Refactor to extract palette splits in preparation for tuning them dynamically

This commit is contained in:
kris 2021-11-18 22:08:09 +00:00
parent cfc150ed13
commit 9e46ca48a0
1 changed files with 23 additions and 15 deletions

View File

@ -61,10 +61,26 @@ class ClusterPalette:
key=lambda kv: kv[1], reverse=True)]
res = dither_pyx.convert_cam16ucs_to_rgb12_iigs(
clusters.cluster_centers_[frequency_order].astype(
np.float32))
clusters.cluster_centers_[frequency_order].astype(
np.float32))
return res
def _palette_splits(self, palette_band_width=3):
# The 16 palettes are striped across consecutive (overlapping) line
# ranges. The basic unit is 200/16 = 12.5 lines, but we extend the
# line range to cover a multiple of this so that the palette ranges
# overlap. Since nearby lines tend to have similar colours, this has
# the effect of smoothing out the colour transitions across palettes.
palette_ranges = []
for palette_idx in range(16):
p_lower = max(palette_idx + 0.5 - (palette_band_width / 2), 0)
p_upper = min(palette_idx + 0.5 + (palette_band_width / 2), 16)
palette_ranges.append(
(int(p_lower * (200 / 16)) * 320, int(p_upper * (200 / 16)) *
320))
return palette_ranges
def propose_palettes(self) -> Tuple[np.ndarray, np.ndarray, List[float]]:
"""Attempt to find new palettes that locally improve image quality.
@ -93,19 +109,11 @@ class ClusterPalette:
dynamic_colours = 16 - self._reserved_colours
# The 16 palettes are striped across consecutive (overlapping) line
# ranges. The basic unit is 200/16 = 12.5 lines, but we extend the
# line range to cover a multiple of this so that the palette ranges
# overlap. Since nearby lines tend to have similar colours, this has
# the effect of smoothing out the colour transitions across palettes.
palette_band_width = 3
palette_splits = self._palette_splits()
for palette_idx in range(16):
p_lower = max(palette_idx + 0.5 - (palette_band_width / 2), 0)
p_upper = min(palette_idx + 0.5 + (palette_band_width / 2), 16)
palette_lower, palette_upper = palette_splits[palette_idx]
# TODO: dynamically tune palette cuts
palette_pixels = self._colours_cam[
int(p_lower * (200 / 16)) * 320:int(p_upper * (
200 / 16)) * 320, :]
palette_pixels = self._colours_cam[palette_lower:palette_upper, :]
palettes_rgb12_iigs, palette_error = \
dither_pyx.k_means_with_fixed_centroids(
@ -217,7 +225,6 @@ def main():
total_image_error = 1e9
iterations_since_improvement = 0
# palettes_iigs = np.empty((16, 16, 3), dtype=np.uint8)
cluster_palette = ClusterPalette(
rgb, reserved_colours=1, rgb12_iigs_to_cam16ucs=rgb12_iigs_to_cam16ucs)
@ -293,7 +300,8 @@ def main():
canvas.blit(surface, (0, 0))
pygame.display.flip()
# print((palettes_rgb * 255).astype(np.uint8))
unique_colours = np.unique(palettes_rgb12_iigs.reshape(-1, 3), axis=0).shape[0]
unique_colours = np.unique(
palettes_rgb12_iigs.reshape(-1, 3), axis=0).shape[0]
print("%d unique colours" % unique_colours)
# Save Double hi-res image