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Makefile
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ethernet/ethernet/Makefile
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ethernet/ethernet/Makefile
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#
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# Makefile
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# Apple2BuildPipelineSample
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#
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# Part of a sample build pipeline for Apple II software development
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#
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# Created by Quinn Dunki on 8/15/14.
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# One Girl, One Laptop Productions
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# http://www.quinndunki.com
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# http://www.quinndunki.com/blondihacks
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#
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include make/head.mk
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# Customize this file to control what gets built, what machines to
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# target, where in memory to put it, etc.
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# The name of your system or binary file to build goes here:
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PGM=ethernet
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# Uncomment the one you want below (the first one is the default):
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# MACHINE = apple2
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# MACHINE = apple2-dos33
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# MACHINE = apple2-system
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# MACHINE = apple2-loader
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# MACHINE = apple2-reboot
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MACHINE = apple2enh
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# MACHINE = apple2enh-dos33
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# MACHINE = apple2enh-system
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# MACHINE = apple2enh-loader
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# MACHINE = apple2enh-reboot
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# Uncomment the appropriate project type. If your entry point is
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# main() in a .c file, then your project type is cc65. If your
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# entry point is in an assembly file, then you project type is
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# ca65:
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# PROJECT_TYPE = cc65
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PROJECT_TYPE = ca65
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# Uncomment and set this to your starting address in Apple II memory
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# if necessary:
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START_ADDR = 8000
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# Set the default CPU to assemble for. You can change this in the
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# body of a .s file using control commands like ".PC02". Uncomment
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# the one you want below (the first one is the default):
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# CPU = 6502
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# CPU = 65SC02
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CPU = 65C02
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# CPU = 65816
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# Note: You can assemble for 65816 in 16-bit mode but the C compiler
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# will only produce 8-bit code.
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# Add any other directories where you are putting C or assembly source
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# files to this list:
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SRCDIRS+=
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# If you have a non-standard cc65 install, you may need to change
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# some of these. Uncomment the following line and change it to the
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# correct path to CC65_HOME if the default is not correct. If you
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# are using cc65 v2.13.3, the default is:
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# /usr/local/lib/cc65
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# If you are using cc65 v2.17, the default is:
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# /usr/local/share/cc65
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# export CC65_HOME := /path/to/your/cc65/directory
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#
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# If the path to the cc65 binaries is not correct, uncomment this
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# line and change it:
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# CC65_BIN = /usr/local/bin
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# If you want to add arguments to the compile commandline, add them
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# to this variable:
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# CFLAGS += -Os
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# If you want to add arguments to the assembly commandline, add them
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# to this variable:
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# ASMFLAGS += -g
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# If you want to add arguments to the link commandline, add them to
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# this variable:
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# LDFLAGS += -v
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# If you want to add arguments to the BASIC tokenizer commandline,
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# add them to this valiable:
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# BASICFLAGS += --optimize
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# If you want to link the lores graphics driver with your executable,
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# uncomment the next line.
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# DRIVERS += loresgr
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#
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# To use the lores driver, add code which looks like this to your
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# project:
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#
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# #include "drivers/a2_lores_drv.h"
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# int main(void)
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# {
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# tgi_install(&a2_lores_drv);
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# tgi_init();
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# // Use the graphics driver
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# tgi_uninstall();
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# }
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#
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# Read the $CC65_HOME/include/tgi.h file to see what the
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# driver interface provides. Also check out
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# $CC65_HOME/include/apple2.h to see the colour definitions.
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# If you want to link the hires graphics driver with your executable,
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# uncomment the next line.
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# DRIVERS += hiresgr
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#
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# To use the hires driver, add code which looks like this to your
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# project:
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#
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# #include "drivers/a2_hires_drv.h"
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# int main(void)
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# {
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# tgi_install(&a2_hires_drv);
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# tgi_init();
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# // Use the graphics driver
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# tgi_uninstall();
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# }
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#
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# Read the $CC65_HOME/cc65/include/tgi.h file to see what the
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# driver interface provides. Also check out
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# $CC65_HOME/include/apple2.h to see the colour definitions.
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# If you want to link the extended memory driver with your executable,
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# uncomment the next line.
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# DRIVERS += auxmem
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#
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# To use the auxmem driver, add code which looks like this to your
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# project:
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#
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# #include "drivers/a2_auxmem_drv.h"
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# int main(void)
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# {
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# em_install(&a2_auxmem_drv);
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# // Use the auxmem driver
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# em_uninstall();
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# }
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#
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# Read the $CC65_HOME/include/em.h file to see what the
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# driver interface provides.
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# If you want to link the joystick driver with your executable,
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# uncomment the next line.
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# DRIVERS += joystick
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#
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# To use the joystick driver, add code which looks like this to your
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# project:
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#
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# #include "drivers/a2_joystick_drv.h"
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# int main(void)
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# {
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# joy_install(&a2_joystick_drv);
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# // Use the joystick driver
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# joy_uninstall();
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# }
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#
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# Read the $CC65_HOME/include/joystick.h file to see what the
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# driver interface provides.
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# If you want to link the mouse driver with your executable,
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# uncomment the next line.
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# DRIVERS += mouse
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#
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# To use the mouse driver, add code which looks like this to your
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# project:
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#
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# #include "drivers/a2_mouse_drv.h"
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# int main(void)
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# {
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# mouse_install(&mouse_def_callbacks, &a2_mouse_drv);
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# // Use the mouse driver
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# mouse_uninstall();
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# }
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#
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# Read the $CC65_HOME/include/mouse.h file to see what the
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# driver interface provides.
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# If you want to link the serial driver with your executable,
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# uncomment the next line.
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# DRIVERS += serial
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#
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# To use the serial driver, add code which looks like this to your
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# project:
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#
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# #include "drivers/a2_serial_drv.h"
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# int main(void)
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# {
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# ser_install(&a2_serial_drv);
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# // Use the serial driver
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# ser_uninstall();
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# }
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#
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# Read the $CC65_HOME/include/serial.h file to see what the
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# driver interface provides.
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# If you have java installed in a non-standard location, you can set
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# the path to it by uncommenting the following line:
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# export JAVA=/usr/bin/java
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# If you want to copy one or more files or directories to the target disk
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# image, add the root directory to this variable. All files will be
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# copied from the source to the target using the same path from the source.
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#
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# For example, if you set COPYDIRS to dir and in your project you have
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# the following files:
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# dir/mySystemFile
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# dir/newDir/anotherFile
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#
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# Then, during the copy phase, mySystemFile will be copied into the root
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# of the disk and anotherFile will be copied into a directory named
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# newDir. The newDir directory will be created if it does not already
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# exist.
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#
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# The name of the file to copy is checked and if it ends in:
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# .as - It assumes the file is in AppleSingle format. The .as
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# suffix is stripped from the name when copied to the
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# disk image.
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# .<char> - If the file ends with a single character which matches
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# a DOS 3.3 file type (A, B, T, etc) it uses that value as
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# the file type of the file copied to the disk image. The
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# single character is removed from the file name.
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# .<TLA> - If the file ends with a three letter alpha extension, it
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# uses that TLA as the file type of the file copied to the
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# disk image. The TLA is removed from the file name.
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#
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# If you do not provide any type information for your filenames,
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# it will be copied as a binary.
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#
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COPYDIRS=
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# Add any rules you want to execute before any compiles or assembly
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# commands are called here, if any. You can generate .c, .s or .h
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# files for example. You can generate data files. Whatever you
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# might need.
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#
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# All of your commands associated with a rule _must_ start with a tab
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# character. Xcode makes it a bit tough to type a tab character by
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# default. Press option-tab within Xcode to insert a tab character.
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gen:
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# For any files you generated in the gen target above, you should
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# add rules in genclean to remove those generated files when you
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# clean your build.
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genclean:
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# Do not change anything else below here...
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include make/tail.mk
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