fujirun/rand.s

89 lines
1.6 KiB
ArmAsm

randval8 .byte $ff
; return random.randint(3, 5)
;
; returns random value between 3 and 5 in A
get_rand_spacing nop
?1 lda randval8
asl
adc #$3b
eor #$3f
sta randval8
and #3
cmp #3
bcs ?1 ; loop till less than 3
clc
adc #3
rts
;# Random number between 0 and VPATH_NUM (exclusive) used for column starting
;# positions
;def get_rand_col():
; return random.randint(0, VPATH_NUM - 1)
get_rand_col nop
?1 lda randval8
asl
adc #$3b
eor #$3f
sta randval8
and #7
cmp #VPATH_NUM
bcs ?1 ; loop till less than VPATH_NUM
rts
; def get_rand_byte():
; return random.randint(0, 255)
get_rand_byte nop
lda randval8
asl
adc #$3b
eor #$3f
sta randval8
rts
; # Get random starting columns for enemies by swapping elements in a list
; # several times
; def get_col_randomizer(r):
; r[:] = vpath_cols[:]
; x = 10
; while x >= 0:
; i1 = get_rand_col()
; i2 = get_rand_col()
; old1 = r[i1]
; r[i1] = r[i2]
; r[i2] = old1
; x -= 1
; addr in scratch_addr, clobbers all
get_col_randomizer nop
ldy #VPATH_NUM
?1 dey
lda vpath_cols,y
sta (scratch_addr),y
cpy #0
bne ?1
lda #10
sta scratch_count
get_col_lp jsr get_rand_col
sta scratch_0
jsr get_rand_col
sta scratch_1
ldy scratch_0
lda (scratch_addr),y
sta scratch_2
ldy scratch_1
lda (scratch_addr),y
ldy scratch_0
sta (scratch_addr),y
ldy scratch_1
lda scratch_2
sta (scratch_addr),y
dex scratch_count
bne get_col_lp
rts