import numpy as np import image class Palette: RGB = None SRGB = None DISTANCES_PATH = None # Maps palette values to screen dots. Note that these are the same as # the binary values in reverse order. DOTS = { 0: (False, False, False, False), 1: (True, False, False, False), 2: (False, True, False, False), 3: (True, True, False, False), 4: (False, False, True, False), 5: (True, False, True, False), 6: (False, True, True, False), 7: (True, True, True, False), 8: (False, False, False, True), 9: (True, False, False, True), 10: (False, True, False, True), 11: (True, True, False, True), 12: (False, False, True, True), 13: (True, False, True, True), 14: (False, True, True, True), 15: (True, True, True, True) } DOTS_TO_4BIT = {} for k, v in DOTS.items(): DOTS_TO_4BIT[v] = k def __init__(self, load_distances=True): if load_distances: # CIE2000 colour distance matrix from 24-bit RGB tuple to 4-bit # palette colour. self.distances = np.memmap(self.DISTANCES_PATH, mode="r+", dtype=np.uint8, shape=(16777216, 16)) self.RGB = {} for k, v in self.SRGB.items(): self.RGB[k] = (np.clip(image.srgb_to_linear_array(v / 255), 0.0, 1.0) * 255).astype(np.uint8) class ToHgrPalette(Palette): DISTANCES_PATH = "data/distances_tohgr.data" # Default tohgr/bmp2dhr palette SRGB = { 0: np.array((0, 0, 0)), # Black 8: np.array((148, 12, 125)), # Magenta 4: np.array((99, 77, 0)), # Brown 12: np.array((249, 86, 29)), # Orange 2: np.array((51, 111, 0)), # Dark green 10: np.array((126, 126, 126)), # Grey2 6: np.array((67, 200, 0)), # Green 14: np.array((221, 206, 23)), # Yellow 1: np.array((32, 54, 212)), # Dark blue 9: np.array((188, 55, 255)), # Violet 5: np.array((126, 126, 126)), # Grey1 13: np.array((255, 129, 236)), # Pink 3: np.array((7, 168, 225)), # Med blue 11: np.array((158, 172, 255)), # Light blue 7: np.array((93, 248, 133)), # Aqua 15: np.array((255, 255, 255)), # White } class OpenEmulatorPalette(Palette): DISTANCES_PATH = "data/distances_openemulator.data" # OpenEmulator SRGB = { 0: np.array((0, 0, 0)), # Black 8: np.array((203, 0, 121)), # Magenta 4: np.array((99, 103, 0)), # Brown 12: np.array((244, 78, 0)), # Orange 2: np.array((0, 150, 0)), # Dark green 10: np.array((130, 130, 130)), # Grey2 6: np.array((0, 235, 0)), # Green 14: np.array((214, 218, 0)), # Yellow 1: np.array((20, 0, 246)), # Dark blue 9: np.array((230, 0, 244)), # Violet 5: np.array((130, 130, 130)), # Grey1 13: np.array((244, 105, 235)), # Pink 3: np.array((0, 174, 243)), # Med blue 11: np.array((160, 156, 244)), # Light blue 7: np.array((25, 243, 136)), # Aqua 15: np.array((244, 247, 244)), # White } class VirtualIIPalette(Palette): DISTANCES_PATH = "data/distances_virtualii.data" SRGB = { 0: np.array((0, 0, 0)), # Black 8: np.array((231, 36, 66)), # Magenta 4: np.array((154, 104, 0)), # Brown 12: np.array((255, 124, 0)), # Orange 2: np.array((0, 135, 45)), # Dark green 10: np.array((104, 104, 104)), # Grey2 6: np.array((0, 222, 0)), # Green 14: np.array((255, 252, 0)), # Yellow 1: np.array((1, 30, 169)), # Dark blue 9: np.array((230, 73, 228)), # Violet 5: np.array((185, 185, 185)), # Grey1 13: np.array((255, 171, 153)), # Pink 3: np.array((47, 69, 255)), # Med blue 11: np.array((120, 187, 255)), # Light blue 7: np.array((83, 250, 208)), # Aqua 15: np.array((255, 255, 255)), # White } PALETTES = { 'openemulator': OpenEmulatorPalette, 'virtualii': VirtualIIPalette, 'tohgr': ToHgrPalette, } DEFAULT_PALETTE = 'openemulator'