Commit Graph

21 Commits

Author SHA1 Message Date
kris b7174778e6 Oops, no that was wrong. I forgot to cross-check against OpenEmulator <o> 2021-11-03 12:40:22 +00:00
kris bf76271d75 NTSC conversion should be using YIQ space instead of YUV, which seems
to explain several fudge factors I needed to include to match colours.
2021-11-02 23:28:58 +00:00
kris 52bd35e875 Update comment 2021-11-02 22:15:09 +00:00
kris 9dbf413733 Tidy 2021-11-02 15:45:20 +00:00
kris b63fd81c07 Unify DHGRScreen implementations 2021-11-02 15:23:23 +00:00
kris 75a3c6bc48 Simplify image_to_rgb and remove the need for DOTS and DOTS_TO_INDEX 2021-11-02 15:14:22 +00:00
kris 809b975e6e Return a bitmap directly from dither_image. This removes the need to
deal with n-bit encodings at all in DHGRScreen
2021-11-02 14:42:00 +00:00
kris 8cfee55b1d Get rid of support for 140px mode, it was only useful as a demo of why
other converters have the wrong basic approach.
2021-11-02 13:40:32 +00:00
kris e08f25e4cc Simplify 2021-07-19 12:55:50 +01:00
kris 508ce134aa Try to fix how we compute the next pixel palette for 8-bit mode.
Still not sure this is correct.
2021-07-19 09:58:22 +01:00
kris 527f6504f7 Add comments and tidy up some more 2021-03-15 17:22:14 +00:00
kris e98116b276 Tidy up for merge 2021-03-15 14:01:14 +00:00
kris 467a0cd196 Tidy up a bit to prepare for merge 2021-03-15 10:45:33 +00:00
kris e0b732cdaa Reimplement NTSC conversion to closely match openemulator output. I
can't figure out why contrast=2 is needed (openemulator uses a default
value of 1, so there must be a factor of 2x somewhere), or where the
slight hue rotation comes from - perhaps this is somehow introduced by
the more complex band-pass filtering that openemulator does?

I needed to also account for the DHGR timing difference that
introduces a phase offset of 1 pixel between the memory values and
displayed pixel timings.

Fix a last-minute bug with palette precomputation.
2021-02-17 21:29:43 +00:00
kris ad9515dcf2 Implement NTSC emulation, using an 8 pixel window for chroma signal.
Use this to precompute a new ntsc palette with 256 entries (though
only 84 unique colours) that are available by appropriate pixel
sequences.  Unfortunately the precomputed distance matrix for this
palette is 4GB!

Optimize the precomputation to be less memory hungry, while also
making efficient use of the mmapped output file.

Add support for dithering images using this 8-bit palette depth,
i.e. to optimize for NTSC rendering.  This often gives better image
quality since more colours are available, especially when modulating
areas of similar colour.

Fix 140 pixel dithering and render the output including NTSC fringing
instead of the unrealistic 140px output that doesn't include it.

Add support for rendering output image using any target palette, which
is useful e.g. for comparing how an 8-pixel NTSC rendered image will
be displayed on an emulator using 4-pixel ntsc emulation (there is
usually some colour bias, because the 8 pixel chroma blending tends to
average away colours).

Switch the output binary format to write AUX memory first, which
matches the image format of other utilities.
2021-02-14 23:34:25 +00:00
kris 301ca2772b Checkpoint 2021-02-04 22:00:03 +00:00
kris 3ac5c284e9 Checkpoint NTSC emulation 2021-02-03 23:40:16 +00:00
kris 2bbd65a079 Add some comments and docstrings 2021-01-25 23:16:46 +00:00
kris 9f0cd870e7 In 140px resolution show the output image with and without NTSC fringing 2021-01-16 18:11:21 +00:00
kris a061795022 Re-enable 140px mode 2021-01-15 22:58:01 +00:00
kris 31b565f22a Refactor a bit 2021-01-15 22:18:25 +00:00