Don't initialize pygame if --no-show-output
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15
convert.py
15
convert.py
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@ -352,13 +352,14 @@ def main():
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inner_iterations = 10
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outer_iterations = 20
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pygame.init()
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# TODO: for some reason I need to execute this twice - the first time
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# the window is created and immediately destroyed
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_ = pygame.display.set_mode((640, 400))
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canvas = pygame.display.set_mode((640, 400))
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canvas.fill((0, 0, 0))
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pygame.display.flip()
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if args.show_output:
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pygame.init()
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# TODO: for some reason I need to execute this twice - the first time
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# the window is created and immediately destroyed
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_ = pygame.display.set_mode((640, 400))
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canvas = pygame.display.set_mode((640, 400))
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canvas.fill((0, 0, 0))
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pygame.display.flip()
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total_image_error = None
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# TODO: reserved_colours should be a flag
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