debugtext nop sta SETTEXT sta KBDSTROBE ?1 lda KEYBOARD sta debug_last_key cmp #$A0 ; space? bne ?1 rts debughex ; A = hex byte, X = column, Y = row; A is clobbered, X&Y are not pha stx param_x lsr lsr lsr lsr tax lda hexdigit,x ldx param_x jsr fastfont pla and #$0f tax lda hexdigit,x ldx param_x inx jsr fastfont rts hexdigit .byte "0123456789ABCDEF" printstr ; X = column, Y = row, scratch_ptr is text (null terminated) sty param_y ldy #0 sty param_index ?next ldy param_index lda (scratch_ptr),y beq ?exit ldy param_y jsr fastfont inc param_index inx bne ?next ?exit rts debug_damage .byte 0 debug_paint_box .byte 0 debug_mark_box .byte 0 debug_player nop lda #22 sta scratch_row ldx #34 ldy scratch_row lda #'d' jsr fastfont ldx #0 lda actor_input_dir,x ldx #35 ldy scratch_row jsr debughex ldx #0 lda actor_dir,x ldx #38 ldy scratch_row jsr debughex dec scratch_row ldx #34 ldy scratch_row lda #'x' jsr fastfont ldx #0 lda actor_x,x ldx #35 ldy scratch_row jsr debughex ldx #0 lda actor_y,x ldx #38 ldy scratch_row jsr debughex dec scratch_row ldx #34 ldy scratch_row lda #'c' jsr fastfont ldx #0 lda actor_col,x ldx #35 ldy scratch_row jsr debughex ldx #0 lda actor_row,x ldx #38 ldy scratch_row jsr debughex dec scratch_row ldx #34 ldy scratch_row lda #'s' jsr fastfont ldx #0 lda actor_status,x ldx #35 ldy scratch_row jsr debughex ldx #0 lda actor_turn_zone,x ldx #38 ldy scratch_row jsr debughex ; dec scratch_row ; ldx #34 ; ldy scratch_row ; lda #'t' ; jsr fastfont ; ldx #0 ; lda tdamageindex1 ; ldx #35 ; ldy scratch_row ; jsr debughex ; ldx #0 ; lda tdamageindex2 ; ldx #38 ; ldy scratch_row ; jsr debughex ; ; dec scratch_row ; ldx #34 ; ldy scratch_row ; lda #'p' ; jsr fastfont ; ldx #0 ; lda debug_mark_box ; ldx #35 ; ldy scratch_row ; jsr debughex ; ldx #0 ; lda debug_paint_box ; ldx #38 ; ldy scratch_row ; jsr debughex ; amidar 4 dec scratch_row ldx #34 ldy scratch_row lda #'4' jsr fastfont ldx #FIRST_AMIDAR+3 lda actor_col,x ldx #35 ldy scratch_row jsr debughex ldx #FIRST_AMIDAR+3 lda actor_row,x ldx #38 ldy scratch_row jsr debughex ; amidar 3 dec scratch_row ldx #34 ldy scratch_row lda #'3' jsr fastfont ldx #FIRST_AMIDAR+2 lda actor_col,x ldx #35 ldy scratch_row jsr debughex ldx #FIRST_AMIDAR+2 lda actor_row,x ldx #38 ldy scratch_row jsr debughex ; amidar 2 dec scratch_row ldx #FIRST_AMIDAR+1 lda actor_xpixel,x ldx #35 ldy scratch_row jsr debughex ldx #FIRST_AMIDAR+1 lda actor_ypixel,x ldx #38 ldy scratch_row jsr debughex dec scratch_row ldx #34 ldy scratch_row lda #'2' jsr fastfont ldx #FIRST_AMIDAR+1 lda actor_col,x ldx #35 ldy scratch_row jsr debughex ldx #FIRST_AMIDAR+1 lda actor_row,x ldx #38 ldy scratch_row jsr debughex ; amidar 1 (orbiter) dec scratch_row ldx #FIRST_AMIDAR lda actor_xpixel,x ldx #35 ldy scratch_row jsr debughex ldx #FIRST_AMIDAR lda actor_ypixel,x ldx #38 ldy scratch_row jsr debughex dec scratch_row ldx #FIRST_AMIDAR lda actor_xfrac,x ldx #35 ldy scratch_row jsr debughex ldx #FIRST_AMIDAR lda actor_yfrac,x ldx #38 ldy scratch_row jsr debughex dec scratch_row ldx #34 ldy scratch_row lda #'1' jsr fastfont ldx #FIRST_AMIDAR lda actor_col,x ldx #35 ldy scratch_row jsr debughex ldx #FIRST_AMIDAR lda actor_row,x ldx #38 ldy scratch_row jsr debughex rts