gameoflife-appleii/src/gol_main.c

474 lines
13 KiB
C
Executable File

/* Conway's Game of Life for Apple II
* Copyright (C) 2016 Christophe Meneboeuf <christophe@xtof.info>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Standard headers */
#include <stdlib.h>
#include <unistd.h>
#include <stdint.h>
#include <string.h>
#include <stdio.h>
/* CC65's Specific headers */
#include <conio.h>
/* My headers */
#include "gfx.h"
#include "rnd_colors.h"
#include "file_io.h"
#include "music.h"
/******************* FUNCTION DEFINITIONS **************/
void __fastcall__ init_asm( uint8_t* p_cell, uint8_t* p_cells_future ); /* Inits the variables used in the ASM scope */
void init_display( void ); /* Inits displayed playfield */
void clear_text( void ); /* Clears the 4 line text field in splitted mode */
void set_text( const char* const text );/* Prints a custom text into the 4 line text field in splitted mode */
void draw_cells( void ); /* Draws the actual cells */
void editor( void ); /* lets the user draw some starting cells */
int8_t editor_load_save( const uint8_t load_or_save );
void toggle_cell( const uint8_t x, const uint8_t y ); /* toggles the cell at the given coordinates. \
Returns the cursor X position */
void title_screen( void ); /* Loads and display the title screen */
void run( void ); /* runs the simulation */
void about( void ); /* displays the About screen */
void __fastcall__ update( void ); /* updates the simulation */
uint8_t __fastcall__ count_neighbours( uint8_t* cell ); /* counts nb neighbours of the cell */
void quit( void );
/******************* CUSTOM TYPES AND VALUES DEFINITIONS ****************/
#define NB_LINES 40u
#define NB_COLUMNS 40u
#define ALIVE 1u
#define DEAD 0u
#define SPRITE_ALIVE '0'
#define SPRITE_DEAD ' '
#define STATE_INIT 0u
#define STATE_EDITOR 1u
#define STATE_RUN 2u
#define STATE_QUIT 3u
uint8_t State = STATE_INIT;
#define NO_KEY '\0'
char KeyPressed = NO_KEY;
#define CURSOR_COLOR WHITE
#define BORDER_COLOR WHITE
#define CELL_COLOR ORANGE
#define PRINTF_LINE 20u
#define SAVENAME "GOL.SAVE."
#define SAVENAME_LENGTH 10
enum {
LOAD,
SAVE
};
/******************* STATIC GLOBAL VARIABLES ******************/
static uint8_t Cells[ NB_COLUMNS ][ NB_LINES ];
static uint8_t Cells_Future[ NB_COLUMNS ][ NB_LINES ];
static uint8_t Cells_Initial[ NB_COLUMNS ][ NB_LINES ];
/******************** CODE ************************/
int main( int argc, char** argv )
{
(void)argc;
(void)argv;
/* Displaying the Title Screen */
title_screen();
init_asm( (uint8_t*)Cells, (uint8_t*)Cells_Future );
init_rnd_color();
/* Running the state machine */
while( State != STATE_QUIT )
{
switch (State) {
case STATE_INIT:
memset( Cells, DEAD, sizeof(Cells) );
init_display();
State = STATE_EDITOR;
break;
case STATE_EDITOR:
editor();
State = STATE_RUN;
break;
case STATE_RUN:
clear_text();
run();
if( KeyPressed == 's' ) { /* Go back to editor */
State = STATE_EDITOR;
} else if( KeyPressed == 'r' ) { /* reset and rerun */
memcpy( Cells, Cells_Initial, sizeof(Cells) );
memcpy( Cells_Future, Cells_Initial, sizeof(Cells_Future) );
draw_cells();
}
break;
default:
mode_text();
printf("ERROR!");
State = STATE_QUIT;
break;
}
}
quit();
return 0;
}
void quit( void )
{
uint8_t x, y;
mode_text();
screensize (&x, &y);
clrscr();
printf("\n *** READ WWW.XTOF.INFO ***\nn");
exit(0);
}
void clear_text( void )
{
register uint8_t i;
gotoxy( 0u, PRINTF_LINE );
for( i = 0; i < 4u; ++i ) {
printf(" "); /* clears a line */
}
}
void set_text( const char* const text )
{
clear_text();
gotoxy( 0u, PRINTF_LINE );
printf( text );
}
void init_display( void )
{
register uint8_t i;
clrscr();
gfx_init( LOWRES, SPLIT );
gfx_fill( BLACK );
for( i = 0u; i < NB_COLUMNS; ++i ) {
gfx_pixel( BORDER_COLOR, i, 0u );
}
for( i = 0u; i < NB_COLUMNS; ++i ) {
gfx_pixel( BORDER_COLOR, i, NB_LINES-1u );
}
for( i = 0u; i < NB_LINES; ++i ) {
gfx_pixel( BORDER_COLOR, 0u, i );
}
for( i = 0u; i < NB_LINES; ++i ) {
gfx_pixel( BORDER_COLOR, NB_LINES-1u, i );
}
}
void draw_cells( void ) {
uint8_t x, y;
for( x = 1u; x < NB_COLUMNS - 1u; ++x )
{
for( y = 1u; y < NB_LINES - 1u; ++y )
{
if( Cells[x][y] == ALIVE ) {
gfx_pixel ( get_color(), x, y );
} else {
gfx_pixel ( BLACK, x, y );
}
}
}
}
const char* const Text_Editor ="H K U J: Move the cursor\nSPACE : Toggle a cell\n(L)oad - (S)ave - (R)un\n(A)bout";
void editor( void )
{
#define KEY_LEFT 'h'
#define KEY_DOWN 'j'
#define KEY_UP 'u'
#define KEY_RIGHT 'k'
uint8_t quit, x_cursor, y_cursor;
uint8_t color_pixel;
uint8_t update_color = 1;
set_text( Text_Editor );
//Place the cursor middle screen
x_cursor = NB_COLUMNS >> 1u;
y_cursor = NB_LINES >> 1u;
quit = 0;
while ( quit == 0)
{
if (update_color) { color_pixel = gfx_get_pixel( x_cursor, y_cursor ); }
gfx_pixel( CURSOR_COLOR, x_cursor, y_cursor ); //cursor
KeyPressed = cgetc();
switch (KeyPressed) {
case KEY_LEFT:
note(SIXTY_FOURTH, G3);
update_color = 1;
gfx_pixel( color_pixel, x_cursor, y_cursor );
if( x_cursor > 1u ) { --x_cursor; }
break;
case KEY_DOWN:
note(SIXTY_FOURTH, G3);
update_color = 1;
gfx_pixel( color_pixel, x_cursor, y_cursor );
if( y_cursor < NB_LINES-2u ) { ++y_cursor; }
break;
case KEY_UP:
note(SIXTY_FOURTH, G3);
update_color = 1;
gfx_pixel( color_pixel, x_cursor, y_cursor );
if( y_cursor > 1u ) { --y_cursor; }
break;
case KEY_RIGHT:
note(SIXTY_FOURTH, G3);
update_color = 1;
gfx_pixel( color_pixel, x_cursor, y_cursor );
if( x_cursor < NB_COLUMNS-2u ) { ++x_cursor; }
break;
case ' ':
if( x_cursor > 0u && x_cursor < NB_COLUMNS-1u
&& y_cursor > 0u && y_cursor < NB_LINES-1u )
{
update_color = 1;
toggle_cell( x_cursor++, y_cursor );
note(SIXTY_FOURTH, G5);
}
break;
case 'l':
update_color = 0;
if( editor_load_save( LOAD ) == 0 ) {
draw_cells();
update_color = 1;
}
set_text( Text_Editor );
break;
case 's':
if( editor_load_save( SAVE ) == 0) {
set_text( "Stage saved!\nnPress a key to continue." );
cgetc();
}
set_text( Text_Editor );
gfx_pixel( color_pixel, x_cursor, y_cursor );
update_color = 0;
break;
case 'r':
quit = 1;
gfx_pixel( color_pixel, x_cursor, y_cursor ); //clear cursor
update_color = 0;
break;
case 'a':
about();
default:
update_color = 0;
break;
}
}
/* Cells was updated by the calls to toggle() */
memcpy( Cells_Future, Cells, sizeof(Cells_Future) );
memcpy( Cells_Initial, Cells, sizeof(Cells_Initial) );
}
// A common function to load or save the content of Cells.
// A custom string and function pointer is all that differentiate their behavior
int8_t editor_load_save( const uint8_t load_or_save )
{
// NOTE sprintf with %s does not work...
#define ESC 0x1B
uint8_t handle;
char filename[ SAVENAME_LENGTH + 1 ];
char custom_text[ 80 ];
char str_custom[ 8 ];
char num;
uint16_t nb_bytes;
load_or_save == LOAD ? strcpy( str_custom, "loaded ") : \
strcpy( str_custom, "saved ");
do {
strcpy( custom_text, "Enter the slot number to be " );
strcat( custom_text, str_custom );
strcat( custom_text, "[0-9]\nOr press escape to cancel.\n" );
set_text( custom_text );
num = cgetc();
} while( num != ESC && (num < 0x30 || num > 0x39) );
if( num == ESC ) { return -1; }
strcpy( filename, SAVENAME );
filename[ SAVENAME_LENGTH - 1 ] = num;
filename[ SAVENAME_LENGTH ] = '\0';
file_open( filename, &handle );
strcpy( custom_text, "Accessing: " );
strcat( custom_text, filename );
set_text( custom_text );
if( file_error() != NO_ERROR ) {
strcpy( custom_text, "Cannot open file to be " );
strcat( custom_text, str_custom );
set_text( custom_text );
cgetc();
file_close( handle );
return -1;
}
load_or_save == LOAD ? nb_bytes = file_read( handle, (uint8_t*)Cells, NB_COLUMNS*NB_LINES ) : \
nb_bytes = file_write( handle, (uint8_t*)Cells, NB_COLUMNS*NB_LINES );
if( file_error() != NO_ERROR || nb_bytes != NB_COLUMNS*NB_LINES ) {
sprintf( custom_text, "An error occured: %x\nnPress a key to continue.", file_error() );
set_text( custom_text );
cgetc();
file_close( handle );
return -1;
}
file_close( handle );
return 0;
}
void toggle_cell( const uint8_t x, const uint8_t y )
{
char* cell;
if( x == 0u || x >= NB_COLUMNS-1u || y == 0u || y >= NB_LINES-1u ) { return; }
cell = &Cells[x][y];
if( *cell == DEAD ) {
*cell = ALIVE;
gfx_pixel( get_color(), x, y );
} else {
*cell = DEAD;
gfx_pixel( BLACK, x, y );
}
}
void run( void )
{
char str_nb_iteration [5];
uint16_t nb_iterations = 2u;
KeyPressed = NO_KEY;
gotoxy( 0u, PRINTF_LINE+1 );
printf("Iteration:1\n(R)eset (S)top");
while( KeyPressed == NO_KEY)
{
/* Evolving the cells */
update( );
gotoxy(10u, PRINTF_LINE+1);
printf( itoa(nb_iterations++, str_nb_iteration, 10) );
/* Testing key pressed */
if( kbhit() ) {
KeyPressed = cgetc();
break;
}
}
}
/****** HIRES SCREEN DEFINITIONS ***********/
#define HIRES_PAGE2 (char*)0x4000
#define HIRES_PAGE_SIZE 0x2000
#define SWITCH_TEXT *((uint8_t*)0xC050)=0
#define SWITCH_GRAPHICS *((uint8_t*)0xC050)=1
#define SWITCH_FULLSCREEN *((uint8_t*)0xC052)=1
#define SWITCH_PAGE2 *((uint8_t*)0xC055)=1
#define SWITCH_HIRES *((uint8_t*)0xC057)=1
/******* KEYBOARD ***********/
#define CLEAR_KEYBOARD_STROBE *((uint8_t*)0xC010)=1;
#define KEY_PRESSED (*((uint8_t*)0xC000)&0x7F) != 0
//The Title Screen asset is located in the "assets" folder
void title_screen( void )
{
//Loading and displaying the picture
uint8_t handle;
file_open("GOL.SCREEN", &handle);
SWITCH_GRAPHICS;
SWITCH_FULLSCREEN;
SWITCH_PAGE2;
SWITCH_HIRES;
if(file_read( handle, HIRES_PAGE2, HIRES_PAGE_SIZE ) != HIRES_PAGE_SIZE ) {
printf("\nERROR, CANNOT READ GOL.SCREEN\nERRNO: %x\nn", file_error());
file_close(handle);
SWITCH_TEXT;
exit(-1);
}
file_close(handle);
//Playing the music
pause(HALF);
note(WHOLE, D4);
note(QUARTER, F4);
note(HALF, G4);
note(QUARTER, As4);
pause(QUARTER);
note(QUARTER, F5);
note(QUARTER, D5);
note(WHOLE, C5);
pause(QUARTER);
note(EIGHTH, As4);
note(EIGHTH, A4);
note(EIGHTH, As4);
note(EIGHTH, A4);
note(EIGHTH, As4);
note(EIGHTH, A4);
note(WHOLE, G4);
pause(EIGHTH);
note(QUARTER, F4);
note(QUARTER, G5);
}
void about( void )
{
register uint8_t i;
mode_text();
gotoxy( 0u, 0u );
for( i = 0; i < 24u; ++i ) {
printf(" "); /* clears a line */
}
gotoxy( 0u, 0u );
printf( " *** A GAME OF LIFE ***\n --------------\n\n\
This port of Conway's Game of life was\nprogrammed by Christophe Meneboeuf.\n\
The code is available on my GitHub:\nhttps://www.github.com/pixinn\n\
In depth articles available on my blog:\nhttps://www.xtof.info/blog/\n\
Follow me on Twitter: @pixinn\n\n\
------\nMusic by Clint Slate\nhttps://www.facebook.com/clintslate\n------\n\n\
FEEL FREE TO SHARE THIS DISK!" );
cgetc();
init_display();
set_text( Text_Editor );
draw_cells();
}