Perform conversions in linear RGB space
This commit is contained in:
parent
7ad560247b
commit
8694ab364e
|
@ -2,7 +2,6 @@
|
|||
|
||||
import argparse
|
||||
import os.path
|
||||
import warnings
|
||||
|
||||
from PIL import Image
|
||||
import colour
|
||||
|
@ -145,8 +144,7 @@ def main():
|
|||
srgb_output=False).show()
|
||||
rgb = np.array(
|
||||
image_py.resize(image, screen.X_RES, screen.Y_RES,
|
||||
gamma=args.gamma_correct, srgb_output=True)).astype(
|
||||
np.float32) / 255
|
||||
gamma=args.gamma_correct)).astype(np.float32) / 255
|
||||
|
||||
# TODO: flags
|
||||
penalty = 10 # 1e9
|
||||
|
@ -170,7 +168,7 @@ def main():
|
|||
output_4bit, line_to_palette = dither_pyx.dither_shr(
|
||||
rgb, palettes_cam, palettes_rgb, rgb_to_cam16, float(penalty))
|
||||
screen.set_pixels(output_4bit)
|
||||
output_rgb = np.zeros((200, 320, 3), dtype=np.uint8)
|
||||
output_rgb = np.empty((200, 320, 3), dtype=np.uint8)
|
||||
for i in range(200):
|
||||
screen.line_palette[i] = line_to_palette[i]
|
||||
output_rgb[i, :, :] = (
|
||||
|
@ -193,7 +191,7 @@ def main():
|
|||
# output_screen.bitmap_to_image_rgb(bitmap)).astype(np.uint8)
|
||||
out_image = image_py.resize(
|
||||
Image.fromarray(output_srgb), screen.X_RES * 2, screen.Y_RES * 2,
|
||||
srgb_output=False) # XXX true
|
||||
srgb_output=True)
|
||||
|
||||
if args.show_output:
|
||||
surface = pygame.surfarray.make_surface(np.asarray(
|
||||
|
|
Loading…
Reference in New Issue