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https://github.com/option8/greenscale.git
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ability to speed up and slow down, pause animation
+ and _ to affect interframe delay. Space to pause.
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BIN
GREENSCALE.dsk
BIN
GREENSCALE.dsk
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115
GREENSCALE.s
115
GREENSCALE.s
@ -4,8 +4,9 @@
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* Low res monochrome image display
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*
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* to do:
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* further optimization, to speed up framerate
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* determine frame length from data length
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* interframe delay, based on keypress
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* multiple emulator detection, different color tables
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* GS/large RAM version to load MOAR data.
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**************************************************
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* Variables
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**************************************************
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@ -26,6 +27,10 @@ IMGLO EQU $CD ; image data addres, LO
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FRAMENUM EQU $1D ; which frame of the anim
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FRAMES EQU $1E ; total frames
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DELAY EQU $1F ; interframe delay amount.
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; FF=3FPS $80=10FPS $40=24FPS $20=37FPS $10=43FPS $00=46FPS
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PAUSED EQU $20 ; paused state - stop animation
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**************************************************
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* Apple Standard Memory Locations
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**************************************************
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@ -95,17 +100,23 @@ CLOSECMD EQU $CC ; CLOSE command index
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LDA #$00
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STA BLINK ; blinking text? no thanks.
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STA LORES ; low res graphics mode
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STA MIXCLR ; For IIGS
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STA MIXCLR ; For IIGS - bottom 4 lines to GR
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STA PAUSED ; start not paused
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lda #$01 ; disable SHR for IIgs
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sta $c029 ; re: John Brooks
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STA DELAY ; start with delay = 1
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lda #$01
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sta $c029
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lda SETAN3
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sta CLR80VID ; turn 80 column off
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JSR CLRLORES ; clear screen
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JSR EMULATORCHECK ; check for Virtual II
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JSR EMULATORCHECK ; check for Virtual II, MicroM8?
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BCS STARTANIMATION ; running in VII, go ahead.
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@ -125,7 +136,8 @@ STARTANIMATION
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LDA FRAMES
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STA FRAMENUM ; frame #0
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EACHFRAME LDX #$00
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EACHFRAME JSR INTERFRAMEDELAY
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;LDX #$00
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STX PLOTROW
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LDY #$27 ; Y IS PLOTCOLUMN
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@ -161,6 +173,64 @@ LOOPTY DEC FRAMENUM
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INCHI INC IMGHI
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BCS CMPROW
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;/MAIN LOOP
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**************************************************
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* By popular(?) demand - slows down framerate
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* based on keyboard input
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**************************************************
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PAUSE STA PAUSED ; stores #$A0 at PAUSED.
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STA STROBE
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; JMP INTERFRAMEDELAY
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INTERFRAMEDELAY
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LDA KEY ; check for keydown
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CMP PAUSED ; space bar = #$A0
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BEQ UNPAUSE
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LDA PAUSED ; check for paused state
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BNE INTERFRAMEDELAY ; loop forever until space bar
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CHECKDELAY LDA KEY ; check for keydown
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CMP #$A0 ; space bar, pause
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BEQ PAUSE
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CMP #$AB ; plus
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BEQ INCDELAY ; if EQ, slow down (INC DELAY)
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CMP #$BD ; equals
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BEQ INCDELAY ; if EQ, slow down (INC DELAY)
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CMP #$AD ; minus
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BEQ DECDELAY ; if EQ, speed up (DEC DELAY)
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XLOOP LDX DELAY ; typical delay loop
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DELAYLOOP LDY DELAY
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YLOOP DEY
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BNE YLOOP
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DEX
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BNE DELAYLOOP
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RTS
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;/INTERFRAMEDELAY
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UNPAUSE LDA #$0
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STA PAUSED
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STA STROBE
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JMP CHECKDELAY
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INCDELAY STA STROBE
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INC DELAY
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JMP XLOOP
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DECDELAY STA STROBE
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DEC DELAY
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JMP XLOOP
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**************************************************
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* Check to see if I'm running in Virtual II or
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@ -262,7 +332,7 @@ HOWMANYSET INX
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**************************************************
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COLORSWAP
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LDA FOURCOLORTABLEHI ; hi byte of ALTCOLORTABLE address
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LDA THREEGRAYSHI ; hi byte of ALTCOLORTABLE address
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STA WHICHTABLE+2 ; put it in the code
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RTS
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@ -294,24 +364,8 @@ COLORTABLE HEX 00,02,06,01,04,05,08,03,0C,09,07,0A,0B,0E,0D,0F ; Low res color
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HEX D0,D2,D6,D1,D4,D5,D8,D3,DC,D9,D7,DA,DB,DE,DD,DF
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HEX F0,F2,F6,F1,F4,F5,F8,F3,FC,F9,F7,FA,FB,FE,FD,FF
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;ALTCOLORTABLE HEX 00,02,01,04,08,03,06,0C,09,05,0A,07,0B,0E,0D,0F ; Same, for OpenEmulator, real hardware.
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; HEX 20,22,21,24,28,23,26,2C,29,25,2A,27,2B,2E,2D,2F
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; HEX 10,12,11,14,18,13,16,1C,19,15,1A,17,1B,1E,1D,1F
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; HEX 40,42,41,44,48,43,46,4C,49,45,4A,47,4B,4E,4D,4F
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; HEX 80,82,81,84,88,83,86,8C,89,85,8A,87,8B,8E,8D,8F
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; HEX 30,32,31,34,38,33,36,3C,39,35,3A,37,3B,3E,3D,3F
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; HEX 60,62,61,64,68,63,66,6C,69,65,6A,67,6B,6E,6D,6F
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; HEX C0,C2,C1,C4,C8,C3,C6,CC,C9,C5,CA,C7,CB,CE,CD,CF
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; HEX 90,92,91,94,98,93,96,9C,99,95,9A,97,9B,9E,9D,9F
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; HEX 50,52,51,54,58,53,56,5C,59,55,5A,57,5B,5E,5D,5F
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; HEX A0,A2,A1,A4,A8,A3,A6,AC,A9,A5,AA,A7,AB,AE,AD,AF
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; HEX 70,72,71,74,78,73,76,7C,79,75,7A,77,7B,7E,7D,7F
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; HEX B0,B2,B1,B4,B8,B3,B6,BC,B9,B5,BA,B7,BB,BE,BD,BF
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; HEX E0,E2,E1,E4,E8,E3,E6,EC,E9,E5,EA,E7,EB,EE,ED,EF
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; HEX D0,D2,D1,D4,D8,D3,D6,DC,D9,D5,DA,D7,DB,DE,DD,DF
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; HEX F0,F2,F1,F4,F8,F3,F6,FC,F9,F5,FA,F7,FB,FE,FD,FF
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FOURCOLORTABLE HEX 00,02,02,02,02,06,06,06,06,06,06,07,07,07,07,0F ; just 4 colors
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THREEGRAYSTABLE HEX 00,02,02,02,02,06,06,06,06,06,06,07,07,07,07,0F ; W/B and 3 grays/shades of blue
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HEX 20,22,22,22,22,26,26,26,26,26,26,27,27,27,27,2F
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HEX 20,22,22,22,22,26,26,26,26,26,26,27,27,27,27,2F
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HEX 20,22,22,22,22,26,26,26,26,26,26,27,27,27,27,2F
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@ -328,7 +382,14 @@ FOURCOLORTABLE HEX 00,02,02,02,02,06,06,06,06,06,06,07,07,07,07,0F ; just 4 col
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HEX 70,72,72,72,72,76,76,76,76,76,76,77,77,77,77,7F
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HEX F0,F2,F2,F2,F2,F6,F6,F6,F6,F6,F6,F7,F7,F7,F7,FF
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FOURCOLORTABLEHI db >FOURCOLORTABLE
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;ALTCOLORTABLE HEX 00,02,01,04,08,03,06,0C,09,05,0A,07,0B,0E,0D,0F ; for OpenEmulator, real hardware.
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;MICROM8 HEX 00,02,04,08,0C,01,09,05,06,0E,0D,03,0A,07,0B,0F
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;VIDHD HEX 00,02,01,04,08,03,09,05,0A,06,0C,07,0B,0E,0D,0F
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THREEGRAYSHI db >THREEGRAYSTABLE
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FRAMESTABLE HEX 03,07,0B,0F,12,16,1A,1E,21,25,29,2D,30,34,38,3C ; how many frames transferred? HI byte lookup table
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HEX 3F,43,47,4B,4E,52,56,5A,5D,61,65,69,6C,70,74,78
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