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kris 2019-02-24 00:04:13 +00:00
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#
# Makefile
# Apple2BuildPipelineSample
#
# Part of a sample build pipeline for Apple II software development
#
# Created by Quinn Dunki on 8/15/14.
# One Girl, One Laptop Productions
# http://www.quinndunki.com
# http://www.quinndunki.com/blondihacks
#
include make/head.mk
# Customize this file to control what gets built, what machines to
# target, where in memory to put it, etc.
# The name of your system or binary file to build goes here:
PGM=ethernet
# Uncomment the one you want below (the first one is the default):
# MACHINE = apple2
# MACHINE = apple2-dos33
# MACHINE = apple2-system
# MACHINE = apple2-loader
# MACHINE = apple2-reboot
MACHINE = apple2enh
# MACHINE = apple2enh-dos33
# MACHINE = apple2enh-system
# MACHINE = apple2enh-loader
# MACHINE = apple2enh-reboot
# Uncomment the appropriate project type. If your entry point is
# main() in a .c file, then your project type is cc65. If your
# entry point is in an assembly file, then you project type is
# ca65:
# PROJECT_TYPE = cc65
PROJECT_TYPE = ca65
# Uncomment and set this to your starting address in Apple II memory
# if necessary:
START_ADDR = 8000
# Set the default CPU to assemble for. You can change this in the
# body of a .s file using control commands like ".PC02". Uncomment
# the one you want below (the first one is the default):
# CPU = 6502
# CPU = 65SC02
CPU = 65C02
# CPU = 65816
# Note: You can assemble for 65816 in 16-bit mode but the C compiler
# will only produce 8-bit code.
# Add any other directories where you are putting C or assembly source
# files to this list:
SRCDIRS+=
# If you have a non-standard cc65 install, you may need to change
# some of these. Uncomment the following line and change it to the
# correct path to CC65_HOME if the default is not correct. If you
# are using cc65 v2.13.3, the default is:
# /usr/local/lib/cc65
# If you are using cc65 v2.17, the default is:
# /usr/local/share/cc65
# export CC65_HOME := /path/to/your/cc65/directory
#
# If the path to the cc65 binaries is not correct, uncomment this
# line and change it:
# CC65_BIN = /usr/local/bin
# If you want to add arguments to the compile commandline, add them
# to this variable:
# CFLAGS += -Os
# If you want to add arguments to the assembly commandline, add them
# to this variable:
# ASMFLAGS += -g
# If you want to add arguments to the link commandline, add them to
# this variable:
# LDFLAGS += -v
# If you want to add arguments to the BASIC tokenizer commandline,
# add them to this valiable:
# BASICFLAGS += --optimize
# If you want to link the lores graphics driver with your executable,
# uncomment the next line.
# DRIVERS += loresgr
#
# To use the lores driver, add code which looks like this to your
# project:
#
# #include "drivers/a2_lores_drv.h"
# int main(void)
# {
# tgi_install(&a2_lores_drv);
# tgi_init();
# // Use the graphics driver
# tgi_uninstall();
# }
#
# Read the $CC65_HOME/include/tgi.h file to see what the
# driver interface provides. Also check out
# $CC65_HOME/include/apple2.h to see the colour definitions.
# If you want to link the hires graphics driver with your executable,
# uncomment the next line.
# DRIVERS += hiresgr
#
# To use the hires driver, add code which looks like this to your
# project:
#
# #include "drivers/a2_hires_drv.h"
# int main(void)
# {
# tgi_install(&a2_hires_drv);
# tgi_init();
# // Use the graphics driver
# tgi_uninstall();
# }
#
# Read the $CC65_HOME/cc65/include/tgi.h file to see what the
# driver interface provides. Also check out
# $CC65_HOME/include/apple2.h to see the colour definitions.
# If you want to link the extended memory driver with your executable,
# uncomment the next line.
# DRIVERS += auxmem
#
# To use the auxmem driver, add code which looks like this to your
# project:
#
# #include "drivers/a2_auxmem_drv.h"
# int main(void)
# {
# em_install(&a2_auxmem_drv);
# // Use the auxmem driver
# em_uninstall();
# }
#
# Read the $CC65_HOME/include/em.h file to see what the
# driver interface provides.
# If you want to link the joystick driver with your executable,
# uncomment the next line.
# DRIVERS += joystick
#
# To use the joystick driver, add code which looks like this to your
# project:
#
# #include "drivers/a2_joystick_drv.h"
# int main(void)
# {
# joy_install(&a2_joystick_drv);
# // Use the joystick driver
# joy_uninstall();
# }
#
# Read the $CC65_HOME/include/joystick.h file to see what the
# driver interface provides.
# If you want to link the mouse driver with your executable,
# uncomment the next line.
# DRIVERS += mouse
#
# To use the mouse driver, add code which looks like this to your
# project:
#
# #include "drivers/a2_mouse_drv.h"
# int main(void)
# {
# mouse_install(&mouse_def_callbacks, &a2_mouse_drv);
# // Use the mouse driver
# mouse_uninstall();
# }
#
# Read the $CC65_HOME/include/mouse.h file to see what the
# driver interface provides.
# If you want to link the serial driver with your executable,
# uncomment the next line.
# DRIVERS += serial
#
# To use the serial driver, add code which looks like this to your
# project:
#
# #include "drivers/a2_serial_drv.h"
# int main(void)
# {
# ser_install(&a2_serial_drv);
# // Use the serial driver
# ser_uninstall();
# }
#
# Read the $CC65_HOME/include/serial.h file to see what the
# driver interface provides.
# If you have java installed in a non-standard location, you can set
# the path to it by uncommenting the following line:
# export JAVA=/usr/bin/java
# If you want to copy one or more files or directories to the target disk
# image, add the root directory to this variable. All files will be
# copied from the source to the target using the same path from the source.
#
# For example, if you set COPYDIRS to dir and in your project you have
# the following files:
# dir/mySystemFile
# dir/newDir/anotherFile
#
# Then, during the copy phase, mySystemFile will be copied into the root
# of the disk and anotherFile will be copied into a directory named
# newDir. The newDir directory will be created if it does not already
# exist.
#
# The name of the file to copy is checked and if it ends in:
# .as - It assumes the file is in AppleSingle format. The .as
# suffix is stripped from the name when copied to the
# disk image.
# .<char> - If the file ends with a single character which matches
# a DOS 3.3 file type (A, B, T, etc) it uses that value as
# the file type of the file copied to the disk image. The
# single character is removed from the file name.
# .<TLA> - If the file ends with a three letter alpha extension, it
# uses that TLA as the file type of the file copied to the
# disk image. The TLA is removed from the file name.
#
# If you do not provide any type information for your filenames,
# it will be copied as a binary.
#
COPYDIRS=
# Add any rules you want to execute before any compiles or assembly
# commands are called here, if any. You can generate .c, .s or .h
# files for example. You can generate data files. Whatever you
# might need.
#
# All of your commands associated with a rule _must_ start with a tab
# character. Xcode makes it a bit tough to type a tab character by
# default. Press option-tab within Xcode to insert a tab character.
gen:
# For any files you generated in the gen target above, you should
# add rules in genclean to remove those generated files when you
# clean your build.
genclean:
# Do not change anything else below here...
include make/tail.mk