Added lives remaining display; reduced score display to 5 digits & lowered scoring values to more like a 1980 game
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parent
62976be9e8
commit
552ee3b894
5
actors.s
5
actors.s
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@ -3,6 +3,7 @@ level_speed_l .byte 255, 200, 210, 220, 230, 240 ;# increment of fractional pixe
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level_speed_h .byte 2, 2, 2, 2, 2, 2
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;level_speed_h .byte 0, 0, 0, 0, 0, 0
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player_score_row .byte 2, 7, 12, 17
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player_lives_row .byte 3, 8, 13, 18
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player_score_l .byte 0, 0, 0, 0
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player_score_m .byte 0, 0, 0, 0
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player_score_h .byte 0, 0, 0, 0
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@ -112,8 +113,8 @@ GAME_OVER = 255
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;
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;# Scores
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;
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DOT_SCORE = $05
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box_score .byte 0, $40, $80, $120, $160, $200, $240
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DOT_SCORE = $01
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box_score .byte 0, $20, $40, $60, $80, $100, $120
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add_score nop
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sed
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50
background.s
50
background.s
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@ -200,9 +200,11 @@ init_panel nop
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bne ?3
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?4
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ldx #0
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jsr update_score
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jsr print_score
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jsr print_lives
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inx
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jsr update_score
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jsr print_score
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jsr print_lives
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rts
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player1_text .byte "PLAYER1", 0
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@ -221,6 +223,39 @@ player2_text .byte "PLAYER2", 0
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; c = " "
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; pad.addch(row, col, ord(c))
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; i += 1
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update_lives nop
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lda #MAZE_SCORE_COL
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sta c
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lda player_lives_row,x
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sta r
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lda #6
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sta size
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jsr damage_string
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print_lives nop
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ldy player_lives_row,x
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jsr mazerow
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lda player_lives,x
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cmp #6
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bcc ?ok
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lda #6
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?ok sta scratch_col
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lda #40
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sec
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sbc scratch_col
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sta scratch_col
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ldy #MAZE_SCORE_COL
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?loop cpy scratch_col
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bcc ?blank
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lda #'*'
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bne ?show
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?blank lda #0
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?show sta (mazeaddr),y
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iny
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cpy #40
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bcc ?loop
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rts
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print_hex pha
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stx param_x
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@ -241,6 +276,15 @@ print_hex pha
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ldx param_x
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rts
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print_low_nibble stx param_x
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and #$0f
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tax
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lda hexdigit,x
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sta (mazeaddr),y
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iny
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ldx param_x
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rts
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; def update_score():
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update_score nop
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@ -257,7 +301,7 @@ print_score nop
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jsr mazerow
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ldy #MAZE_SCORE_COL
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lda player_score_h,x
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jsr print_hex
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jsr print_low_nibble
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lda player_score_m,x
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jsr print_hex
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lda player_score_l,x
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BIN
fatfont128.dat
BIN
fatfont128.dat
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