fujirun/mazetiles.s
Rob McMullen 190822a0dc Maze generation working
* copy symbols to applewin directory so they'll show up in the debugger!
2017-07-19 17:11:09 -07:00

263 lines
5.2 KiB
ArmAsm

; these characters will be reversed using Omnivore, so the bits are as
; they will appear on screen, not reversed as in screen memory. Bit 9
; is the "high bit" for the palette selection, as defined below.
*= $b000
fatfont_maze
; curseschars = [
; curses.ACS_CKBOARD, # illegal
.byte 0,0,0,0,0,0,0,0
; curses.ACS_CKBOARD,
.byte 0,0,0,0,0,0,0,0
; curses.ACS_CKBOARD,
.byte 0,0,0,0,0,0,0,0
; curses.ACS_VLINE, # 3: up/down
.byte %00101000
.byte %00101000
.byte %00101000
.byte %00101000
.byte %00101000
.byte %00101000
.byte %00101000
.byte %00101000
; curses.ACS_CKBOARD,
.byte 0,0,0,0,0,0,0,0
; curses.ACS_ULCORNER, # 5: down/right
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00101010
.byte %00101010
.byte %00101000
.byte %00101000
.byte %00101000
; curses.ACS_LLCORNER, # 6: up/right
.byte %00101000
.byte %00101000
.byte %00101000
.byte %00101010
.byte %00101010
.byte %00000000
.byte %00000000
.byte %00000000
; curses.ACS_LTEE, # 7: up/down/right
.byte %00101000
.byte %00101000
.byte %00101000
.byte %00101010
.byte %00101010
.byte %00101000
.byte %00101000
.byte %00101000
; curses.ACS_CKBOARD,
.byte 0,0,0,0,0,0,0,0
; curses.ACS_URCORNER, # 9: left/down
.byte %00000000
.byte %00000000
.byte %00000000
.byte %10101000
.byte %10101000
.byte %00101000
.byte %00101000
.byte %00101000
; curses.ACS_LRCORNER, # 10: left/up
.byte %00101000
.byte %00101000
.byte %00101000
.byte %10101000
.byte %10101000
.byte %00000000
.byte %00000000
.byte %00000000
; curses.ACS_RTEE, # 10: left/up/down
.byte %00101000
.byte %00101000
.byte %00101000
.byte %10101000
.byte %10101000
.byte %00101000
.byte %00101000
.byte %00101000
; curses.ACS_HLINE, # 12: left/right
.byte %00000000
.byte %00000000
.byte %00000000
.byte %10101010
.byte %10101010
.byte %00000000
.byte %00000000
.byte %00000000
; curses.ACS_TTEE, # 13: left/right/down
.byte %00000000
.byte %00000000
.byte %00000000
.byte %10101010
.byte %10101010
.byte %00101000
.byte %00101000
.byte %00101000
; curses.ACS_BTEE, # 14: left/right/up
.byte %00101000
.byte %00101000
.byte %00101000
.byte %10101010
.byte %10101010
.byte %00000000
.byte %00000000
.byte %00000000
; curses.ACS_HLINE, # 15: alternate left/right
.byte %00000000
.byte %00000000
.byte %00000000
.byte %01010100
.byte %01010100
.byte %00000000
.byte %00000000
.byte %00000000
; # And same again, with dots
; curses.ACS_CKBOARD, # illegal
.byte 0,0,0,0,0,0,0,0
; curses.ACS_CKBOARD,
.byte 0,0,0,0,0,0,0,0
; curses.ACS_CKBOARD,
.byte 0,0,0,0,0,0,0,0
; curses.ACS_VLINE, # 3: up/down
.byte %00111000
.byte %00111000
.byte %00111000
.byte %00111000
.byte %00111000
.byte %00111000
.byte %00111000
.byte %00111000
; curses.ACS_CKBOARD,
.byte 0,0,0,0,0,0,0,0
; curses.ACS_ULCORNER, # 5: down/right
.byte %00000000
.byte %00000000
.byte %00000000
.byte %00111110
.byte %00111110
.byte %00111000
.byte %00111000
.byte %00111000
; curses.ACS_LLCORNER, # 6: up/right
.byte %00111000
.byte %00111000
.byte %00111000
.byte %00111110
.byte %00111110
.byte %00000000
.byte %00000000
.byte %00000000
; curses.ACS_LTEE, # 7: up/down/right
.byte %00111000
.byte %00111000
.byte %00111000
.byte %00111111
.byte %00111111
.byte %00111000
.byte %00111000
.byte %00111000
; curses.ACS_CKBOARD,
.byte 0,0,0,0,0,0,0,0
; curses.ACS_URCORNER, # 9: left/down
.byte %00000000
.byte %00000000
.byte %00000000
.byte %11111000
.byte %11111000
.byte %00111000
.byte %00111000
.byte %00111000
; curses.ACS_LRCORNER, # 10: left/up
.byte %00111000
.byte %00111000
.byte %00111000
.byte %11111000
.byte %11111000
.byte %00000000
.byte %00000000
.byte %00000000
; curses.ACS_RTEE, # 11: left/up/down
.byte %00111000
.byte %00111000
.byte %00111000
.byte %11111000
.byte %11111000
.byte %00111000
.byte %00111000
.byte %00111000
; curses.ACS_HLINE, # 12: left/right
.byte %00000000
.byte %00000000
.byte %00000000
.byte %11111110
.byte %11111110
.byte %00000000
.byte %00000000
.byte %00000000
; curses.ACS_TTEE, # 13: left/right/down
.byte %00000000
.byte %00000000
.byte %00000000
.byte %11111110
.byte %11111110
.byte %00111000
.byte %00111000
.byte %00111000
; curses.ACS_BTEE, # 14: left/right/up
.byte %00111000
.byte %00111000
.byte %00111000
.byte %11111110
.byte %11111110
.byte %00000000
.byte %00000000
.byte %00000000
; curses.ACS_CKBOARD,
.byte 0,0,0,0,0,0,0,0