fatfont_maze ; curseschars = [ ; curses.ACS_CKBOARD, # illegal .byte 0,0,0,0,0,0,0,0 ; curses.ACS_CKBOARD, .byte 0,0,0,0,0,0,0,0 ; curses.ACS_CKBOARD, .byte 0,0,0,0,0,0,0,0 ; curses.ACS_VLINE, # 3: up/down .byte %00111000 .byte %00111000 .byte %00111000 .byte %00111000 .byte %00111000 .byte %00111000 .byte %00111000 .byte %00111000 ; curses.ACS_CKBOARD, .byte 0,0,0,0,0,0,0,0 ; curses.ACS_ULCORNER, # 5: down/right ; curses.ACS_LLCORNER, # 6: up/right ; curses.ACS_LTEE, # 7: up/down/right ; curses.ACS_CKBOARD, ; curses.ACS_URCORNER, # 9: left/down ; curses.ACS_LRCORNER, # 10: left/up ; curses.ACS_RTEE, # 11: left/up/down ; curses.ACS_HLINE, # 12: left/right ; curses.ACS_TTEE, # 13: left/right/down ; curses.ACS_BTEE, # 14: left/right/up ; curses.ACS_CKBOARD, ; ; # And same again, with dots ; curses.ACS_CKBOARD, # illegal ; curses.ACS_CKBOARD, ; curses.ACS_CKBOARD, ; curses.ACS_VLINE, # 3: up/down ; curses.ACS_CKBOARD, ; curses.ACS_ULCORNER, # 5: down/right ; curses.ACS_LLCORNER, # 6: up/right ; curses.ACS_LTEE, # 7: up/down/right ; curses.ACS_CKBOARD, ; curses.ACS_URCORNER, # 9: left/down ; curses.ACS_LRCORNER, # 10: left/up ; curses.ACS_RTEE, # 11: left/up/down ; curses.ACS_HLINE, # 12: left/right ; curses.ACS_TTEE, # 13: left/right/down ; curses.ACS_BTEE, # 14: left/right/up ; curses.ACS_CKBOARD, ; ] .byte %