hex 00,00,00,FF
hex FF,0F,0F,0F,FF,F0,FF,F0,F0,FF,0F,0F,0F,FF,00,0F,0F,00,00,0F,00,0F,00,00
hex 0F,0F,00,FF
hex FF,0F,0F,FF,0F,00,0F,0F,0F,0F,0F,0F,0F,FF,0F,0F,0F,0F,0F,F0,0F,00,FF,FF
hex FF,FF,FF,FF
hex FF,00,0F,FF,00,FF,F0,00,0F,0F,00,0F,00,FF,F0,F0,FF,0F,F0,00,0F,0F,00,0F
hex FF,FF,0F,FF
hex FF,00,F0,00,0F,0F,FF,0F,FF,00,FF,FF,0F,FF,F0,0F,FF,0F,00,0F,F0,00,F0,0F
hex 0F,0F,00,FF
hex FF,F0,00,F0,00,FF,F0,F0,0F,0F,F0,00,00,FF,00,0F,0F,0F,FF,0F,0F,0F,F0,0F
hex FF,FF,0F,FF
hex FF,FF,00,0F,F0,00,FF,0F,0F,00,00,F0,FF,FF,00,00,00,0F,FF,00,F0,F0,0F,00
hex 0F,0F,F0,FF
hex FF,0F,0F,0F,FF,FF,F0,00,FF,FF,FF,00,0F,FF,0F,0F,0F,0F,00,FF,FF,0F,00,0F
hex 00,00,0F,FF
hex FF,FF,0F,FF,FF,00,FF,0F,0F,0F,0F,00,00,FF,00,0F,0F,00,0F,FF,00,00,00,0F
hex 00,0F,F0,FF
hex FF,FF,00,FF,FF,FF,F0,0F,00,F0,0F,FF,F0,FF,00,00,00,00,00,FF,0F,0F,F0,F0
hex F0,00,00,FF
hex FF,0F,0F,0F,FF,00,0F,0F,F0,F0,00,00,0F,FF,00,0F,0F,00,00,F0,0F,0F,F0,FF
hex 00,0F,00,FF
hex FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF
hex FF,FF,FF,FF
hex FF,0F,0F,0F,FF,FF,FF,0F,FF,FF,0F,0F,0F,FF,0F,0F,0F,0F,FF,FF,0F,FF,FF,0F,0F,0F,0F,FF
hex FF,FF,0F,FF,FF,FF,FF,F0,F0,FF,FF,0F,FF,FF,00,0F,0F,00,F0,F0,FF,F0,F0,00,0F,0F,00,FF
hex FF,FF,00,FF,FF,00,0F,F0,FF,FF,FF,00,FF,FF,00,00,00,00,F0,F0,F0,F0,0F,00,00,00,00,FF
hex FF,0F,0F,0F,FF,F0,FF,F0,F0,FF,0F,0F,0F,FF,00,0F,0F,00,00,0F,00,0F,00,00,0F,0F,00,FF
hex FF,0F,0F,FF,0F,00,0F,0F,0F,0F,0F,0F,0F,FF,0F,0F,0F,0F,0F,F0,0F,00,FF,FF,FF,FF,FF,FF
hex FF,00,0F,FF,00,FF,F0,00,0F,0F,00,0F,00,FF,F0,F0,FF,0F,F0,00,0F,0F,00,0F,FF,FF,0F,FF
hex FF,00,F0,00,0F,0F,FF,0F,FF,00,FF,FF,0F,FF,F0,0F,FF,0F,00,0F,F0,00,F0,0F,0F,0F,00,FF
hex FF,F0,00,F0,00,FF,F0,F0,0F,0F,F0,00,00,FF,00,0F,0F,0F,FF,0F,0F,0F,F0,0F,FF,FF,0F,FF
hex FF,FF,00,0F,F0,00,FF,0F,0F,00,00,F0,FF,FF,00,00,00,0F,FF,00,F0,F0,0F,00,0F,0F,F0,FF
hex FF,0F,0F,0F,FF,FF,F0,00,FF,FF,FF,00,0F,FF,0F,0F,0F,0F,00,FF,FF,0F,00,0F,00,00,0F,FF
hex FF,FF,0F,FF,FF,00,FF,0F,0F,0F,0F,00,00,FF,00,0F,0F,00,0F,FF,00,00,00,0F,00,0F,F0,FF
hex FF,FF,00,FF,FF,FF,F0,0F,00,F0,0F,FF,F0,FF,00,00,00,00,00,FF,0F,0F,F0,F0,F0,00,00,FF
hex FF,0F,0F,0F,FF,00,0F,0F,F0,F0,00,00,0F,FF,00,0F,0F,00,00,F0,0F,0F,F0,FF,00,0F,00,FF
hex FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF,FF

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@ -152,7 +152,7 @@ DrawPipes
jsr DrawPipe
:noPipes1
rts
*jmp DrawPipesDone ;Back to main
* Used by all of the routines that draw the pipe caps

View File

@ -3,25 +3,27 @@
*
* Flapple Bird - A de-make of Flappy Bird for the Apple II computer
*
* More information about this project is available at
* http://dagenbrock.com/flappy
* # Download releases here:
* https://github.com/digarok/flapple/releases
*
* How to run
* ==========
* You can download either disk image and run it with an emulator
* or transfer it to the respective media and run it on a real
* machine (recommended).
* The 3.5" ProDOS disk version is "flapple800.po", and the
* 5.25" ProDOS disk version is "flapple140.po".
* # How to run
* You can download either disk image and run it with an emulator like GSplus
* or transfer to the respective media and run on a real machine (recommended).
* - `flapple800.po` is the 3.5" ProDOS disk version (800KB)
* - `flapple140.po` is the 5.25" ProDOS disk version (140KB)
*
* How to build
* ============
* This is written to compile on Merlin 8/16, but I believe should
* work with all later Merlin variants. Load Merlin, then 'L'oad
* the file "flapple.s", finally hit OpenApple-A to assemble and
* it should build the "flap.system" file.
* It should automatically boot ProDOS and load the color version of the game.
* There is a Monochrome version of the game included on the disk.
* To run it, quit game with the `q` key, and from the ProDOS selector menu
* run `fmono.system`.
*
* # How to build
* This was originally written to compile on Merlin 8/16, but it's now
* maintained using Merlin32 (https://github.com/digarok/merlin32/).
*
*
* Again, more information about this project is available at
* http://dagenbrock.com/flappy
* - Classic Merlin16+ on an Apple IIgs
* - Load Merlin, then `L`oad the file "flapple.s", finally hit OpenApple-A to assemble and it should build the "flap.system" file.
* - Modern PC builds:
* - Assemble with `merlin32 src/flapple.s`
* - Make disks with `./make_po.sh`
* * Requires having `merlin32` and `cadius` commands available on your system.